// // App.xaml.cpp // Implementation of the App class. // // Copyright (c) Microsoft Open Technologies, Inc. // All rights reserved. // // (3 - clause BSD License) // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that // the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the // following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the // following disclaimer in the documentation and/or other materials provided with the distribution. // 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or // promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include "pch.h" #include "MainPage.xaml.h" #include "App.xaml.h" using namespace video_capture_xaml; using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml::Media::Animation; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; // The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227 /// <summary> /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// </summary> App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); Resuming += ref new Windows::Foundation::EventHandler<Platform::Object ^>(this, &video_capture_xaml::App::OnResuming); } /// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="e">Details about the launch request and process.</param> void App::OnLaunched(LaunchActivatedEventArgs^ e) { #if _DEBUG if (IsDebuggerPresent()) { DebugSettings->EnableFrameRateCounter = true; } #endif auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content); // Do not repeat app initialization when the Window already has content, // just ensure that the window is active. if (rootFrame == nullptr) { // Create a Frame to act as the navigation context and associate it with // a SuspensionManager key rootFrame = ref new Frame(); // TODO: Change this value to a cache size that is appropriate for your application. rootFrame->CacheSize = 1; if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) { // TODO: Restore the saved session state only when appropriate, scheduling the // final launch steps after the restore is complete. } // Place the frame in the current Window Window::Current->Content = rootFrame; } if (rootFrame->Content == nullptr) { #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP // Removes the turnstile navigation for startup. if (rootFrame->ContentTransitions != nullptr) { _transitions = ref new TransitionCollection(); for (auto transition : rootFrame->ContentTransitions) { _transitions->Append(transition); } } rootFrame->ContentTransitions = nullptr; _firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated); #endif // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter. if (!rootFrame->Navigate(MainPage::typeid, e->Arguments)) { throw ref new FailureException("Failed to create initial page"); } } // Ensure the current window is active Window::Current->Activate(); } #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP /// <summary> /// Restores the content transitions after the app has launched. /// </summary> void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e) { auto rootFrame = safe_cast<Frame^>(sender); TransitionCollection^ newTransitions; if (_transitions == nullptr) { newTransitions = ref new TransitionCollection(); newTransitions->Append(ref new NavigationThemeTransition()); } else { newTransitions = _transitions; } rootFrame->ContentTransitions = newTransitions; rootFrame->Navigated -= _firstNavigatedToken; } #endif /// <summary> /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// </summary> void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e) { (void) sender; // Unused parameter (void) e; // Unused parameter // TODO: Save application state and stop any background activity } void video_capture_xaml::App::OnResuming(Platform::Object ^sender, Platform::Object ^args) { // throw ref new Platform::NotImplementedException();