stabilizationMotions   67 modules/videostab/include/opencv2/videostab/motion_stabilizing.hpp             Mat *stabilizationMotions) = 0;
stabilizationMotions   78 modules/videostab/include/opencv2/videostab/motion_stabilizing.hpp             Mat *stabilizationMotions);
stabilizationMotions   94 modules/videostab/include/opencv2/videostab/motion_stabilizing.hpp             Mat *stabilizationMotions);
stabilizationMotions  145 modules/videostab/include/opencv2/videostab/motion_stabilizing.hpp             Mat *stabilizationMotions);
stabilizationMotions   55 modules/videostab/src/motion_stabilizing.cpp         int size, const std::vector<Mat> &motions, std::pair<int,int> range, Mat *stabilizationMotions)
stabilizationMotions   64 modules/videostab/src/motion_stabilizing.cpp         stabilizationMotions[i] = Mat::eye(3, 3, CV_32F);
stabilizationMotions   71 modules/videostab/src/motion_stabilizing.cpp             stabilizationMotions[k] = stabilizationMotions_[k] * stabilizationMotions[k];
stabilizationMotions   75 modules/videostab/src/motion_stabilizing.cpp             Mat S0 = stabilizationMotions[j];
stabilizationMotions   76 modules/videostab/src/motion_stabilizing.cpp             Mat S1 = stabilizationMotions[j+1];
stabilizationMotions   84 modules/videostab/src/motion_stabilizing.cpp         int size, const std::vector<Mat> &motions, std::pair<int,int> range, Mat *stabilizationMotions)
stabilizationMotions   87 modules/videostab/src/motion_stabilizing.cpp         stabilizationMotions[i] = stabilize(i, motions, range);
stabilizationMotions  143 modules/videostab/src/motion_stabilizing.cpp         int size, const std::vector<Mat> &motions, std::pair<int,int> /*range*/, Mat *stabilizationMotions)
stabilizationMotions  149 modules/videostab/src/motion_stabilizing.cpp     Mat *S = stabilizationMotions;
stabilizationMotions  338 modules/videostab/src/stabilizer.cpp         int frameCount, const std::vector<Mat> &motions, const std::vector<Mat> &stabilizationMotions)
stabilizationMotions  359 modules/videostab/src/stabilizer.cpp         Mat_<float> M = stabilizationMotions[i] * getMotion(0, i, motions);