/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * IBM Corp. * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* ** File: jstypes.h ** Description: Definitions of NSPR's basic types ** ** Prototypes and macros used to make up for deficiencies in ANSI environments ** that we have found. ** ** Since we do not wrap <stdlib.h> and all the other standard headers, authors ** of portable code will not know in general that they need these definitions. ** Instead of requiring these authors to find the dependent uses in their code ** and take the following steps only in those C files, we take steps once here ** for all C files. **/ #ifndef jstypes_h___ #define jstypes_h___ #include <stddef.h> /*********************************************************************** ** MACROS: JS_EXTERN_API ** JS_EXPORT_API ** DESCRIPTION: ** These are only for externally visible routines and globals. For ** internal routines, just use "extern" for type checking and that ** will not export internal cross-file or forward-declared symbols. ** Define a macro for declaring procedures return types. We use this to ** deal with windoze specific type hackery for DLL definitions. Use ** JS_EXTERN_API when the prototype for the method is declared. Use ** JS_EXPORT_API for the implementation of the method. ** ** Example: ** in dowhim.h ** JS_EXTERN_API( void ) DoWhatIMean( void ); ** in dowhim.c ** JS_EXPORT_API( void ) DoWhatIMean( void ) { return; } ** ** ***********************************************************************/ #ifdef WIN32 /* These also work for __MWERKS__ */ #define JS_EXTERN_API(__type) extern __declspec(dllexport) __type #define JS_EXPORT_API(__type) __declspec(dllexport) __type #define JS_EXTERN_DATA(__type) extern __declspec(dllexport) __type #define JS_EXPORT_DATA(__type) __declspec(dllexport) __type #define JS_DLL_CALLBACK #define JS_STATIC_DLL_CALLBACK(__x) static __x #elif defined(XP_OS2) && defined(__declspec) #define JS_EXTERN_API(__type) extern __declspec(dllexport) __type #define JS_EXPORT_API(__type) __declspec(dllexport) __type #define JS_EXTERN_DATA(__type) extern __declspec(dllexport) __type #define JS_EXPORT_DATA(__type) __declspec(dllexport) __type #define JS_DLL_CALLBACK #define JS_STATIC_DLL_CALLBACK(__x) static __x #elif defined(WIN16) #ifdef _WINDLL #define JS_EXTERN_API(__type) extern __type _cdecl _export _loadds #define JS_EXPORT_API(__type) __type _cdecl _export _loadds #define JS_EXTERN_DATA(__type) extern __type _export #define JS_EXPORT_DATA(__type) __type _export #define JS_DLL_CALLBACK __cdecl __loadds #define JS_STATIC_DLL_CALLBACK(__x) static __x CALLBACK #else /* this must be .EXE */ #define JS_EXTERN_API(__type) extern __type _cdecl _export #define JS_EXPORT_API(__type) __type _cdecl _export #define JS_EXTERN_DATA(__type) extern __type _export #define JS_EXPORT_DATA(__type) __type _export #define JS_DLL_CALLBACK __cdecl __loadds #define JS_STATIC_DLL_CALLBACK(__x) __x JS_DLL_CALLBACK #endif /* _WINDLL */ #else /* Unix */ #ifdef HAVE_VISIBILITY_ATTRIBUTE #define JS_EXTERNAL_VIS __attribute__((visibility ("default"))) #else #define JS_EXTERNAL_VIS #endif #define JS_EXTERN_API(__type) extern JS_EXTERNAL_VIS __type #define JS_EXPORT_API(__type) JS_EXTERNAL_VIS __type #define JS_EXTERN_DATA(__type) extern JS_EXTERNAL_VIS __type #define JS_EXPORT_DATA(__type) JS_EXTERNAL_VIS __type #define JS_DLL_CALLBACK #define JS_STATIC_DLL_CALLBACK(__x) static __x #endif #ifdef _WIN32 # if defined(__MWERKS__) || defined(__GNUC__) # define JS_IMPORT_API(__x) __x # else # define JS_IMPORT_API(__x) __declspec(dllimport) __x # endif #elif defined(XP_OS2) && defined(__declspec) # define JS_IMPORT_API(__x) __declspec(dllimport) __x #else # define JS_IMPORT_API(__x) JS_EXPORT_API (__x) #endif #if defined(_WIN32) && !defined(__MWERKS__) # define JS_IMPORT_DATA(__x) __declspec(dllimport) __x #elif defined(XP_OS2) && defined(__declspec) # define JS_IMPORT_DATA(__x) __declspec(dllimport) __x #else # define JS_IMPORT_DATA(__x) JS_EXPORT_DATA (__x) #endif /* * The linkage of JS API functions differs depending on whether the file is * used within the JS library or not. Any source file within the JS * interpreter should define EXPORT_JS_API whereas any client of the library * should not. */ #ifdef EXPORT_JS_API #define JS_PUBLIC_API(t) JS_EXPORT_API(t) #define JS_PUBLIC_DATA(t) JS_EXPORT_DATA(t) #else #define JS_PUBLIC_API(t) JS_IMPORT_API(t) #define JS_PUBLIC_DATA(t) JS_IMPORT_DATA(t) #endif #define JS_FRIEND_API(t) JS_PUBLIC_API(t) #define JS_FRIEND_DATA(t) JS_PUBLIC_DATA(t) #ifdef _WIN32 # define JS_INLINE __inline #elif defined(__GNUC__) # define JS_INLINE #else # define JS_INLINE #endif /*********************************************************************** ** MACROS: JS_BEGIN_MACRO ** JS_END_MACRO ** DESCRIPTION: ** Macro body brackets so that macros with compound statement definitions ** behave syntactically more like functions when called. ***********************************************************************/ #define JS_BEGIN_MACRO do { #define JS_END_MACRO } while (0) /*********************************************************************** ** MACROS: JS_BEGIN_EXTERN_C ** JS_END_EXTERN_C ** DESCRIPTION: ** Macro shorthands for conditional C++ extern block delimiters. ***********************************************************************/ #ifdef __cplusplus #define JS_BEGIN_EXTERN_C extern "C" { #define JS_END_EXTERN_C } #else #define JS_BEGIN_EXTERN_C #define JS_END_EXTERN_C #endif /*********************************************************************** ** MACROS: JS_BIT ** JS_BITMASK ** DESCRIPTION: ** Bit masking macros. XXX n must be <= 31 to be portable ***********************************************************************/ #define JS_BIT(n) ((JSUint32)1 << (n)) #define JS_BITMASK(n) (JS_BIT(n) - 1) /*********************************************************************** ** MACROS: JS_PTR_TO_INT32 ** JS_PTR_TO_UINT32 ** JS_INT32_TO_PTR ** JS_UINT32_TO_PTR ** DESCRIPTION: ** Integer to pointer and pointer to integer conversion macros. ***********************************************************************/ #define JS_PTR_TO_INT32(x) ((jsint)((char *)(x) - (char *)0)) #define JS_PTR_TO_UINT32(x) ((jsuint)((char *)(x) - (char *)0)) #define JS_INT32_TO_PTR(x) ((void *)((char *)0 + (jsint)(x))) #define JS_UINT32_TO_PTR(x) ((void *)((char *)0 + (jsuint)(x))) /*********************************************************************** ** MACROS: JS_HOWMANY ** JS_ROUNDUP ** JS_MIN ** JS_MAX ** DESCRIPTION: ** Commonly used macros for operations on compatible types. ***********************************************************************/ #define JS_HOWMANY(x,y) (((x)+(y)-1)/(y)) #define JS_ROUNDUP(x,y) (JS_HOWMANY(x,y)*(y)) #define JS_MIN(x,y) ((x)<(y)?(x):(y)) #define JS_MAX(x,y) ((x)>(y)?(x):(y)) #if (defined(XP_WIN) && !defined(CROSS_COMPILE)) || defined (WINCE) || defined (IPHONE_OS) # include "jscpucfg.h" /* Use standard Mac or Windows configuration */ #elif defined(XP_UNIX) || defined(XP_BEOS) || defined(XP_OS2) || defined(CROSS_COMPILE) # include "jsautocfg.h" /* Use auto-detected configuration */ # include "jsosdep.h" /* ...and platform-specific flags */ #else # error "Must define one of XP_BEOS, XP_OS2, XP_WIN or XP_UNIX" #endif JS_BEGIN_EXTERN_C /************************************************************************ ** TYPES: JSUint8 ** JSInt8 ** DESCRIPTION: ** The int8 types are known to be 8 bits each. There is no type that ** is equivalent to a plain "char". ************************************************************************/ #if JS_BYTES_PER_BYTE == 1 typedef unsigned char JSUint8; typedef signed char JSInt8; #else #error No suitable type for JSInt8/JSUint8 #endif /************************************************************************ ** TYPES: JSUint16 ** JSInt16 ** DESCRIPTION: ** The int16 types are known to be 16 bits each. ************************************************************************/ #if JS_BYTES_PER_SHORT == 2 typedef unsigned short JSUint16; typedef short JSInt16; #else #error No suitable type for JSInt16/JSUint16 #endif /************************************************************************ ** TYPES: JSUint32 ** JSInt32 ** DESCRIPTION: ** The int32 types are known to be 32 bits each. ************************************************************************/ #if JS_BYTES_PER_INT == 4 typedef unsigned int JSUint32; typedef int JSInt32; #define JS_INT32(x) x #define JS_UINT32(x) x ## U #elif JS_BYTES_PER_LONG == 4 typedef unsigned long JSUint32; typedef long JSInt32; #define JS_INT32(x) x ## L #define JS_UINT32(x) x ## UL #else #error No suitable type for JSInt32/JSUint32 #endif /************************************************************************ ** TYPES: JSUint64 ** JSInt64 ** DESCRIPTION: ** The int64 types are known to be 64 bits each. Care must be used when ** declaring variables of type JSUint64 or JSInt64. Different hardware ** architectures and even different compilers have varying support for ** 64 bit values. The only guaranteed portability requires the use of ** the JSLL_ macros (see jslong.h). ************************************************************************/ #ifdef JS_HAVE_LONG_LONG #if JS_BYTES_PER_LONG == 8 typedef long JSInt64; typedef unsigned long JSUint64; #elif defined(WIN16) typedef __int64 JSInt64; typedef unsigned __int64 JSUint64; #elif defined(WIN32) && !defined(__GNUC__) typedef __int64 JSInt64; typedef unsigned __int64 JSUint64; #else typedef long long JSInt64; typedef unsigned long long JSUint64; #endif /* JS_BYTES_PER_LONG == 8 */ #else /* !JS_HAVE_LONG_LONG */ typedef struct { #ifdef IS_LITTLE_ENDIAN JSUint32 lo, hi; #else JSUint32 hi, lo; #endif } JSInt64; typedef JSInt64 JSUint64; #endif /* !JS_HAVE_LONG_LONG */ /************************************************************************ ** TYPES: JSUintn ** JSIntn ** DESCRIPTION: ** The JSIntn types are most appropriate for automatic variables. They are ** guaranteed to be at least 16 bits, though various architectures may ** define them to be wider (e.g., 32 or even 64 bits). These types are ** never valid for fields of a structure. ************************************************************************/ #if JS_BYTES_PER_INT >= 2 typedef int JSIntn; typedef unsigned int JSUintn; #else #error 'sizeof(int)' not sufficient for platform use #endif /************************************************************************ ** TYPES: JSFloat64 ** DESCRIPTION: ** NSPR's floating point type is always 64 bits. ************************************************************************/ typedef double JSFloat64; /************************************************************************ ** TYPES: JSSize ** DESCRIPTION: ** A type for representing the size of objects. ************************************************************************/ typedef size_t JSSize; /************************************************************************ ** TYPES: JSPtrDiff ** DESCRIPTION: ** A type for pointer difference. Variables of this type are suitable ** for storing a pointer or pointer sutraction. ************************************************************************/ typedef ptrdiff_t JSPtrdiff; /************************************************************************ ** TYPES: JSUptrdiff ** DESCRIPTION: ** A type for pointer difference. Variables of this type are suitable ** for storing a pointer or pointer sutraction. ************************************************************************/ #if JS_BYTES_PER_WORD == 8 && JS_BYTES_PER_LONG != 8 typedef JSUint64 JSUptrdiff; #else typedef unsigned long JSUptrdiff; #endif /************************************************************************ ** TYPES: JSBool ** DESCRIPTION: ** Use JSBool for variables and parameter types. Use JS_FALSE and JS_TRUE ** for clarity of target type in assignments and actual arguments. Use ** 'if (bool)', 'while (!bool)', '(bool) ? x : y' etc., to test booleans ** just as you would C int-valued conditions. ************************************************************************/ typedef JSIntn JSBool; #define JS_TRUE (JSIntn)1 #define JS_FALSE (JSIntn)0 /************************************************************************ ** TYPES: JSPackedBool ** DESCRIPTION: ** Use JSPackedBool within structs where bitfields are not desireable ** but minimum and consistent overhead matters. ************************************************************************/ typedef JSUint8 JSPackedBool; /* ** A JSWord is an integer that is the same size as a void* */ #if JS_BYTES_PER_WORD == 8 && JS_BYTES_PER_LONG != 8 typedef JSInt64 JSWord; typedef JSUint64 JSUword; #else typedef long JSWord; typedef unsigned long JSUword; #endif #include "jsotypes.h" /*********************************************************************** ** MACROS: JS_LIKELY ** JS_UNLIKELY ** DESCRIPTION: ** These macros allow you to give a hint to the compiler about branch ** probability so that it can better optimize. Use them like this: ** ** if (JS_LIKELY(v == 1)) { ** ... expected code path ... ** } ** ** if (JS_UNLIKELY(v == 0)) { ** ... non-expected code path ... ** } ** ***********************************************************************/ #if defined(__GNUC__) && (__GNUC__ > 2) #define JS_LIKELY(x) (__builtin_expect((x), 1)) #define JS_UNLIKELY(x) (__builtin_expect((x), 0)) #else #define JS_LIKELY(x) (x) #define JS_UNLIKELY(x) (x) #endif /*********************************************************************** ** MACROS: JS_ARRAY_LENGTH ** JS_ARRAY_END ** DESCRIPTION: ** Macros to get the number of elements and the pointer to one past the ** last element of a C array. Use them like this: ** ** jschar buf[10], *s; ** JSString *str; ** ... ** for (s = buf; s != JS_ARRAY_END(buf); ++s) *s = ...; ** ... ** str = JS_NewStringCopyN(cx, buf, JS_ARRAY_LENGTH(buf)); ** ... ** ***********************************************************************/ #define JS_ARRAY_LENGTH(array) (sizeof (array) / sizeof (array)[0]) #define JS_ARRAY_END(array) ((array) + JS_ARRAY_LENGTH(array)) JS_END_EXTERN_C #endif /* jstypes_h___ */