/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_TILED_MISC_H #define INCLUDED_IMF_TILED_MISC_H //----------------------------------------------------------------------------- // // Miscellaneous stuff related to tiled files // //----------------------------------------------------------------------------- #include "ImathBox.h" #include <ImfHeader.h> #include <stdio.h> namespace Imf { int levelSize (int min, int max, int l, LevelRoundingMode rmode); Imath::Box2i dataWindowForLevel (const TileDescription &tileDesc, int minX, int maxX, int minY, int maxY, int lx, int ly); Imath::Box2i dataWindowForTile (const TileDescription &tileDesc, int minX, int maxX, int minY, int maxY, int dx, int dy, int lx, int ly); size_t calculateBytesPerPixel (const Header &header); void precalculateTileInfo (const TileDescription& tileDesc, int minX, int maxX, int minY, int maxY, int *&numXTiles, int *&numYTiles, int &numXLevels, int &numYLevels); } // namespace Imf #endif