root/src/blocks/scenedata.c

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. writeSWFSceneDataToMethod
  2. completeSWFSceneData
  3. destroySWFSceneData
  4. SWFSceneData_addScene
  5. SWFSceneData_addFrameLabel
  6. newSWFSceneData

/*
    Ming, an SWF output library
    Copyright (C) 2007 Klaus Rechert

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef __C2MAN__
#include <stdlib.h>
#include <string.h>
#endif

#include "ming.h"
#include "character.h"
#include "output.h"

struct SWFSceneData_s
{
        struct SWFCharacter_s character;
        
        unsigned int sceneCount;
        unsigned int *sceneOffset;
        char **sceneName;

        unsigned int frameLabelCount;
        unsigned int *frameNumber;
        char **frameLabel;
        
        SWFOutput out;
};

static void writeSWFSceneDataToMethod(SWFBlock block,
                                      SWFByteOutputMethod method, void* data)
{
        SWFSceneData sdata = (SWFSceneData)block;
        SWFOutput_writeToMethod(sdata->out, method, data);
}

static int completeSWFSceneData(SWFBlock block)
{
        SWFSceneData sdata = (SWFSceneData)block;
        int i;

        sdata->out = newSWFOutput();

        SWFOutput_writeEncUInt32(sdata->out, sdata->sceneCount);
        for(i = 0; i < sdata->sceneCount; i++)
        {
                SWFOutput_writeEncUInt32(sdata->out, sdata->sceneOffset[i]);
                SWFOutput_writeString(sdata->out, 
                        (unsigned char *)sdata->sceneName[i]);
        }

        SWFOutput_writeEncUInt32(sdata->out, sdata->frameLabelCount);
        for(i = 0; i < sdata->frameLabelCount; i++)
        {
                SWFOutput_writeEncUInt32(sdata->out, sdata->frameNumber[i]);
                SWFOutput_writeString(sdata->out, 
                        (unsigned char *)sdata->frameLabel[i]);
        }
        return SWFOutput_getLength(sdata->out);
}

void
destroySWFSceneData(SWFSceneData sdata)
{
        int i;
        if(sdata->sceneCount > 0)
        {
                for(i = 0; i < sdata->sceneCount; i++)
                        free(sdata->sceneName[i]);
                free(sdata->sceneName);
                free(sdata->sceneOffset);
        }
        
        if(sdata->frameLabelCount > 0)
        {
                for(i = 0; i < sdata->frameLabelCount; i++)
                        free(sdata->frameLabel[i]);
                free(sdata->frameNumber);
                free(sdata->frameLabel);
        }
        free(sdata);
}

void 
SWFSceneData_addScene(SWFSceneData sdata, unsigned int offset, const char *name)
{
        sdata->sceneName = (char **)realloc(sdata->sceneName, 
                (sdata->sceneCount + 1) * sizeof(char *));
        sdata->sceneOffset = (unsigned int*) realloc(sdata->sceneOffset,
                (sdata->sceneCount + 1) * sizeof(unsigned int));
        sdata->sceneName[sdata->sceneCount] = strdup(name);
        sdata->sceneOffset[sdata->sceneCount] = offset;
        sdata->sceneCount++;
}

void 
SWFSceneData_addFrameLabel(SWFSceneData sdata, unsigned int fnum, 
                           const char *label)
{
        sdata->frameLabel = (char **)realloc(sdata->frameLabel, 
                (sdata->frameLabelCount + 1) * sizeof(char *));
        sdata->frameNumber = (unsigned int*)realloc(sdata->frameNumber,
                (sdata->frameLabelCount + 1) * sizeof(unsigned int));
        sdata->frameLabel[sdata->frameLabelCount] = strdup(label);
        sdata->frameNumber[sdata->frameLabelCount] = fnum;
        sdata->frameLabelCount++;
}

SWFSceneData
newSWFSceneData()
{
        SWFSceneData sdata= (SWFSceneData)malloc(sizeof(struct SWFSceneData_s));

        SWFCharacterInit((SWFCharacter)sdata);
        BLOCK(sdata)->type = SWF_DEFINESCENEANDFRAMEDATA;
        BLOCK(sdata)->writeBlock = writeSWFSceneDataToMethod;
        BLOCK(sdata)->complete = completeSWFSceneData;
        BLOCK(sdata)->dtor = (destroySWFBlockMethod) destroySWFSceneData;
        
        sdata->sceneCount = 0;
        sdata->sceneOffset = NULL;
        sdata->sceneName = NULL;
        
        sdata->frameLabelCount = 0;
        sdata->frameNumber = NULL;
        sdata->frameLabel = NULL;

        sdata->out = NULL;
        return sdata;
}


/* [<][>][^][v][top][bottom][index][help] */