/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_RGBA_H #define INCLUDED_IMF_RGBA_H //----------------------------------------------------------------------------- // // class Rgba // //----------------------------------------------------------------------------- #include "half.h" namespace Imf { // // RGBA pixel // struct Rgba { half r; half g; half b; half a; Rgba () {} Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {} Rgba & operator = (const Rgba &other) { r = other.r; g = other.g; b = other.b; a = other.a; return *this; } }; // // Channels in an RGBA file // enum RgbaChannels { WRITE_R = 0x01, // Red WRITE_G = 0x02, // Green WRITE_B = 0x04, // Blue WRITE_A = 0x08, // Alpha WRITE_Y = 0x10, // Luminance, for black-and-white images, // or in combination with chroma WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY, // supported only for scanline-based files) WRITE_RGB = 0x07, // Red, green, blue WRITE_RGBA = 0x0f, // Red, green, blue, alpha WRITE_YC = 0x30, // Luminance, chroma WRITE_YA = 0x18, // Luminance, alpha WRITE_YCA = 0x38 // Luminance, chroma, alpha }; } // namespace Imf #endif