/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_VEC_ATTRIBUTE_H #define INCLUDED_IMF_VEC_ATTRIBUTE_H //----------------------------------------------------------------------------- // // class V2iAttribute // class V2fAttribute // class V2dAttribute // class V3iAttribute // class V3fAttribute // class V3dAttribute // //----------------------------------------------------------------------------- #include <ImfAttribute.h> #include "ImathVec.h" namespace Imf { typedef TypedAttribute<Imath::V2i> V2iAttribute; template <> const char *V2iAttribute::staticTypeName (); template <> void V2iAttribute::writeValueTo (OStream &, int) const; template <> void V2iAttribute::readValueFrom (IStream &, int, int); typedef TypedAttribute<Imath::V2f> V2fAttribute; template <> const char *V2fAttribute::staticTypeName (); template <> void V2fAttribute::writeValueTo (OStream &, int) const; template <> void V2fAttribute::readValueFrom (IStream &, int, int); typedef TypedAttribute<Imath::V2d> V2dAttribute; template <> const char *V2dAttribute::staticTypeName (); template <> void V2dAttribute::writeValueTo (OStream &, int) const; template <> void V2dAttribute::readValueFrom (IStream &, int, int); typedef TypedAttribute<Imath::V3i> V3iAttribute; template <> const char *V3iAttribute::staticTypeName (); template <> void V3iAttribute::writeValueTo (OStream &, int) const; template <> void V3iAttribute::readValueFrom (IStream &, int, int); typedef TypedAttribute<Imath::V3f> V3fAttribute; template <> const char *V3fAttribute::staticTypeName (); template <> void V3fAttribute::writeValueTo (OStream &, int) const; template <> void V3fAttribute::readValueFrom (IStream &, int, int); typedef TypedAttribute<Imath::V3d> V3dAttribute; template <> const char *V3dAttribute::staticTypeName (); template <> void V3dAttribute::writeValueTo (OStream &, int) const; template <> void V3dAttribute::readValueFrom (IStream &, int, int); } // namespace Imf // Metrowerks compiler wants the .cpp file inlined, too #ifdef __MWERKS__ #include <ImfVecAttribute.cpp> #endif #endif