root/modules/videostab/src/stabilizer.cpp

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DEFINITIONS

This source file includes following definitions.
  1. reset
  2. nextStabilizedFrame
  3. doOneIteration
  4. setUp
  5. stabilizeFrame
  6. postProcessFrame
  7. logProcessingTime
  8. reset
  9. setUp
  10. estimateMotion
  11. estimateStabilizationMotion
  12. postProcessFrame
  13. reset
  14. nextFrame
  15. saveMotions
  16. runPrePassIfNecessary
  17. setUp
  18. estimateMotion
  19. estimateStabilizationMotion
  20. postProcessFrame

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#include "precomp.hpp"
#include "opencv2/videostab/stabilizer.hpp"
#include "opencv2/videostab/ring_buffer.hpp"

// for debug purposes
#define SAVE_MOTIONS 0

namespace cv
{
namespace videostab
{

StabilizerBase::StabilizerBase()
{
    setLog(makePtr<LogToStdout>());
    setFrameSource(makePtr<NullFrameSource>());
    setMotionEstimator(makePtr<KeypointBasedMotionEstimator>(makePtr<MotionEstimatorRansacL2>()));
    setDeblurer(makePtr<NullDeblurer>());
    setInpainter(makePtr<NullInpainter>());
    setRadius(15);
    setTrimRatio(0);
    setCorrectionForInclusion(false);
    setBorderMode(BORDER_REPLICATE);
}


void StabilizerBase::reset()
{
    frameSize_ = Size(0, 0);
    frameMask_ = Mat();
    curPos_ = -1;
    curStabilizedPos_ = -1;
    doDeblurring_ = false;
    preProcessedFrame_ = Mat();
    doInpainting_ = false;
    inpaintingMask_ = Mat();
    frames_.clear();
    motions_.clear();
    blurrinessRates_.clear();
    stabilizedFrames_.clear();
    stabilizedMasks_.clear();
    stabilizationMotions_.clear();
    processingStartTime_ = 0;
}


Mat StabilizerBase::nextStabilizedFrame()
{
    // check if we've processed all frames already
    if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
    {
        logProcessingTime();
        return Mat();
    }

    bool processed;
    do processed = doOneIteration();
    while (processed && curStabilizedPos_ == -1);

    // check if the frame source is empty
    if (curStabilizedPos_ == -1)
    {
        logProcessingTime();
        return Mat();
    }

    return postProcessFrame(at(curStabilizedPos_, stabilizedFrames_));
}


bool StabilizerBase::doOneIteration()
{
    Mat frame = frameSource_->nextFrame();
    if (!frame.empty())
    {
        curPos_++;

        if (curPos_ > 0)
        {
            at(curPos_, frames_) = frame;

            if (doDeblurring_)
                at(curPos_, blurrinessRates_) = calcBlurriness(frame);

            at(curPos_ - 1, motions_) = estimateMotion();

            if (curPos_ >= radius_)
            {
                curStabilizedPos_ = curPos_ - radius_;
                stabilizeFrame();
            }
        }
        else
            setUp(frame);

        log_->print(".");
        return true;
    }

    if (curStabilizedPos_ < curPos_)
    {
        curStabilizedPos_++;
        at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_);
        at(curStabilizedPos_ + radius_ - 1, motions_) = Mat::eye(3, 3, CV_32F);
        stabilizeFrame();

        log_->print(".");
        return true;
    }

    return false;
}


void StabilizerBase::setUp(const Mat &firstFrame)
{
    InpainterBase *inpaint = inpainter_.get();
    doInpainting_ = dynamic_cast<NullInpainter*>(inpaint) == 0;
    if (doInpainting_)
    {
        inpainter_->setMotionModel(motionEstimator_->motionModel());
        inpainter_->setFrames(frames_);
        inpainter_->setMotions(motions_);
        inpainter_->setStabilizedFrames(stabilizedFrames_);
        inpainter_->setStabilizationMotions(stabilizationMotions_);
    }

    DeblurerBase *deblurer = deblurer_.get();
    doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
    if (doDeblurring_)
    {
        blurrinessRates_.resize(2*radius_ + 1);
        float blurriness = calcBlurriness(firstFrame);
        for (int i  = -radius_; i <= 0; ++i)
            at(i, blurrinessRates_) = blurriness;
        deblurer_->setFrames(frames_);
        deblurer_->setMotions(motions_);
        deblurer_->setBlurrinessRates(blurrinessRates_);
    }

    log_->print("processing frames");
    processingStartTime_ = clock();
}


void StabilizerBase::stabilizeFrame()
{
    Mat stabilizationMotion = estimateStabilizationMotion();
    if (doCorrectionForInclusion_)
        stabilizationMotion = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);

    at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion;

    if (doDeblurring_)
    {
        at(curStabilizedPos_, frames_).copyTo(preProcessedFrame_);
        deblurer_->deblur(curStabilizedPos_, preProcessedFrame_);
    }
    else
        preProcessedFrame_ = at(curStabilizedPos_, frames_);

    // apply stabilization transformation

    if (motionEstimator_->motionModel() != MM_HOMOGRAPHY)
        warpAffine(
                preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
                stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
    else
        warpPerspective(
                preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
                stabilizationMotion, frameSize_, INTER_LINEAR, borderMode_);

    if (doInpainting_)
    {
        if (motionEstimator_->motionModel() != MM_HOMOGRAPHY)
            warpAffine(
                    frameMask_, at(curStabilizedPos_, stabilizedMasks_),
                    stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
        else
            warpPerspective(
                    frameMask_, at(curStabilizedPos_, stabilizedMasks_),
                    stabilizationMotion, frameSize_, INTER_NEAREST);

        erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
              Mat());

        at(curStabilizedPos_, stabilizedMasks_).copyTo(inpaintingMask_);

        inpainter_->inpaint(
            curStabilizedPos_, at(curStabilizedPos_, stabilizedFrames_), inpaintingMask_);
    }
}


Mat StabilizerBase::postProcessFrame(const Mat &frame)
{
    // trim frame
    int dx = static_cast<int>(floor(trimRatio_ * frame.cols));
    int dy = static_cast<int>(floor(trimRatio_ * frame.rows));
    return frame(Rect(dx, dy, frame.cols - 2*dx, frame.rows - 2*dy));
}


void StabilizerBase::logProcessingTime()
{
    clock_t elapsedTime = clock() - processingStartTime_;
    log_->print("\nprocessing time: %.3f sec\n", static_cast<double>(elapsedTime) / CLOCKS_PER_SEC);
}


OnePassStabilizer::OnePassStabilizer()
{
    setMotionFilter(makePtr<GaussianMotionFilter>());
    reset();
}


void OnePassStabilizer::reset()
{
    StabilizerBase::reset();
}


void OnePassStabilizer::setUp(const Mat &firstFrame)
{
    frameSize_ = firstFrame.size();
    frameMask_.create(frameSize_, CV_8U);
    frameMask_.setTo(255);

    int cacheSize = 2*radius_ + 1;
    frames_.resize(cacheSize);
    stabilizedFrames_.resize(cacheSize);
    stabilizedMasks_.resize(cacheSize);
    motions_.resize(cacheSize);
    stabilizationMotions_.resize(cacheSize);

    for (int i = -radius_; i < 0; ++i)
    {
        at(i, motions_) = Mat::eye(3, 3, CV_32F);
        at(i, frames_) = firstFrame;
    }

    at(0, frames_) = firstFrame;

    StabilizerBase::setUp(firstFrame);
}


Mat OnePassStabilizer::estimateMotion()
{
    return motionEstimator_->estimate(at(curPos_ - 1, frames_), at(curPos_, frames_));
}


Mat OnePassStabilizer::estimateStabilizationMotion()
{
    return motionFilter_->stabilize(curStabilizedPos_, motions_, std::make_pair(0, curPos_));
}


Mat OnePassStabilizer::postProcessFrame(const Mat &frame)
{
    return StabilizerBase::postProcessFrame(frame);
}


TwoPassStabilizer::TwoPassStabilizer()
{
    setMotionStabilizer(makePtr<GaussianMotionFilter>());
    setWobbleSuppressor(makePtr<NullWobbleSuppressor>());
    setEstimateTrimRatio(false);
    reset();
}


void TwoPassStabilizer::reset()
{
    StabilizerBase::reset();
    frameCount_ = 0;
    isPrePassDone_ = false;
    doWobbleSuppression_ = false;
    motions2_.clear();
    suppressedFrame_ = Mat();
}


Mat TwoPassStabilizer::nextFrame()
{
    runPrePassIfNecessary();
    return StabilizerBase::nextStabilizedFrame();
}


#if SAVE_MOTIONS
static void saveMotions(
        int frameCount, const std::vector<Mat> &motions, const std::vector<Mat> &stabilizationMotions)
{
    std::ofstream fm("log_motions.csv");
    for (int i = 0; i < frameCount - 1; ++i)
    {
        Mat_<float> M = at(i, motions);
        fm << M(0,0) << " " << M(0,1) << " " << M(0,2) << " "
           << M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
           << M(2,0) << " " << M(2,1) << " " << M(2,2) << std::endl;
    }
    std::ofstream fo("log_orig.csv");
    for (int i = 0; i < frameCount; ++i)
    {
        Mat_<float> M = getMotion(0, i, motions);
        fo << M(0,0) << " " << M(0,1) << " " << M(0,2) << " "
           << M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
           << M(2,0) << " " << M(2,1) << " " << M(2,2) << std::endl;
    }
    std::ofstream fs("log_stab.csv");
    for (int i = 0; i < frameCount; ++i)
    {
        Mat_<float> M = stabilizationMotions[i] * getMotion(0, i, motions);
        fs << M(0,0) << " " << M(0,1) << " " << M(0,2) << " "
           << M(1,0) << " " << M(1,1) << " " << M(1,2) << " "
           << M(2,0) << " " << M(2,1) << " " << M(2,2) << std::endl;
    }
}
#endif


void TwoPassStabilizer::runPrePassIfNecessary()
{
    if (!isPrePassDone_)
    {
        // check if we must do wobble suppression

        WobbleSuppressorBase *wobble = wobbleSuppressor_.get();
        doWobbleSuppression_ = dynamic_cast<NullWobbleSuppressor*>(wobble) == 0;

        // estimate motions

        clock_t startTime = clock();
        log_->print("first pass: estimating motions");

        Mat prevFrame, frame;
        bool ok = true, ok2 = true;

        while (!(frame = frameSource_->nextFrame()).empty())
        {
            if (frameCount_ > 0)
            {
                motions_.push_back(motionEstimator_->estimate(prevFrame, frame, &ok));

                if (doWobbleSuppression_)
                {
                    Mat M = wobbleSuppressor_->motionEstimator()->estimate(prevFrame, frame, &ok2);
                    if (ok2)
                        motions2_.push_back(M);
                    else
                        motions2_.push_back(motions_.back());
                }

                if (ok)
                {
                    if (ok2) log_->print(".");
                    else log_->print("?");
                }
                else log_->print("x");
            }
            else
            {
                frameSize_ = frame.size();
                frameMask_.create(frameSize_, CV_8U);
                frameMask_.setTo(255);
            }

            prevFrame = frame;
            frameCount_++;
        }

        clock_t elapsedTime = clock() - startTime;
        log_->print("\nmotion estimation time: %.3f sec\n",
                    static_cast<double>(elapsedTime) / CLOCKS_PER_SEC);

        // add aux. motions

        for (int i = 0; i < radius_; ++i)
            motions_.push_back(Mat::eye(3, 3, CV_32F));

        // stabilize

        startTime = clock();

        stabilizationMotions_.resize(frameCount_);
        motionStabilizer_->stabilize(
            frameCount_, motions_, std::make_pair(0, frameCount_ - 1), &stabilizationMotions_[0]);

        elapsedTime = clock() - startTime;
        log_->print("motion stabilization time: %.3f sec\n",
                    static_cast<double>(elapsedTime) / CLOCKS_PER_SEC);

        // estimate optimal trim ratio if necessary

        if (mustEstTrimRatio_)
        {
            trimRatio_ = 0;
            for (int i = 0; i < frameCount_; ++i)
            {
                Mat S = stabilizationMotions_[i];
                trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, frameSize_));
            }
            log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
        }

#if SAVE_MOTIONS
        saveMotions(frameCount_, motions_, stabilizationMotions_);
#endif

        isPrePassDone_ = true;
        frameSource_->reset();
    }
}


void TwoPassStabilizer::setUp(const Mat &firstFrame)
{
    int cacheSize = 2*radius_ + 1;
    frames_.resize(cacheSize);
    stabilizedFrames_.resize(cacheSize);
    stabilizedMasks_.resize(cacheSize);

    for (int i = -radius_; i <= 0; ++i)
        at(i, frames_) = firstFrame;

    WobbleSuppressorBase *wobble = wobbleSuppressor_.get();
    doWobbleSuppression_ = dynamic_cast<NullWobbleSuppressor*>(wobble) == 0;
    if (doWobbleSuppression_)
    {
        wobbleSuppressor_->setFrameCount(frameCount_);
        wobbleSuppressor_->setMotions(motions_);
        wobbleSuppressor_->setMotions2(motions2_);
        wobbleSuppressor_->setStabilizationMotions(stabilizationMotions_);
    }

    StabilizerBase::setUp(firstFrame);
}


Mat TwoPassStabilizer::estimateMotion()
{
    return motions_[curPos_ - 1].clone();
}


Mat TwoPassStabilizer::estimateStabilizationMotion()
{
    return stabilizationMotions_[curStabilizedPos_].clone();
}


Mat TwoPassStabilizer::postProcessFrame(const Mat &frame)
{
    wobbleSuppressor_->suppress(curStabilizedPos_, frame, suppressedFrame_);
    return StabilizerBase::postProcessFrame(suppressedFrame_);
}

} // namespace videostab
} // namespace cv

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