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DEFINITIONS
This source file includes following definitions.
- de265_sync_sub_and_fetch
 - de265_sync_add_and_fetch
 
/*
 * H.265 video codec.
 * Copyright (c) 2013-2014 struktur AG, Dirk Farin <farin@struktur.de>
 *
 * This file is part of libde265.
 *
 * libde265 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * libde265 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with libde265.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef DE265_THREADS_H
#define DE265_THREADS_H
#include "libde265/de265.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_STDBOOL_H
#include <stdbool.h>
#endif
#include <deque>
#ifndef _WIN32
#include <pthread.h>
typedef pthread_t        de265_thread;
typedef pthread_mutex_t  de265_mutex;
typedef pthread_cond_t   de265_cond;
#else // _WIN32
#include <windows.h>
#include "../extra/win32cond.h"
#include <intrin.h>
typedef HANDLE              de265_thread;
typedef HANDLE              de265_mutex;
typedef win32_cond_t        de265_cond;
#endif  // _WIN32
#ifndef _WIN32
int  de265_thread_create(de265_thread* t, void *(*start_routine) (void *), void *arg);
#else
int  de265_thread_create(de265_thread* t, LPTHREAD_START_ROUTINE start_routine, void *arg);
#endif
void de265_thread_join(de265_thread t);
void de265_thread_destroy(de265_thread* t);
void de265_mutex_init(de265_mutex* m);
void de265_mutex_destroy(de265_mutex* m);
void de265_mutex_lock(de265_mutex* m);
void de265_mutex_unlock(de265_mutex* m);
void de265_cond_init(de265_cond* c);
void de265_cond_destroy(de265_cond* c);
void de265_cond_broadcast(de265_cond* c, de265_mutex* m);
void de265_cond_wait(de265_cond* c,de265_mutex* m);
void de265_cond_signal(de265_cond* c);
typedef volatile long de265_sync_int;
inline int de265_sync_sub_and_fetch(de265_sync_int* cnt, int n)
{
#ifdef _WIN64
  return _InterlockedAdd(cnt, -n);
#elif _WIN32
  return _InterlockedExchangeAdd(cnt, -n) - n;
#else
  return __sync_sub_and_fetch(cnt, n);
#endif
}
inline int de265_sync_add_and_fetch(de265_sync_int* cnt, int n)
{
#ifdef _WIN64
  return _InterlockedAdd(cnt, n);
#elif _WIN32
  return _InterlockedExchangeAdd(cnt, n) + n;
#else
  return __sync_add_and_fetch(cnt, n);
#endif
}
class de265_progress_lock
{
public:
  de265_progress_lock();
  ~de265_progress_lock();
  void wait_for_progress(int progress);
  void set_progress(int progress);
  int  get_progress() const;
  void reset(int value=0) { mProgress=value; }
private:
  int mProgress;
  // private data
  de265_mutex mutex;
  de265_cond  cond;
};
class thread_task
{
public:
  thread_task() : state(Queued) { }
  virtual ~thread_task() { }
  enum { Queued, Running, Blocked, Finished } state;
  virtual void work() = 0;
};
#define MAX_THREADS 32
/* TODO NOTE: When unblocking a task, we have to check first
   if there are threads waiting because of the run-count limit.
   If there are higher-priority tasks, those should be run instead
   of the just unblocked task.
 */
class thread_pool
{
 public:
  bool stopped;
  std::deque<thread_task*> tasks;  // we are not the owner
  de265_thread thread[MAX_THREADS];
  int num_threads;
  int num_threads_working;
  int ctbx[MAX_THREADS]; // the CTB the thread is working on
  int ctby[MAX_THREADS];
  de265_mutex  mutex;
  de265_cond   cond_var;
};
de265_error start_thread_pool(thread_pool* pool, int num_threads);
void        stop_thread_pool(thread_pool* pool); // do not process remaining tasks
void        add_task(thread_pool* pool, thread_task* task); // TOCO: can make thread_task const
#endif