rotate            412 3rdparty/libwebp/webp/decode.h   int rotate;                   // TODO(later)
rotate            493 3rdparty/openexr/Imath/ImathEuler.h     N.rotate (r);
rotate            525 3rdparty/openexr/Imath/ImathEuler.h     N.rotate (r);
rotate            575 3rdparty/openexr/Imath/ImathEuler.h     N.rotate (r);
rotate            604 3rdparty/openexr/Imath/ImathEuler.h     N.rotate (r);
rotate            309 3rdparty/openexr/Imath/ImathMatrix.h     const Matrix33 &    rotate (S r);
rotate            691 3rdparty/openexr/Imath/ImathMatrix.h     const Matrix44 &    rotate (const Vec3<S> &r);
rotate           1718 3rdparty/openexr/Imath/ImathMatrix.h Matrix33<T>::rotate (S r)
rotate           3003 3rdparty/openexr/Imath/ImathMatrix.h Matrix44<T>::rotate (const Vec3<S> &r)
rotate            392 3rdparty/openexr/Imath/ImathMatrixAlgo.h     M.rotate (rot);
rotate            413 3rdparty/openexr/Imath/ImathMatrixAlgo.h     mat.rotate (rot);
rotate            624 3rdparty/openexr/Imath/ImathMatrixAlgo.h     N.rotate (Vec3<T> (-rot.x, 0, 0));
rotate            671 3rdparty/openexr/Imath/ImathMatrixAlgo.h     N.rotate (Vec3<T> (0, 0, -rot.x));
rotate           1002 3rdparty/openexr/Imath/ImathMatrixAlgo.h     O.rotate (_rOffset);
rotate           1045 3rdparty/openexr/Imath/ImathMatrixAlgo.h     mat.rotate (ar);
rotate           1087 3rdparty/openexr/Imath/ImathMatrixAlgo.h     M.rotate (rot);
rotate           1108 3rdparty/openexr/Imath/ImathMatrixAlgo.h     mat.rotate (rot);
rotate            111 modules/core/include/opencv2/core/affine.hpp         Affine3 rotate(const Mat3& R) const;
rotate            114 modules/core/include/opencv2/core/affine.hpp         Affine3 rotate(const Vec3& rvec) const;
rotate            413 modules/core/include/opencv2/core/affine.hpp     return rotate(Affine3f(_rvec).rotation());
rotate            429 modules/core/include/opencv2/core/affine.hpp     return (*this).rotate(affine.rotation()).translate(affine.translation());
rotate            179 modules/core/src/lapack.cpp             rotate(A[astep*i+k], A[astep*i+l]);
rotate            181 modules/core/src/lapack.cpp             rotate(A[astep*k+i], A[astep*i+l]);
rotate            183 modules/core/src/lapack.cpp             rotate(A[astep*k+i], A[astep*l+i]);
rotate            188 modules/core/src/lapack.cpp                 rotate(V[vstep*k+i], V[vstep*l+i]);
rotate            295 modules/cudaimgproc/perf/perf_hough.cpp         bool rotate = 1 == rng.uniform(0, 2);
rotate            299 modules/cudaimgproc/perf/perf_hough.cpp         if (rotate)
rotate            189 modules/cudawarping/include/opencv2/cudawarping.hpp CV_EXPORTS void rotate(InputArray src, OutputArray dst, Size dsize, double angle, double xShift = 0, double yShift = 0,
rotate            354 modules/cudawarping/perf/perf_warping.cpp         TEST_CYCLE() cv::cuda::rotate(d_src, dst, size, 30.0, 0, 0, interpolation);
rotate            913 modules/imgproc/include/opencv2/imgproc.hpp     CV_WRAP int rotateEdge(int edge, int rotate) const;
rotate             52 modules/imgproc/src/subdivision2d.cpp int Subdiv2D::rotateEdge(int edge, int rotate) const
rotate             54 modules/imgproc/src/subdivision2d.cpp     return (edge & ~3) + ((edge + rotate) & 3);
rotate             32 modules/viz/test/test_tutorial3.cpp     Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
rotate             52 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
rotate             70 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
rotate             89 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
rotate            103 modules/viz/test/tests_simple.cpp     ccol.addCloud(cloud, Color::white(), Affine3d().translate(Vec3d(0, 0, 0)).rotate(Vec3d(CV_PI/2, 0, 0)));
rotate            135 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
rotate            149 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
rotate            241 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
rotate            256 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));