/*
* (c) 2005, 2008 Nico Pranke <Nico.Pranke@googlemail.com>, Robin Luedtke <RobinLu@gmx.de>
*
* This file is part of avcap.
*
* avcap is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* avcap is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with avcap. If not, see <http://www.gnu.org/licenses/>.
*/
/* avcap is free for non-commercial use.
* To use it in commercial endeavors, please contact Nico Pranke <Nico.Pranke@googlemail.com>
*/
#ifndef CAPTUREHANDLER_H_
#define CAPTUREHANDLER_H_
#include "avcap-export.h"
namespace avcap
{
//! Abstract base class for capture handlers.
/*! If an application wants to capture data, it must implement a CaptureHandler and must register it
* with the VidCapManager of the CaptureDevice. The VidCapManager will call handleCaptureEvent()
* always a new frame has been captured. If the buffer isn't used
* anymore the IOBuffer::release() method must be called in order to enable the
* VidCapManager to reuse or release the buffer. */
class AVCAP_Export CaptureHandler
{
public:
//! Consturctor
inline CaptureHandler()
{}
//! Destructor
virtual inline ~CaptureHandler()
{}
//! This method is called if a new frame has been captured by the VidCapManager.
/*! If the buffer isn't used anymore, then the method IOBuffer::release() must be
* called.
* \param io_buf The buffer containing the captured frame. */
virtual void handleCaptureEvent(class IOBuffer* io_buf) = 0;
};
}
#endif // CAPTUREHANDLER_H_