/* * (c) 2005, 2008 Nico Pranke <Nico.Pranke@googlemail.com>, Robin Luedtke <RobinLu@gmx.de> * * This file is part of avcap. * * avcap is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * avcap is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with avcap. If not, see <http://www.gnu.org/licenses/>. */ /* avcap is free for non-commercial use. * To use it in commercial endeavors, please contact Nico Pranke <Nico.Pranke@googlemail.com> */ #ifndef CONTROL_H_ #define CONTROL_H_ #include <string> #include <list> #include "avcap-export.h" #include "Interval.h" namespace avcap { // forward declaration class DeviceDescriptor; //! Abstract Base class for all device controls. /*! Capture devices possess various controls (e.g. hue, saturation,...) of different type. * This class provides the interface that all controls share. Objects * derived from this class are managed by a ControlManager which is * obtained by the concrete CaptureDevice object. * A concrete control may expose an extended interface to provide additional functionality. * Applications can use the getType()-method or RTTI to determine the type of the concrete control. */ class AVCAP_Export Control { public: enum Type { INTEGER_CONTROL = 0, BOOL_CONTROL, BUTTON_CONTROL, MENU_CONTROL, CTRLCLASS_CONTROL, USERDEFINED_CONTROL }; private: Type mType; public: //! Constructor Control(Type t): mType(t) {} //! Destructor virtual ~Control() {} //! Get the unique identifier of the control. /*! \return id */ virtual int getId() const = 0; //! Get the default value of the control. /*! \return default value */ virtual int getDefaultValue() const = 0; //! Get the name of the control. /*! \return control name */ virtual const std::string& getName() const = 0; //! Set the new value of the control. /*! \param val : The new value. * \return 0, if successful, -1 else */ virtual int setValue(int val) = 0; //! Get the current value of the control. /*! \return the value */ virtual int getValue() const = 0; //! Set the value of the control to the default value. /*! \return 0, if successful, -1 else */ virtual int reset() = 0; //! Return the type of the control. /* \return type */ virtual inline Type getType() const { return mType; } private: Control() {} }; //! Abstraction of an Integer-valued control. /*! Such controls additionally provide information about the range and step of it's values. */ class AVCAP_Export IntegerControl: public Control { public: IntegerControl(): Control(Control::INTEGER_CONTROL) {} virtual ~IntegerControl() {} //! Get the interval describing the range and step of valid values for this control. /*! \return interval */ virtual const Interval& getInterval() const = 0; }; //! Abstraction of a boolean-like control. /*! Such controls provide no additional information. */ class AVCAP_Export BoolControl: public Control { public: BoolControl(): Control(Control::BOOL_CONTROL) {} virtual ~BoolControl() {} }; //! Abstraction of a button-like control. /*! Such controls provide a convinience-method to trigger the buttons action. */ class AVCAP_Export ButtonControl: public Control { public: ButtonControl(): Control(Control::BUTTON_CONTROL) {} virtual ~ButtonControl() {} //! Push the button. /*! \return 0, if successful, -1 else */ virtual int push() = 0; }; //! Abstraction of a control describing the class of the successive controls. /*! The sole purpose of such a control is to provide a name for the class of the controls * following in the control-list. This name can be used for example to group the controls * in a 'tabbed' user-interface (See V4L2-API spec, Extended Controls). */ class AVCAP_Export CtrlClassControl: public Control { public: CtrlClassControl(): Control(Control::CTRLCLASS_CONTROL) {} virtual ~CtrlClassControl() {} }; //! A menu item. struct MenuItem { //! The name of the item. std::string name; //! The index to identify the item. int index; public: //! The constructor. inline MenuItem(const std::string& n, int i): name(n), index(i) {} }; //! Abstraction of a menu-like control. /*! These controls provide a list of items, the user can chose from. */ class AVCAP_Export MenuControl: public Control { public: //! Type of the item list. typedef std::list<MenuItem*> ItemList; public: MenuControl(): Control(Control::MENU_CONTROL) {} virtual ~MenuControl() {} //! Returns the STL-list of menu items associated with this control. /*! \return the menu items. */ virtual const ItemList& getItemList () = 0; }; } #endif // CONTROL_H_