/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_CHANNEL_LIST_H #define INCLUDED_IMF_CHANNEL_LIST_H //----------------------------------------------------------------------------- // // class Channel // class ChannelList // //----------------------------------------------------------------------------- #include <ImfName.h> #include <ImfPixelType.h> #include <map> #include <set> #include <string> namespace Imf { struct Channel { //------------------------------ // Data type; see ImfPixelType.h //------------------------------ PixelType type; //-------------------------------------------- // Subsampling: pixel (x, y) is present in the // channel only if // // x % xSampling == 0 && y % ySampling == 0 // //-------------------------------------------- int xSampling; int ySampling; //-------------------------------------------------------------- // Hint to lossy compression methods that indicates whether // human perception of the quantity represented by this channel // is closer to linear or closer to logarithmic. Compression // methods may optimize image quality by adjusting pixel data // quantization acording to this hint. // For example, perception of red, green, blue and luminance is // approximately logarithmic; the difference between 0.1 and 0.2 // is perceived to be roughly the same as the difference between // 1.0 and 2.0. Perception of chroma coordinates tends to be // closer to linear than logarithmic; the difference between 0.1 // and 0.2 is perceived to be roughly the same as the difference // between 1.0 and 1.1. //-------------------------------------------------------------- bool pLinear; //------------ // Constructor //------------ Channel (PixelType type = HALF, int xSampling = 1, int ySampling = 1, bool pLinear = false); //------------ // Operator == //------------ bool operator == (const Channel &other) const; }; class ChannelList { public: //-------------- // Add a channel //-------------- void insert (const char name[], const Channel &channel); void insert (const std::string &name, const Channel &channel); //------------------------------------------------------------------ // Access to existing channels: // // [n] Returns a reference to the channel with name n. // If no channel with name n exists, an Iex::ArgExc // is thrown. // // findChannel(n) Returns a pointer to the channel with name n, // or 0 if no channel with name n exists. // //------------------------------------------------------------------ Channel & operator [] (const char name[]); const Channel & operator [] (const char name[]) const; Channel & operator [] (const std::string &name); const Channel & operator [] (const std::string &name) const; Channel * findChannel (const char name[]); const Channel * findChannel (const char name[]) const; Channel * findChannel (const std::string &name); const Channel * findChannel (const std::string &name) const; //------------------------------------------- // Iterator-style access to existing channels //------------------------------------------- typedef std::map <Name, Channel> ChannelMap; class Iterator; class ConstIterator; Iterator begin (); ConstIterator begin () const; Iterator end (); ConstIterator end () const; Iterator find (const char name[]); ConstIterator find (const char name[]) const; Iterator find (const std::string &name); ConstIterator find (const std::string &name) const; //----------------------------------------------------------------- // Support for image layers: // // In an image file with many channels it is sometimes useful to // group the channels into "layers", that is, into sets of channels // that logically belong together. Grouping channels into layers // is done using a naming convention: channel C in layer L is // called "L.C". // // For example, a computer graphic image may contain separate // R, G and B channels for light that originated at each of // several different virtual light sources. The channels in // this image might be called "light1.R", "light1.G", "light1.B", // "light2.R", "light2.G", "light2.B", etc. // // Note that this naming convention allows layers to be nested; // for example, "light1.specular.R" identifies the "R" channel // in the "specular" sub-layer of layer "light1". // // Channel names that don't contain a "." or that contain a // "." only at the beginning or at the end are not considered // to be part of any layer. // // layers(lns) sorts the channels in this ChannelList // into layers and stores the names of // all layers, sorted alphabetically, // into string set lns. // // channelsInLayer(ln,f,l) stores a pair of iterators in f and l // such that the loop // // for (ConstIterator i = f; i != l; ++i) // ... // // iterates over all channels in layer ln. // channelsInLayer (ln, l, p) calls // channelsWithPrefix (ln + ".", l, p). // //----------------------------------------------------------------- void layers (std::set <std::string> &layerNames) const; void channelsInLayer (const std::string &layerName, Iterator &first, Iterator &last); void channelsInLayer (const std::string &layerName, ConstIterator &first, ConstIterator &last) const; //------------------------------------------------------------------- // Find all channels whose name begins with a given prefix: // // channelsWithPrefix(p,f,l) stores a pair of iterators in f and l // such that the following loop iterates over all channels whose name // begins with string p: // // for (ConstIterator i = f; i != l; ++i) // ... // //------------------------------------------------------------------- void channelsWithPrefix (const char prefix[], Iterator &first, Iterator &last); void channelsWithPrefix (const char prefix[], ConstIterator &first, ConstIterator &last) const; void channelsWithPrefix (const std::string &prefix, Iterator &first, Iterator &last); void channelsWithPrefix (const std::string &prefix, ConstIterator &first, ConstIterator &last) const; //------------ // Operator == //------------ bool operator == (const ChannelList &other) const; private: ChannelMap _map; }; //---------- // Iterators //---------- class ChannelList::Iterator { public: Iterator (); Iterator (const ChannelList::ChannelMap::iterator &i); Iterator & operator ++ (); Iterator operator ++ (int); const char * name () const; Channel & channel () const; private: friend class ChannelList::ConstIterator; ChannelList::ChannelMap::iterator _i; }; class ChannelList::ConstIterator { public: ConstIterator (); ConstIterator (const ChannelList::ChannelMap::const_iterator &i); ConstIterator (const ChannelList::Iterator &other); ConstIterator & operator ++ (); ConstIterator operator ++ (int); const char * name () const; const Channel & channel () const; private: friend bool operator == (const ConstIterator &, const ConstIterator &); friend bool operator != (const ConstIterator &, const ConstIterator &); ChannelList::ChannelMap::const_iterator _i; }; //----------------- // Inline Functions //----------------- inline ChannelList::Iterator::Iterator (): _i() { // empty } inline ChannelList::Iterator::Iterator (const ChannelList::ChannelMap::iterator &i): _i (i) { // empty } inline ChannelList::Iterator & ChannelList::Iterator::operator ++ () { ++_i; return *this; } inline ChannelList::Iterator ChannelList::Iterator::operator ++ (int) { Iterator tmp = *this; ++_i; return tmp; } inline const char * ChannelList::Iterator::name () const { return *_i->first; } inline Channel & ChannelList::Iterator::channel () const { return _i->second; } inline ChannelList::ConstIterator::ConstIterator (): _i() { // empty } inline ChannelList::ConstIterator::ConstIterator (const ChannelList::ChannelMap::const_iterator &i): _i (i) { // empty } inline ChannelList::ConstIterator::ConstIterator (const ChannelList::Iterator &other): _i (other._i) { // empty } inline ChannelList::ConstIterator & ChannelList::ConstIterator::operator ++ () { ++_i; return *this; } inline ChannelList::ConstIterator ChannelList::ConstIterator::operator ++ (int) { ConstIterator tmp = *this; ++_i; return tmp; } inline const char * ChannelList::ConstIterator::name () const { return *_i->first; } inline const Channel & ChannelList::ConstIterator::channel () const { return _i->second; } inline bool operator == (const ChannelList::ConstIterator &x, const ChannelList::ConstIterator &y) { return x._i == y._i; } inline bool operator != (const ChannelList::ConstIterator &x, const ChannelList::ConstIterator &y) { return !(x == y); } } // namespace Imf #endif