normalized        187 3rdparty/openexr/Imath/ImathLineAlgo.h     Vec3<T> en = edge0.normalized();
normalized        202 3rdparty/openexr/Imath/ImathLineAlgo.h     Vec3<T> en = edge1.normalized();
normalized       2973 3rdparty/openexr/Imath/ImathMatrix.h     Vec3<S> unit (axis.normalized());
normalized        913 3rdparty/openexr/Imath/ImathMatrixAlgo.h     row[0] = targetPerpDir.normalized ();
normalized        914 3rdparty/openexr/Imath/ImathMatrixAlgo.h     row[1] = targetUpDir  .normalized ();
normalized        915 3rdparty/openexr/Imath/ImathMatrixAlgo.h     row[2] = targetDir    .normalized ();
normalized        127 3rdparty/openexr/Imath/ImathQuat.h     Quat<T>		normalized () const;
normalized        409 3rdparty/openexr/Imath/ImathQuat.h Quat<T>::normalized () const
normalized        521 3rdparty/openexr/Imath/ImathQuat.h     return q.normalized();
normalized        686 3rdparty/openexr/Imath/ImathQuat.h     return v.normalized();
normalized        695 3rdparty/openexr/Imath/ImathQuat.h     v = axis.normalized() * Math<T>::sin (radians / 2);
normalized        720 3rdparty/openexr/Imath/ImathQuat.h     Vec3<T> f0 = from.normalized();
normalized        721 3rdparty/openexr/Imath/ImathQuat.h     Vec3<T> t0 = to.normalized();
normalized        739 3rdparty/openexr/Imath/ImathQuat.h     Vec3<T> h0 = (f0 + t0).normalized();
normalized        763 3rdparty/openexr/Imath/ImathQuat.h         v = (f0 % Vec3<T> (1, 0, 0)).normalized();
normalized        765 3rdparty/openexr/Imath/ImathQuat.h         v = (f0 % Vec3<T> (0, 1, 0)).normalized();
normalized        767 3rdparty/openexr/Imath/ImathQuat.h         v = (f0 % Vec3<T> (0, 0, 1)).normalized();
normalized        796 3rdparty/openexr/Imath/ImathQuat.h     Vec3<T> h0 = (f0 + t0).normalized();
normalized        230 3rdparty/openexr/Imath/ImathVec.h     Vec2<T>		normalized () const;	// does not modify *this
normalized        442 3rdparty/openexr/Imath/ImathVec.h     Vec3<T>		normalized () const;	// does not modify *this
normalized        624 3rdparty/openexr/Imath/ImathVec.h     Vec4<T>         normalized () const;	// does not modify *this
normalized        719 3rdparty/openexr/Imath/ImathVec.h Vec2<short>::normalized () const;
normalized        743 3rdparty/openexr/Imath/ImathVec.h Vec2<int>::normalized () const;
normalized        767 3rdparty/openexr/Imath/ImathVec.h Vec3<short>::normalized () const;
normalized        791 3rdparty/openexr/Imath/ImathVec.h Vec3<int>::normalized () const;
normalized        814 3rdparty/openexr/Imath/ImathVec.h Vec4<short>::normalized () const;
normalized        838 3rdparty/openexr/Imath/ImathVec.h Vec4<int>::normalized () const;
normalized       1236 3rdparty/openexr/Imath/ImathVec.h Vec2<T>::normalized () const
normalized       1730 3rdparty/openexr/Imath/ImathVec.h Vec3<T>::normalized () const
normalized       2137 3rdparty/openexr/Imath/ImathVec.h Vec4<T>::normalized () const
normalized         97 3rdparty/openexr/Imath/ImathVecAlgo.h     Vec sNormalized = s.normalized();
normalized       1747 modules/core/src/gl_core_3_1.cpp     static void CODEGEN_FUNCPTR Switch_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
normalized       1750 modules/core/src/gl_core_3_1.cpp         VertexAttribPointer(index, size, type, normalized, stride, pointer);
normalized       1239 modules/core/src/gl_core_3_1.hpp     extern void (CODEGEN_FUNCPTR *VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
normalized         70 modules/cudev/include/opencv2/cudev/ptr2d/texture.hpp             ref.normalized = normalizedCoords;
normalized        162 modules/viz/src/shapes.cpp     Vec3d xvec = normalized(end_point - start_point);
normalized        163 modules/viz/src/shapes.cpp     Vec3d zvec = normalized(xvec.cross(arbitrary));
normalized        214 modules/viz/src/shapes.cpp     Vec3d zvec = normalized(normal);
normalized        215 modules/viz/src/shapes.cpp     Vec3d xvec = normalized(zvec.cross(arbitrary));
normalized        256 modules/viz/src/shapes.cpp     Vec3d xvec = normalized(Vec3d(tip - center));
normalized        257 modules/viz/src/shapes.cpp     Vec3d zvec = normalized(xvec.cross(arbitrary));
normalized        453 modules/viz/src/vizimpl.cpp     Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down
normalized        454 modules/viz/src/vizimpl.cpp     Vec3d z_axis = normalized(focal - pos);
normalized        455 modules/viz/src/vizimpl.cpp     Vec3d x_axis = normalized(y_axis.cross(z_axis));