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DEFINITIONS
This source file includes following definitions.
- writeSWFSceneDataToMethod
- completeSWFSceneData
- destroySWFSceneData
- SWFSceneData_addScene
- SWFSceneData_addFrameLabel
- newSWFSceneData
/*
Ming, an SWF output library
Copyright (C) 2007 Klaus Rechert
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __C2MAN__
#include <stdlib.h>
#include <string.h>
#endif
#include "ming.h"
#include "character.h"
#include "output.h"
struct SWFSceneData_s
{
struct SWFCharacter_s character;
unsigned int sceneCount;
unsigned int *sceneOffset;
char **sceneName;
unsigned int frameLabelCount;
unsigned int *frameNumber;
char **frameLabel;
SWFOutput out;
};
static void writeSWFSceneDataToMethod(SWFBlock block,
SWFByteOutputMethod method, void* data)
{
SWFSceneData sdata = (SWFSceneData)block;
SWFOutput_writeToMethod(sdata->out, method, data);
}
static int completeSWFSceneData(SWFBlock block)
{
SWFSceneData sdata = (SWFSceneData)block;
int i;
sdata->out = newSWFOutput();
SWFOutput_writeEncUInt32(sdata->out, sdata->sceneCount);
for(i = 0; i < sdata->sceneCount; i++)
{
SWFOutput_writeEncUInt32(sdata->out, sdata->sceneOffset[i]);
SWFOutput_writeString(sdata->out,
(unsigned char *)sdata->sceneName[i]);
}
SWFOutput_writeEncUInt32(sdata->out, sdata->frameLabelCount);
for(i = 0; i < sdata->frameLabelCount; i++)
{
SWFOutput_writeEncUInt32(sdata->out, sdata->frameNumber[i]);
SWFOutput_writeString(sdata->out,
(unsigned char *)sdata->frameLabel[i]);
}
return SWFOutput_getLength(sdata->out);
}
void
destroySWFSceneData(SWFSceneData sdata)
{
int i;
if(sdata->sceneCount > 0)
{
for(i = 0; i < sdata->sceneCount; i++)
free(sdata->sceneName[i]);
free(sdata->sceneName);
free(sdata->sceneOffset);
}
if(sdata->frameLabelCount > 0)
{
for(i = 0; i < sdata->frameLabelCount; i++)
free(sdata->frameLabel[i]);
free(sdata->frameNumber);
free(sdata->frameLabel);
}
free(sdata);
}
void
SWFSceneData_addScene(SWFSceneData sdata, unsigned int offset, const char *name)
{
sdata->sceneName = (char **)realloc(sdata->sceneName,
(sdata->sceneCount + 1) * sizeof(char *));
sdata->sceneOffset = (unsigned int*) realloc(sdata->sceneOffset,
(sdata->sceneCount + 1) * sizeof(unsigned int));
sdata->sceneName[sdata->sceneCount] = strdup(name);
sdata->sceneOffset[sdata->sceneCount] = offset;
sdata->sceneCount++;
}
void
SWFSceneData_addFrameLabel(SWFSceneData sdata, unsigned int fnum,
const char *label)
{
sdata->frameLabel = (char **)realloc(sdata->frameLabel,
(sdata->frameLabelCount + 1) * sizeof(char *));
sdata->frameNumber = (unsigned int*)realloc(sdata->frameNumber,
(sdata->frameLabelCount + 1) * sizeof(unsigned int));
sdata->frameLabel[sdata->frameLabelCount] = strdup(label);
sdata->frameNumber[sdata->frameLabelCount] = fnum;
sdata->frameLabelCount++;
}
SWFSceneData
newSWFSceneData()
{
SWFSceneData sdata= (SWFSceneData)malloc(sizeof(struct SWFSceneData_s));
SWFCharacterInit((SWFCharacter)sdata);
BLOCK(sdata)->type = SWF_DEFINESCENEANDFRAMEDATA;
BLOCK(sdata)->writeBlock = writeSWFSceneDataToMethod;
BLOCK(sdata)->complete = completeSWFSceneData;
BLOCK(sdata)->dtor = (destroySWFBlockMethod) destroySWFSceneData;
sdata->sceneCount = 0;
sdata->sceneOffset = NULL;
sdata->sceneName = NULL;
sdata->frameLabelCount = 0;
sdata->frameNumber = NULL;
sdata->frameLabel = NULL;
sdata->out = NULL;
return sdata;
}