This source file includes following definitions.
- uv_signals_init
- uv__signal_compare
- uv__signal_dispatch
- uv__signal_control_handler
- uv__signal_register_control_handler
- uv__signal_unregister_control_handler
- uv__signal_register
- uv__signal_unregister
- uv_signal_init
- uv_signal_stop
- uv_signal_start
- uv_process_signal_req
- uv_signal_close
- uv_signal_endgame
#include <assert.h>
#include <signal.h>
#include "uv.h"
#include "internal.h"
#include "handle-inl.h"
#include "req-inl.h"
RB_HEAD(uv_signal_tree_s, uv_signal_s);
static struct uv_signal_tree_s uv__signal_tree = RB_INITIALIZER(uv__signal_tree);
static ssize_t volatile uv__signal_control_handler_refs = 0;
static CRITICAL_SECTION uv__signal_lock;
void uv_signals_init() {
InitializeCriticalSection(&uv__signal_lock);
}
static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
if (w1->signum < w2->signum) return -1;
if (w1->signum > w2->signum) return 1;
if ((uintptr_t) w1->loop < (uintptr_t) w2->loop) return -1;
if ((uintptr_t) w1->loop > (uintptr_t) w2->loop) return 1;
if ((uintptr_t) w1 < (uintptr_t) w2) return -1;
if ((uintptr_t) w1 > (uintptr_t) w2) return 1;
return 0;
}
RB_GENERATE_STATIC(uv_signal_tree_s, uv_signal_s, tree_entry, uv__signal_compare);
int uv__signal_dispatch(int signum) {
uv_signal_t lookup;
uv_signal_t* handle;
int dispatched = 0;
EnterCriticalSection(&uv__signal_lock);
lookup.signum = signum;
lookup.loop = NULL;
for (handle = RB_NFIND(uv_signal_tree_s, &uv__signal_tree, &lookup);
handle != NULL && handle->signum == signum;
handle = RB_NEXT(uv_signal_tree_s, &uv__signal_tree, handle)) {
unsigned long previous = InterlockedExchange(&handle->pending_signum, signum);
if (!previous) {
POST_COMPLETION_FOR_REQ(handle->loop, &handle->signal_req);
}
dispatched = 1;
}
LeaveCriticalSection(&uv__signal_lock);
return dispatched;
}
static BOOL WINAPI uv__signal_control_handler(DWORD type) {
switch (type) {
case CTRL_C_EVENT:
return uv__signal_dispatch(SIGINT);
case CTRL_BREAK_EVENT:
return uv__signal_dispatch(SIGBREAK);
case CTRL_CLOSE_EVENT:
if (uv__signal_dispatch(SIGHUP)) {
Sleep(INFINITE);
return TRUE;
}
return FALSE;
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
default:
return FALSE;
}
}
static int uv__signal_register_control_handler() {
if (uv__signal_control_handler_refs > 0)
return 0;
if (!SetConsoleCtrlHandler(uv__signal_control_handler, TRUE))
return GetLastError();
uv__signal_control_handler_refs++;
return 0;
}
static void uv__signal_unregister_control_handler() {
BOOL r;
if (uv__signal_control_handler_refs > 1) {
uv__signal_control_handler_refs--;
return;
}
assert(uv__signal_control_handler_refs == 1);
r = SetConsoleCtrlHandler(uv__signal_control_handler, FALSE);
assert(r);
uv__signal_control_handler_refs--;
}
static int uv__signal_register(int signum) {
switch (signum) {
case SIGINT:
case SIGBREAK:
case SIGHUP:
return uv__signal_register_control_handler();
case SIGWINCH:
return 0;
case SIGILL:
case SIGABRT_COMPAT:
case SIGFPE:
case SIGSEGV:
case SIGTERM:
case SIGABRT:
return 0;
default:
return ERROR_INVALID_PARAMETER;
}
}
static void uv__signal_unregister(int signum) {
switch (signum) {
case SIGINT:
case SIGBREAK:
case SIGHUP:
uv__signal_unregister_control_handler();
return;
case SIGWINCH:
return;
case SIGILL:
case SIGABRT_COMPAT:
case SIGFPE:
case SIGSEGV:
case SIGTERM:
case SIGABRT:
return;
default:
assert(0 && "Invalid signum");
return;
}
}
int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) {
uv_req_t* req;
uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL);
handle->pending_signum = 0;
handle->signum = 0;
handle->signal_cb = NULL;
req = &handle->signal_req;
uv_req_init(loop, req);
req->type = UV_SIGNAL_REQ;
req->data = handle;
return 0;
}
int uv_signal_stop(uv_signal_t* handle) {
uv_signal_t* removed_handle;
if (handle->signum == 0)
return 0;
EnterCriticalSection(&uv__signal_lock);
uv__signal_unregister(handle->signum);
removed_handle = RB_REMOVE(uv_signal_tree_s, &uv__signal_tree, handle);
assert(removed_handle == handle);
LeaveCriticalSection(&uv__signal_lock);
handle->signum = 0;
uv__handle_stop(handle);
return 0;
}
int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
int err;
if (signum == 0) {
return UV_EINVAL;
}
if (signum == handle->signum) {
handle->signal_cb = signal_cb;
return 0;
}
if (handle->signum != 0) {
int r = uv_signal_stop(handle);
assert(r == 0);
}
EnterCriticalSection(&uv__signal_lock);
err = uv__signal_register(signum);
if (err) {
LeaveCriticalSection(&uv__signal_lock);
return uv_translate_sys_error(err);
}
handle->signum = signum;
RB_INSERT(uv_signal_tree_s, &uv__signal_tree, handle);
LeaveCriticalSection(&uv__signal_lock);
handle->signal_cb = signal_cb;
uv__handle_start(handle);
return 0;
}
void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
uv_req_t* req) {
unsigned long dispatched_signum;
assert(handle->type == UV_SIGNAL);
assert(req->type == UV_SIGNAL_REQ);
dispatched_signum = InterlockedExchange(&handle->pending_signum, 0);
assert(dispatched_signum != 0);
if (dispatched_signum == handle->signum)
handle->signal_cb(handle, dispatched_signum);
if (handle->flags & UV__HANDLE_CLOSING) {
assert(handle->signum == 0);
uv_want_endgame(loop, (uv_handle_t*) handle);
}
}
void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle) {
uv_signal_stop(handle);
uv__handle_closing(handle);
if (handle->pending_signum == 0) {
uv_want_endgame(loop, (uv_handle_t*) handle);
}
}
void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle) {
assert(handle->flags & UV__HANDLE_CLOSING);
assert(!(handle->flags & UV_HANDLE_CLOSED));
assert(handle->signum == 0);
assert(handle->pending_signum == 0);
handle->flags |= UV_HANDLE_CLOSED;
uv__handle_close(handle);
}