root/modules/core/include/opencv2/core/cuda/utility.hpp

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INCLUDED FROM


DEFINITIONS

This source file includes following definitions.
  1. channels
  2. channels
  3. curMask
  4. next
  5. setMask
  6. next
  7. setMask
  8. check
  9. check
  10. solve2x2
  11. solve3x3

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#ifndef __OPENCV_CUDA_UTILITY_HPP__
#define __OPENCV_CUDA_UTILITY_HPP__

#include "saturate_cast.hpp"
#include "datamov_utils.hpp"

/** @file
 * @deprecated Use @ref cudev instead.
 */

//! @cond IGNORED

namespace cv { namespace cuda { namespace device
{
    #define OPENCV_CUDA_LOG_WARP_SIZE        (5)
    #define OPENCV_CUDA_WARP_SIZE            (1 << OPENCV_CUDA_LOG_WARP_SIZE)
    #define OPENCV_CUDA_LOG_MEM_BANKS        ((__CUDA_ARCH__ >= 200) ? 5 : 4) // 32 banks on fermi, 16 on tesla
    #define OPENCV_CUDA_MEM_BANKS            (1 << OPENCV_CUDA_LOG_MEM_BANKS)

    ///////////////////////////////////////////////////////////////////////////////
    // swap

    template <typename T> void __device__ __host__ __forceinline__ swap(T& a, T& b)
    {
        const T temp = a;
        a = b;
        b = temp;
    }

    ///////////////////////////////////////////////////////////////////////////////
    // Mask Reader

    struct SingleMask
    {
        explicit __host__ __device__ __forceinline__ SingleMask(PtrStepb mask_) : mask(mask_) {}
        __host__ __device__ __forceinline__ SingleMask(const SingleMask& mask_): mask(mask_.mask){}

        __device__ __forceinline__ bool operator()(int y, int x) const
        {
            return mask.ptr(y)[x] != 0;
        }

        PtrStepb mask;
    };

    struct SingleMaskChannels
    {
        __host__ __device__ __forceinline__ SingleMaskChannels(PtrStepb mask_, int channels_)
        : mask(mask_), channels(channels_) {}
        __host__ __device__ __forceinline__ SingleMaskChannels(const SingleMaskChannels& mask_)
            :mask(mask_.mask), channels(mask_.channels){}

        __device__ __forceinline__ bool operator()(int y, int x) const
        {
            return mask.ptr(y)[x / channels] != 0;
        }

        PtrStepb mask;
        int channels;
    };

    struct MaskCollection
    {
        explicit __host__ __device__ __forceinline__ MaskCollection(PtrStepb* maskCollection_)
            : maskCollection(maskCollection_) {}

        __device__ __forceinline__ MaskCollection(const MaskCollection& masks_)
            : maskCollection(masks_.maskCollection), curMask(masks_.curMask){}

        __device__ __forceinline__ void next()
        {
            curMask = *maskCollection++;
        }
        __device__ __forceinline__ void setMask(int z)
        {
            curMask = maskCollection[z];
        }

        __device__ __forceinline__ bool operator()(int y, int x) const
        {
            uchar val;
            return curMask.data == 0 || (ForceGlob<uchar>::Load(curMask.ptr(y), x, val), (val != 0));
        }

        const PtrStepb* maskCollection;
        PtrStepb curMask;
    };

    struct WithOutMask
    {
        __host__ __device__ __forceinline__ WithOutMask(){}
        __host__ __device__ __forceinline__ WithOutMask(const WithOutMask&){}

        __device__ __forceinline__ void next() const
        {
        }
        __device__ __forceinline__ void setMask(int) const
        {
        }

        __device__ __forceinline__ bool operator()(int, int) const
        {
            return true;
        }

        __device__ __forceinline__ bool operator()(int, int, int) const
        {
            return true;
        }

        static __device__ __forceinline__ bool check(int, int)
        {
            return true;
        }

        static __device__ __forceinline__ bool check(int, int, int)
        {
            return true;
        }
    };

    ///////////////////////////////////////////////////////////////////////////////
    // Solve linear system

    // solve 2x2 linear system Ax=b
    template <typename T> __device__ __forceinline__ bool solve2x2(const T A[2][2], const T b[2], T x[2])
    {
        T det = A[0][0] * A[1][1] - A[1][0] * A[0][1];

        if (det != 0)
        {
            double invdet = 1.0 / det;

            x[0] = saturate_cast<T>(invdet * (b[0] * A[1][1] - b[1] * A[0][1]));

            x[1] = saturate_cast<T>(invdet * (A[0][0] * b[1] - A[1][0] * b[0]));

            return true;
        }

        return false;
    }

    // solve 3x3 linear system Ax=b
    template <typename T> __device__ __forceinline__ bool solve3x3(const T A[3][3], const T b[3], T x[3])
    {
        T det = A[0][0] * (A[1][1] * A[2][2] - A[1][2] * A[2][1])
              - A[0][1] * (A[1][0] * A[2][2] - A[1][2] * A[2][0])
              + A[0][2] * (A[1][0] * A[2][1] - A[1][1] * A[2][0]);

        if (det != 0)
        {
            double invdet = 1.0 / det;

            x[0] = saturate_cast<T>(invdet *
                (b[0]    * (A[1][1] * A[2][2] - A[1][2] * A[2][1]) -
                 A[0][1] * (b[1]    * A[2][2] - A[1][2] * b[2]   ) +
                 A[0][2] * (b[1]    * A[2][1] - A[1][1] * b[2]   )));

            x[1] = saturate_cast<T>(invdet *
                (A[0][0] * (b[1]    * A[2][2] - A[1][2] * b[2]   ) -
                 b[0]    * (A[1][0] * A[2][2] - A[1][2] * A[2][0]) +
                 A[0][2] * (A[1][0] * b[2]    - b[1]    * A[2][0])));

            x[2] = saturate_cast<T>(invdet *
                (A[0][0] * (A[1][1] * b[2]    - b[1]    * A[2][1]) -
                 A[0][1] * (A[1][0] * b[2]    - b[1]    * A[2][0]) +
                 b[0]    * (A[1][0] * A[2][1] - A[1][1] * A[2][0])));

            return true;
        }

        return false;
    }
}}} // namespace cv { namespace cuda { namespace cudev

//! @endcond

#endif // __OPENCV_CUDA_UTILITY_HPP__

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