root/extra_lib/include/avcap/Control_avcap.h

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INCLUDED FROM


/*
 * (c) 2005, 2008 Nico Pranke <Nico.Pranke@googlemail.com>, Robin Luedtke <RobinLu@gmx.de> 
 *
 * This file is part of avcap.
 *
 * avcap is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * avcap is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with avcap.  If not, see <http://www.gnu.org/licenses/>.
 */

/* avcap is free for non-commercial use.
 * To use it in commercial endeavors, please contact Nico Pranke <Nico.Pranke@googlemail.com>
 */

#ifndef CONTROL_H_
#define CONTROL_H_

#include <string>
#include <list>

#include "avcap-export.h"
#include "Interval.h"

namespace avcap {
// forward declaration
class DeviceDescriptor;

        //! Abstract Base class for all device controls.
        
        /*! Capture devices possess various controls (e.g. hue, saturation,...) of different type.
         * This class provides the interface that all controls share. Objects 
         * derived from this class are managed by a ControlManager which is 
         * obtained by the concrete CaptureDevice object. 
         * A concrete control may expose an extended interface to provide additional functionality. 
         * Applications can use the getType()-method or RTTI to determine the type of the concrete control. */

        class AVCAP_Export Control
        {
        public:
                enum Type {
                        INTEGER_CONTROL = 0,
                        BOOL_CONTROL,
                        BUTTON_CONTROL,
                        MENU_CONTROL,
                        CTRLCLASS_CONTROL,
                        USERDEFINED_CONTROL
                };
                
        private:
                Type mType;
                
        public:
                //! Constructor
                Control(Type t): mType(t)
                        {}
        
                //! Destructor
                virtual ~Control() 
                        {}
                
                //! Get the unique identifier of the control.
                /*! \return id */
                virtual int getId() const = 0;
        
                //! Get the default value of the control.
                /*! \return default value */
                virtual int getDefaultValue() const = 0;
        
                //! Get the name of the control.
                /*! \return control name */
                virtual const std::string& getName() const = 0;
        
                //! Set the new value of the control.
                /*!  \param val : The new value.
                 * \return 0, if successful, -1 else */
                virtual int setValue(int val) = 0;
        
                //! Get the current value of the control.
                /*!  \return the value */
                virtual int getValue() const = 0;
        
                //! Set the  value of the control to the default value.
                /*!  \return 0, if successful, -1 else */
                virtual int reset() = 0;
                
                //! Return the type of the control.
                /* \return type */  
                virtual inline Type getType() const 
                        { return mType; }
                
        private:
                Control() 
                        {}
        };
        
        //! Abstraction of an Integer-valued control.
        /*! Such controls additionally provide information about the range and step of it's values. */
        
        class AVCAP_Export IntegerControl: public Control
        {
        public:
                IntegerControl(): Control(Control::INTEGER_CONTROL)
                        {}
                
                virtual ~IntegerControl() 
                        {}
                
                //! Get the interval describing the range and step of valid values for this control.
                /*! \return interval */
                virtual const Interval& getInterval() const = 0; 
        };
        
        //! Abstraction of a boolean-like control.
        /*! Such controls provide no additional information. */
        
        class AVCAP_Export BoolControl: public Control
        {
        public:
                BoolControl(): Control(Control::BOOL_CONTROL)
                        {}
                
                virtual ~BoolControl() 
                        {}      
        };

        //! Abstraction of a button-like control.
        /*! Such controls provide a convinience-method to trigger the buttons action. */

        class AVCAP_Export ButtonControl: public Control
        {
        public:
                ButtonControl(): Control(Control::BUTTON_CONTROL)
                        {}
                
                virtual ~ButtonControl() 
                        {}
                
                //! Push the button. 
                /*! \return 0, if successful, -1 else */
                virtual int push() = 0;
        };

        //! Abstraction of a control describing the class of the successive controls.
        /*! The sole purpose of such a control is to provide a name for the class of the controls
         * following in the control-list. This name can be used for example to group the controls 
         * in a 'tabbed' user-interface (See V4L2-API spec, Extended Controls).  */
        
        class AVCAP_Export CtrlClassControl: public Control
        {
        public:
                CtrlClassControl(): Control(Control::CTRLCLASS_CONTROL)
                        {}
                
                virtual ~CtrlClassControl() 
                        {}
        };

        
        //! A menu item.
        struct MenuItem
        {
                //! The name of the item.
                std::string name;
                
                //! The index to identify the item.
                int index;

        public:
                //! The constructor.
                inline MenuItem(const std::string& n, int i):
                        name(n), index(i)
                        {}
        };

        //! Abstraction of a menu-like control.
        /*! These controls provide a list of items, the user can chose from. */
        
        class AVCAP_Export MenuControl: public Control
        {
        public:
                //! Type of the item list.
                typedef std::list<MenuItem*> ItemList;

        public:
                MenuControl(): Control(Control::MENU_CONTROL)
                        {}
                
                virtual ~MenuControl() 
                        {}
                
                //! Returns the STL-list of menu items associated with this control.
                /*! \return the menu items. */
                virtual const ItemList& getItemList () = 0;
        };
}

#endif // CONTROL_H_

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