/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMATHINTERVAL_H #define INCLUDED_IMATHINTERVAL_H //------------------------------------------------------------------- // // class Imath::Interval<class T> // -------------------------------- // // An Interval has a min and a max and some miscellaneous // functions. It is basically a Box<T> that allows T to be // a scalar. // //------------------------------------------------------------------- #include "ImathVec.h" namespace Imath { template <class T> class Interval { public: //------------------------- // Data Members are public //------------------------- T min; T max; //----------------------------------------------------- // Constructors - an "empty" Interval is created by default //----------------------------------------------------- Interval(); Interval(const T& point); Interval(const T& minT, const T& maxT); //-------------------------------- // Operators: we get != from STL //-------------------------------- bool operator == (const Interval<T> &src) const; //------------------ // Interval manipulation //------------------ void makeEmpty(); void extendBy(const T& point); void extendBy(const Interval<T>& interval); //--------------------------------------------------- // Query functions - these compute results each time //--------------------------------------------------- T size() const; T center() const; bool intersects(const T &point) const; bool intersects(const Interval<T> &interval) const; //---------------- // Classification //---------------- bool hasVolume() const; bool isEmpty() const; }; //-------------------- // Convenient typedefs //-------------------- typedef Interval <float> Intervalf; typedef Interval <double> Intervald; typedef Interval <short> Intervals; typedef Interval <int> Intervali; //---------------- // Implementation //---------------- template <class T> inline Interval<T>::Interval() { makeEmpty(); } template <class T> inline Interval<T>::Interval(const T& point) { min = point; max = point; } template <class T> inline Interval<T>::Interval(const T& minV, const T& maxV) { min = minV; max = maxV; } template <class T> inline bool Interval<T>::operator == (const Interval<T> &src) const { return (min == src.min && max == src.max); } template <class T> inline void Interval<T>::makeEmpty() { min = limits<T>::max(); max = limits<T>::min(); } template <class T> inline void Interval<T>::extendBy(const T& point) { if ( point < min ) min = point; if ( point > max ) max = point; } template <class T> inline void Interval<T>::extendBy(const Interval<T>& interval) { if ( interval.min < min ) min = interval.min; if ( interval.max > max ) max = interval.max; } template <class T> inline bool Interval<T>::intersects(const T& point) const { return point >= min && point <= max; } template <class T> inline bool Interval<T>::intersects(const Interval<T>& interval) const { return interval.max >= min && interval.min <= max; } template <class T> inline T Interval<T>::size() const { return max-min; } template <class T> inline T Interval<T>::center() const { return (max+min)/2; } template <class T> inline bool Interval<T>::isEmpty() const { return max < min; } template <class T> inline bool Interval<T>::hasVolume() const { return max > min; } } // namespace Imath #endif