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DEFINITIONS
This source file includes following definitions.
- writeSWFSymbolClassToMethod
- completeSWFSymbolClass
- destroySWFSymbolClass
- SWFSymbolClass_addSymbol
- newSWFSymbolClass
/*
Ming, an SWF output library
Copyright (C) 2007 Klaus Rechert
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __C2MAN__
#include <stdlib.h>
#include <string.h>
#endif
#include "ming.h"
#include "character.h"
#include "block.h"
#include "output.h"
struct SWFSymbolClass_s
{
struct SWFBlock_s block;
SWFOutput out;
int numSymbols;
int *cIds;
char **names;
};
static void
writeSWFSymbolClassToMethod(SWFBlock block,
SWFByteOutputMethod method, void* data)
{
SWFOutput out = ((SWFSymbolClass)block)->out;
SWFOutput_writeToMethod(out, method, data);
}
static int
completeSWFSymbolClass(SWFBlock block)
{
int i;
SWFSymbolClass sclass = (SWFSymbolClass)block;
sclass->out = newSWFOutput();
SWFOutput_writeUInt16(sclass->out, sclass->numSymbols);
for(i = 0; i < sclass->numSymbols; i++)
{
SWFOutput_writeUInt16(sclass->out, sclass->cIds[i]);
SWFOutput_writeString(sclass->out, (byte *)sclass->names[i]);
}
return SWFOutput_getLength(sclass->out);
}
void
destroySWFSymbolClass(SWFSymbolClass sclass)
{
int i;
for(i = 0; i < sclass->numSymbols; i++)
{
free(sclass->names[i]);
}
if(sclass->names)
free(sclass->names);
if(sclass->cIds)
free(sclass->cIds);
destroySWFOutput(sclass->out);
free(sclass);
}
void
SWFSymbolClass_addSymbol(SWFSymbolClass sclass,
SWFCharacter character, const char *name)
{
size_t size;
if(sclass == NULL || name == NULL)
return;
size = (sclass->numSymbols + 1) * sizeof(int);
sclass->cIds = (int*)realloc(sclass->cIds, size);
size = (sclass->numSymbols + 1) * sizeof(char *);
sclass->names = (char **)realloc(sclass->names, size);
sclass->names[sclass->numSymbols] = strdup(name);
if(character == NULL)
sclass->cIds[sclass->numSymbols] = 0;
else
sclass->cIds[sclass->numSymbols] = character->id;
sclass->numSymbols++;
}
SWFSymbolClass newSWFSymbolClass()
{
SWFSymbolClass sclass = (SWFSymbolClass)malloc(sizeof(struct SWFSymbolClass_s));
SWFBlockInit(BLOCK(sclass));
BLOCK(sclass)->type = SWF_SYMBOLCLASS;
BLOCK(sclass)->writeBlock = writeSWFSymbolClassToMethod;
BLOCK(sclass)->complete = completeSWFSymbolClass;
BLOCK(sclass)->dtor = (destroySWFBlockMethod) destroySWFSymbolClass;
sclass->numSymbols = 0;
sclass->names = NULL;
sclass->cIds = NULL;
sclass->out = NULL;
return sclass;
}