This source file includes following definitions.
- uv_guess_handle
- uv_is_active
- uv_close
- uv_is_closing
#include <assert.h>
#include <io.h>
#include "uv.h"
#include "internal.h"
#include "handle-inl.h"
uv_handle_type uv_guess_handle(uv_file file) {
HANDLE handle;
DWORD mode;
if (file < 0) {
return UV_UNKNOWN_HANDLE;
}
handle = (HANDLE) _get_osfhandle(file);
switch (GetFileType(handle)) {
case FILE_TYPE_CHAR:
if (GetConsoleMode(handle, &mode)) {
return UV_TTY;
} else {
return UV_FILE;
}
case FILE_TYPE_PIPE:
return UV_NAMED_PIPE;
case FILE_TYPE_DISK:
return UV_FILE;
default:
return UV_UNKNOWN_HANDLE;
}
}
int uv_is_active(const uv_handle_t* handle) {
return (handle->flags & UV__HANDLE_ACTIVE) &&
!(handle->flags & UV__HANDLE_CLOSING);
}
void uv_close(uv_handle_t* handle, uv_close_cb cb) {
uv_loop_t* loop = handle->loop;
if (handle->flags & UV__HANDLE_CLOSING) {
assert(0);
return;
}
handle->close_cb = cb;
switch (handle->type) {
case UV_TCP:
uv_tcp_close(loop, (uv_tcp_t*)handle);
return;
case UV_NAMED_PIPE:
uv_pipe_close(loop, (uv_pipe_t*) handle);
return;
case UV_TTY:
uv_tty_close((uv_tty_t*) handle);
return;
case UV_UDP:
uv_udp_close(loop, (uv_udp_t*) handle);
return;
case UV_POLL:
uv_poll_close(loop, (uv_poll_t*) handle);
return;
case UV_TIMER:
uv_timer_stop((uv_timer_t*)handle);
uv__handle_closing(handle);
uv_want_endgame(loop, handle);
return;
case UV_PREPARE:
uv_prepare_stop((uv_prepare_t*)handle);
uv__handle_closing(handle);
uv_want_endgame(loop, handle);
return;
case UV_CHECK:
uv_check_stop((uv_check_t*)handle);
uv__handle_closing(handle);
uv_want_endgame(loop, handle);
return;
case UV_IDLE:
uv_idle_stop((uv_idle_t*)handle);
uv__handle_closing(handle);
uv_want_endgame(loop, handle);
return;
case UV_ASYNC:
uv_async_close(loop, (uv_async_t*) handle);
return;
case UV_SIGNAL:
uv_signal_close(loop, (uv_signal_t*) handle);
return;
case UV_PROCESS:
uv_process_close(loop, (uv_process_t*) handle);
return;
case UV_FS_EVENT:
uv_fs_event_close(loop, (uv_fs_event_t*) handle);
return;
case UV_FS_POLL:
uv__fs_poll_close((uv_fs_poll_t*) handle);
uv__handle_closing(handle);
uv_want_endgame(loop, handle);
return;
default:
abort();
}
}
int uv_is_closing(const uv_handle_t* handle) {
return handle->flags & (UV__HANDLE_CLOSING | UV_HANDLE_CLOSED);
}