root/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/Direct3DInterop.cpp

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DEFINITIONS

This source file includes following definitions.
  1. OnFrameAvailable
  2. OnSampleAvailable
  3. m_frontFrame
  4. SwapFrames
  5. UpdateFrame
  6. ProcessFrame
  7. ApplyGrayFilter
  8. ApplyCannyFilter
  9. ApplyBlurFilter
  10. ApplyFindFeaturesFilter
  11. ApplySepiaFilter
  12. CreateContentProvider
  13. SetManipulationHost
  14. set
  15. OnPointerPressed
  16. OnPointerMoved
  17. OnPointerReleased
  18. StartCamera
  19. Connect
  20. Disconnect
  21. PrepareResources
  22. GetTexture
  23. GetTexture

#include "pch.h"
#include "Direct3DInterop.h"
#include "Direct3DContentProvider.h"
#include <windows.storage.streams.h>
#include <wrl.h>
#include <robuffer.h>
#include <opencv2\core\core.hpp>
#include <opencv2\imgproc\imgproc.hpp>
#include <opencv2\features2d\features2d.hpp>
#include <algorithm>

using namespace Windows::Storage::Streams;
using namespace Microsoft::WRL;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
using namespace Microsoft::WRL;
using namespace Windows::Phone::Graphics::Interop;
using namespace Windows::Phone::Input::Interop;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Phone::Media::Capture;

#if !defined(_M_ARM)
#pragma message("warning: Direct3DInterop.cpp: Windows Phone camera code does not run in the emulator.")
#pragma message("warning: Direct3DInterop.cpp: Please compile as an ARM build and run on a device.")
#endif

namespace PhoneXamlDirect3DApp1Comp
{
    // Called each time a preview frame is available
    void CameraCapturePreviewSink::OnFrameAvailable(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        BYTE* pixels
        )
    {
        m_Direct3dInterop->UpdateFrame(pixels, width, height);
    }

    // Called each time a captured frame is available
    void CameraCaptureSampleSink::OnSampleAvailable(
        ULONGLONG hnsPresentationTime,
        ULONGLONG hnsSampleDuration,
        DWORD cbSample,
        BYTE* pSample)
    {


    }

    Direct3DInterop::Direct3DInterop()
        : m_algorithm(OCVFilterType::ePreview)
        , m_contentDirty(false)
        , m_backFrame(nullptr)
        , m_frontFrame(nullptr)
    {
    }

    bool Direct3DInterop::SwapFrames()
    {
        std::lock_guard<std::mutex> lock(m_mutex);
        if(m_backFrame != nullptr)
        {
            std::swap(m_backFrame, m_frontFrame);
            return true;
        }
        return false;
    }

    void Direct3DInterop::UpdateFrame(byte* buffer,int width,int height)
    {
        std::lock_guard<std::mutex> lock(m_mutex);
        if(m_backFrame == nullptr)
        {
            m_backFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4));
            m_frontFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4));
        }

        memcpy(m_backFrame.get()->data, buffer, 4 * height*width);
        m_contentDirty = true;
        RequestAdditionalFrame();
    }

    void Direct3DInterop::ProcessFrame()
    {
        if (SwapFrames())
        {
            if (m_renderer)
            {
                cv::Mat* mat = m_frontFrame.get();

                switch (m_algorithm)
                {
                    case OCVFilterType::ePreview:
                    {
                        break;
                    }

                    case OCVFilterType::eGray:
                    {
                        ApplyGrayFilter(mat);
                        break;
                    }

                    case OCVFilterType::eCanny:
                    {
                        ApplyCannyFilter(mat);
                        break;
                    }

                    case OCVFilterType::eBlur:
                    {
                        ApplyBlurFilter(mat);
                        break;
                    }

                    case OCVFilterType::eFindFeatures:
                    {
                        ApplyFindFeaturesFilter(mat);
                        break;
                    }

                    case OCVFilterType::eSepia:
                    {
                        ApplySepiaFilter(mat);
                        break;
                    }
                }

                m_renderer->CreateTextureFromByte(mat->data, mat->cols, mat->rows);
            }
        }
    }

    void Direct3DInterop::ApplyGrayFilter(cv::Mat* mat)
    {
        cv::Mat intermediateMat;
        cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
        cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
    }

    void Direct3DInterop::ApplyCannyFilter(cv::Mat* mat)
    {
        cv::Mat intermediateMat;
        cv::Canny(*mat, intermediateMat, 80, 90);
        cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
    }

    void Direct3DInterop::ApplyBlurFilter(cv::Mat* mat)
    {
        cv::Mat intermediateMat;
        //      cv::Blur(image, intermediateMat, 80, 90);
        cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
    }

    void Direct3DInterop::ApplyFindFeaturesFilter(cv::Mat* mat)
    {
        cv::Mat intermediateMat;
        cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
        std::vector<cv::KeyPoint> features;

        cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
        detector->detect(intermediateMat, features);

        for( unsigned int i = 0; i < std::min(features.size(), (size_t)50); i++ )
        {
            const cv::KeyPoint& kp = features[i];
            cv::circle(*mat, cv::Point((int)kp.pt.x, (int)kp.pt.y), 10, cv::Scalar(255,0,0,255));
        }
    }

    void Direct3DInterop::ApplySepiaFilter(cv::Mat* mat)
    {
        const float SepiaKernelData[16] =
        {
            /* B */0.131f, 0.534f, 0.272f, 0.f,
            /* G */0.168f, 0.686f, 0.349f, 0.f,
            /* R */0.189f, 0.769f, 0.393f, 0.f,
            /* A */0.000f, 0.000f, 0.000f, 1.f
        };

        const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
        cv::transform(*mat, *mat, SepiaKernel);
    }

    IDrawingSurfaceContentProvider^ Direct3DInterop::CreateContentProvider()
    {
        ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this);
        return reinterpret_cast<IDrawingSurfaceContentProvider^>(provider.Detach());
    }

    // IDrawingSurfaceManipulationHandler
    void Direct3DInterop::SetManipulationHost(DrawingSurfaceManipulationHost^ manipulationHost)
    {
        manipulationHost->PointerPressed +=
            ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed);

        manipulationHost->PointerMoved +=
            ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved);

        manipulationHost->PointerReleased +=
            ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased);
    }

    void Direct3DInterop::RenderResolution::set(Windows::Foundation::Size renderResolution)
    {
        if (renderResolution.Width  != m_renderResolution.Width ||
            renderResolution.Height != m_renderResolution.Height)
        {
            m_renderResolution = renderResolution;

            if (m_renderer)
            {
                m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
                RecreateSynchronizedTexture();
            }
        }
    }

    // Event Handlers

    void Direct3DInterop::OnPointerPressed(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
    {
        // Insert your code here.
    }

    void Direct3DInterop::OnPointerMoved(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
    {
        // Insert your code here.
    }

    void Direct3DInterop::OnPointerReleased(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
    {
        // Insert your code here.
    }

    void Direct3DInterop::StartCamera()
    {
        // Set the capture dimensions
        Size captureDimensions;
        captureDimensions.Width = 640;
        captureDimensions.Height = 480;

        // Open the AudioVideoCaptureDevice for video only
        IAsyncOperation<AudioVideoCaptureDevice^> ^openOperation = AudioVideoCaptureDevice::OpenForVideoOnlyAsync(CameraSensorLocation::Back, captureDimensions);

        openOperation->Completed = ref new AsyncOperationCompletedHandler<AudioVideoCaptureDevice^>(
            [this] (IAsyncOperation<AudioVideoCaptureDevice^> ^operation, Windows::Foundation::AsyncStatus status)
            {
                if (status == Windows::Foundation::AsyncStatus::Completed)
                {
                    auto captureDevice = operation->GetResults();

                    // Save the reference to the opened video capture device
                    pAudioVideoCaptureDevice = captureDevice;

                    // Retrieve the native ICameraCaptureDeviceNative interface from the managed video capture device
                    ICameraCaptureDeviceNative *iCameraCaptureDeviceNative = NULL;
                    HRESULT hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(ICameraCaptureDeviceNative), (void**) &iCameraCaptureDeviceNative);

                    // Save the pointer to the native interface
                    pCameraCaptureDeviceNative = iCameraCaptureDeviceNative;

                    // Initialize the preview dimensions (see the accompanying article at )
                    // The aspect ratio of the capture and preview resolution must be equal,
                    // 4:3 for capture => 4:3 for preview, and 16:9 for capture => 16:9 for preview.
                    Size previewDimensions;
                    previewDimensions.Width = 640;
                    previewDimensions.Height = 480;

                    IAsyncAction^ setPreviewResolutionAction = pAudioVideoCaptureDevice->SetPreviewResolutionAsync(previewDimensions);
                    setPreviewResolutionAction->Completed = ref new AsyncActionCompletedHandler(
                        [this](IAsyncAction^ action, Windows::Foundation::AsyncStatus status)
                        {
                            HResult hr = action->ErrorCode;

                            if (status == Windows::Foundation::AsyncStatus::Completed)
                            {
                                // Create the sink
                                MakeAndInitialize<CameraCapturePreviewSink>(&pCameraCapturePreviewSink);
                                pCameraCapturePreviewSink->SetDelegate(this);
                                pCameraCaptureDeviceNative->SetPreviewSink(pCameraCapturePreviewSink);

                                // Set the preview format
                                pCameraCaptureDeviceNative->SetPreviewFormat(DXGI_FORMAT::DXGI_FORMAT_B8G8R8A8_UNORM);
                            }
                        }
                    );

                    // Retrieve IAudioVideoCaptureDeviceNative native interface from managed projection.
                    IAudioVideoCaptureDeviceNative *iAudioVideoCaptureDeviceNative = NULL;
                    hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(IAudioVideoCaptureDeviceNative), (void**) &iAudioVideoCaptureDeviceNative);

                    // Save the pointer to the IAudioVideoCaptureDeviceNative native interface
                    pAudioVideoCaptureDeviceNative = iAudioVideoCaptureDeviceNative;

                    // Set sample encoding format to ARGB. See the documentation for further values.
                    pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;

                    // Initialize and set the CameraCaptureSampleSink class as sink for captures samples
                    MakeAndInitialize<CameraCaptureSampleSink>(&pCameraCaptureSampleSink);
                    pAudioVideoCaptureDeviceNative->SetVideoSampleSink(pCameraCaptureSampleSink);

                    // Start recording (only way to receive samples using the ICameraCaptureSampleSink interface
                    pAudioVideoCaptureDevice->StartRecordingToSinkAsync();
                }
            }
        );

    }
    // Interface With Direct3DContentProvider
    HRESULT Direct3DInterop::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
    {
        m_renderer = ref new QuadRenderer();
        m_renderer->Initialize();
        m_renderer->UpdateForWindowSizeChange(WindowBounds.Width, WindowBounds.Height);
        m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
        StartCamera();

        return S_OK;
    }

    void Direct3DInterop::Disconnect()
    {
        m_renderer = nullptr;
    }

    HRESULT Direct3DInterop::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
    {
        *contentDirty = m_contentDirty;
        if(m_contentDirty)
        {
            ProcessFrame();
        }
        m_contentDirty = false;
        return S_OK;
    }

    HRESULT Direct3DInterop::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
    {
        m_renderer->Update();
        m_renderer->Render();
        return S_OK;
    }

    ID3D11Texture2D* Direct3DInterop::GetTexture()
    {
        return m_renderer->GetTexture();
    }
}

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