root/src/blocks/symbolclass.c

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DEFINITIONS

This source file includes following definitions.
  1. writeSWFSymbolClassToMethod
  2. completeSWFSymbolClass
  3. destroySWFSymbolClass
  4. SWFSymbolClass_addSymbol
  5. newSWFSymbolClass

/*
    Ming, an SWF output library
    Copyright (C) 2007  Klaus Rechert

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef __C2MAN__
#include <stdlib.h>
#include <string.h>
#endif

#include "ming.h"
#include "character.h"
#include "block.h"
#include "output.h"

struct SWFSymbolClass_s
{
        struct SWFBlock_s block;
        SWFOutput out;
        int numSymbols;
        int *cIds;
        char **names;
};

static void
writeSWFSymbolClassToMethod(SWFBlock block, 
                            SWFByteOutputMethod method, void* data)
{
        SWFOutput out = ((SWFSymbolClass)block)->out;
        SWFOutput_writeToMethod(out, method, data);
}

static int
completeSWFSymbolClass(SWFBlock block)
{
        int i;
        SWFSymbolClass sclass = (SWFSymbolClass)block;
        
        sclass->out = newSWFOutput();
        SWFOutput_writeUInt16(sclass->out, sclass->numSymbols);
        for(i = 0; i < sclass->numSymbols; i++)
        {
                SWFOutput_writeUInt16(sclass->out, sclass->cIds[i]);
                SWFOutput_writeString(sclass->out, (byte *)sclass->names[i]);
        }
        return SWFOutput_getLength(sclass->out);
}

void
destroySWFSymbolClass(SWFSymbolClass sclass)
{
        int i;

        for(i = 0; i < sclass->numSymbols; i++)
        {
                free(sclass->names[i]);
        }
        if(sclass->names)
                free(sclass->names);
        if(sclass->cIds)
                free(sclass->cIds);

        destroySWFOutput(sclass->out);
        free(sclass);
}

void
SWFSymbolClass_addSymbol(SWFSymbolClass sclass, 
                         SWFCharacter character, const char *name)
{
        size_t size;
        if(sclass == NULL || name == NULL)
                return;
        
        size = (sclass->numSymbols + 1) * sizeof(int);
        sclass->cIds = (int*)realloc(sclass->cIds, size);
        
        size = (sclass->numSymbols + 1) * sizeof(char *);
        sclass->names = (char **)realloc(sclass->names, size);

        sclass->names[sclass->numSymbols] = strdup(name);
        if(character == NULL)
                sclass->cIds[sclass->numSymbols] = 0;
        else
                sclass->cIds[sclass->numSymbols] = character->id;
 
        sclass->numSymbols++;
}

SWFSymbolClass newSWFSymbolClass()
{
        SWFSymbolClass sclass = (SWFSymbolClass)malloc(sizeof(struct SWFSymbolClass_s));

        SWFBlockInit(BLOCK(sclass));
        BLOCK(sclass)->type = SWF_SYMBOLCLASS;
        BLOCK(sclass)->writeBlock = writeSWFSymbolClassToMethod;
        BLOCK(sclass)->complete = completeSWFSymbolClass;
        BLOCK(sclass)->dtor = (destroySWFBlockMethod) destroySWFSymbolClass;

        sclass->numSymbols = 0;
        sclass->names = NULL;
        sclass->cIds = NULL;
        sclass->out = NULL;
        
        return sclass;
}


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