/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2005, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // class Semaphore -- implementation for Windows // //----------------------------------------------------------------------------- #include "IlmThreadSemaphore.h" #include "Iex.h" #include <string> #include <assert.h> #include <iostream> namespace IlmThread { using namespace Iex; namespace { std::string errorString () { LPSTR messageBuffer; DWORD bufferLength; std::string message; // // Call FormatMessage() to allow for message // text to be acquired from the system. // if (bufferLength = FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM, 0, GetLastError (), MAKELANGID (LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR) &messageBuffer, 0, NULL)) { message = messageBuffer; LocalFree (messageBuffer); } return message; } } // namespace Semaphore::Semaphore (unsigned int value) { if ((_semaphore = ::CreateSemaphore (0, value, 0x7fffffff, 0)) == 0) { THROW (LogicExc, "Could not create semaphore " "(" << errorString() << ")."); } } Semaphore::~Semaphore() { bool ok = ::CloseHandle (_semaphore) != FALSE; assert (ok); } void Semaphore::wait() { if (::WaitForSingleObject (_semaphore, INFINITE) != WAIT_OBJECT_0) { THROW (LogicExc, "Could not wait on semaphore " "(" << errorString() << ")."); } } bool Semaphore::tryWait() { return ::WaitForSingleObject (_semaphore, 0) == WAIT_OBJECT_0; } void Semaphore::post() { if (!::ReleaseSemaphore (_semaphore, 1, 0)) { THROW (LogicExc, "Could not post on semaphore " "(" << errorString() << ")."); } } int Semaphore::value() const { LONG v = -1; if (!::ReleaseSemaphore (_semaphore, 0, &v) || v < 0) { THROW (LogicExc, "Could not get value of semaphore " "(" << errorString () << ")."); } return v; } } // namespace IlmThread