#ifndef OPENGL_NOLOAD_STYLE_HPP
#define OPENGL_NOLOAD_STYLE_HPP
#if defined(__gl_h_) || defined(__GL_H__)
#error Attempt to include auto-generated header after including gl.h
#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error Attempt to include auto-generated header after including glext.h
#endif
#if defined(__gl_ATI_h_)
#error Attempt to include auto-generated header after including glATI.h
#endif
#define __gl_h_
#define __GL_H__
#define __glext_h_
#define __GLEXT_H_
#define __gl_ATI_h_
#ifndef APIENTRY
#if defined(__MINGW32__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#elif (defined(_MSC_VER) && _MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#else
#define APIENTRY
#endif
#endif
#ifndef CODEGEN_FUNCPTR
#define CODEGEN_REMOVE_FUNCPTR
#if defined(_WIN32)
#define CODEGEN_FUNCPTR APIENTRY
#else
#define CODEGEN_FUNCPTR
#endif
#endif
#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
#define GLvoid void
#endif
#include <stddef.h>
#ifndef GL_VERSION_2_0
typedef char GLchar;
#endif
#ifndef GL_VERSION_1_5
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
#ifndef GL_ARB_vertex_buffer_object
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
#ifndef GL_ARB_shader_objects
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#endif
#ifndef GL_ARB_half_float_pixel
typedef unsigned short GLhalfARB;
#endif
#ifndef GL_NV_half_float
typedef unsigned short GLhalfNV;
#endif
#ifndef GLEXT_64_TYPES_DEFINED
#define GLEXT_64_TYPES_DEFINED
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif
#endif
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <inttypes.h>
#endif
#endif
#ifndef GL_EXT_timer_query
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
#ifndef GL_ARB_sync
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
#ifndef GL_ARB_cl_event
struct _cl_context;
struct _cl_event;
#endif
#ifndef GL_ARB_debug_output
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_AMD_debug_output
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_KHR_debug
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_NV_vdpau_interop
typedef GLintptr GLvdpauSurfaceNV;
#endif
namespace gl
{
enum
{
DEPTH_BUFFER_BIT = 0x00000100,
STENCIL_BUFFER_BIT = 0x00000400,
COLOR_BUFFER_BIT = 0x00004000,
FALSE_ = 0,
TRUE_ = 1,
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
NEVER = 0x0200,
LESS = 0x0201,
EQUAL = 0x0202,
LEQUAL = 0x0203,
GREATER = 0x0204,
NOTEQUAL = 0x0205,
GEQUAL = 0x0206,
ALWAYS = 0x0207,
ZERO = 0,
ONE = 1,
SRC_COLOR = 0x0300,
ONE_MINUS_SRC_COLOR = 0x0301,
SRC_ALPHA = 0x0302,
ONE_MINUS_SRC_ALPHA = 0x0303,
DST_ALPHA = 0x0304,
ONE_MINUS_DST_ALPHA = 0x0305,
DST_COLOR = 0x0306,
ONE_MINUS_DST_COLOR = 0x0307,
SRC_ALPHA_SATURATE = 0x0308,
NONE = 0,
FRONT_LEFT = 0x0400,
FRONT_RIGHT = 0x0401,
BACK_LEFT = 0x0402,
BACK_RIGHT = 0x0403,
FRONT = 0x0404,
BACK = 0x0405,
LEFT = 0x0406,
RIGHT = 0x0407,
FRONT_AND_BACK = 0x0408,
NO_ERROR_ = 0,
INVALID_ENUM = 0x0500,
INVALID_VALUE = 0x0501,
INVALID_OPERATION = 0x0502,
OUT_OF_MEMORY = 0x0505,
CW = 0x0900,
CCW = 0x0901,
POINT_SIZE = 0x0B11,
POINT_SIZE_RANGE = 0x0B12,
POINT_SIZE_GRANULARITY = 0x0B13,
LINE_SMOOTH = 0x0B20,
LINE_WIDTH = 0x0B21,
LINE_WIDTH_RANGE = 0x0B22,
LINE_WIDTH_GRANULARITY = 0x0B23,
POLYGON_MODE = 0x0B40,
POLYGON_SMOOTH = 0x0B41,
CULL_FACE = 0x0B44,
CULL_FACE_MODE = 0x0B45,
FRONT_FACE = 0x0B46,
DEPTH_RANGE = 0x0B70,
DEPTH_TEST = 0x0B71,
DEPTH_WRITEMASK = 0x0B72,
DEPTH_CLEAR_VALUE = 0x0B73,
DEPTH_FUNC = 0x0B74,
STENCIL_TEST = 0x0B90,
STENCIL_CLEAR_VALUE = 0x0B91,
STENCIL_FUNC = 0x0B92,
STENCIL_VALUE_MASK = 0x0B93,
STENCIL_FAIL = 0x0B94,
STENCIL_PASS_DEPTH_FAIL = 0x0B95,
STENCIL_PASS_DEPTH_PASS = 0x0B96,
STENCIL_REF = 0x0B97,
STENCIL_WRITEMASK = 0x0B98,
VIEWPORT = 0x0BA2,
DITHER = 0x0BD0,
BLEND_DST = 0x0BE0,
BLEND_SRC = 0x0BE1,
BLEND = 0x0BE2,
LOGIC_OP_MODE = 0x0BF0,
COLOR_LOGIC_OP = 0x0BF2,
DRAW_BUFFER = 0x0C01,
READ_BUFFER = 0x0C02,
SCISSOR_BOX = 0x0C10,
SCISSOR_TEST = 0x0C11,
COLOR_CLEAR_VALUE = 0x0C22,
COLOR_WRITEMASK = 0x0C23,
DOUBLEBUFFER = 0x0C32,
STEREO = 0x0C33,
LINE_SMOOTH_HINT = 0x0C52,
POLYGON_SMOOTH_HINT = 0x0C53,
UNPACK_SWAP_BYTES = 0x0CF0,
UNPACK_LSB_FIRST = 0x0CF1,
UNPACK_ROW_LENGTH = 0x0CF2,
UNPACK_SKIP_ROWS = 0x0CF3,
UNPACK_SKIP_PIXELS = 0x0CF4,
UNPACK_ALIGNMENT = 0x0CF5,
PACK_SWAP_BYTES = 0x0D00,
PACK_LSB_FIRST = 0x0D01,
PACK_ROW_LENGTH = 0x0D02,
PACK_SKIP_ROWS = 0x0D03,
PACK_SKIP_PIXELS = 0x0D04,
PACK_ALIGNMENT = 0x0D05,
MAX_TEXTURE_SIZE = 0x0D33,
MAX_VIEWPORT_DIMS = 0x0D3A,
SUBPIXEL_BITS = 0x0D50,
TEXTURE_1D = 0x0DE0,
TEXTURE_2D = 0x0DE1,
POLYGON_OFFSET_UNITS = 0x2A00,
POLYGON_OFFSET_POINT = 0x2A01,
POLYGON_OFFSET_LINE = 0x2A02,
POLYGON_OFFSET_FILL = 0x8037,
POLYGON_OFFSET_FACTOR = 0x8038,
TEXTURE_BINDING_1D = 0x8068,
TEXTURE_BINDING_2D = 0x8069,
TEXTURE_WIDTH = 0x1000,
TEXTURE_HEIGHT = 0x1001,
TEXTURE_INTERNAL_FORMAT = 0x1003,
TEXTURE_BORDER_COLOR = 0x1004,
TEXTURE_RED_SIZE = 0x805C,
TEXTURE_GREEN_SIZE = 0x805D,
TEXTURE_BLUE_SIZE = 0x805E,
TEXTURE_ALPHA_SIZE = 0x805F,
DONT_CARE = 0x1100,
FASTEST = 0x1101,
NICEST = 0x1102,
BYTE = 0x1400,
UNSIGNED_BYTE = 0x1401,
SHORT = 0x1402,
UNSIGNED_SHORT = 0x1403,
INT = 0x1404,
UNSIGNED_INT = 0x1405,
FLOAT = 0x1406,
DOUBLE = 0x140A,
CLEAR = 0x1500,
AND = 0x1501,
AND_REVERSE = 0x1502,
COPY = 0x1503,
AND_INVERTED = 0x1504,
NOOP = 0x1505,
XOR = 0x1506,
OR = 0x1507,
NOR = 0x1508,
EQUIV = 0x1509,
INVERT = 0x150A,
OR_REVERSE = 0x150B,
COPY_INVERTED = 0x150C,
OR_INVERTED = 0x150D,
NAND = 0x150E,
SET = 0x150F,
TEXTURE = 0x1702,
COLOR = 0x1800,
DEPTH = 0x1801,
STENCIL = 0x1802,
STENCIL_INDEX = 0x1901,
DEPTH_COMPONENT = 0x1902,
RED = 0x1903,
GREEN = 0x1904,
BLUE = 0x1905,
ALPHA = 0x1906,
RGB = 0x1907,
RGBA = 0x1908,
POINT = 0x1B00,
LINE = 0x1B01,
FILL = 0x1B02,
KEEP = 0x1E00,
REPLACE = 0x1E01,
INCR = 0x1E02,
DECR = 0x1E03,
VENDOR = 0x1F00,
RENDERER = 0x1F01,
VERSION_ = 0x1F02,
EXTENSIONS = 0x1F03,
NEAREST = 0x2600,
LINEAR = 0x2601,
NEAREST_MIPMAP_NEAREST = 0x2700,
LINEAR_MIPMAP_NEAREST = 0x2701,
NEAREST_MIPMAP_LINEAR = 0x2702,
LINEAR_MIPMAP_LINEAR = 0x2703,
TEXTURE_MAG_FILTER = 0x2800,
TEXTURE_MIN_FILTER = 0x2801,
TEXTURE_WRAP_S = 0x2802,
TEXTURE_WRAP_T = 0x2803,
PROXY_TEXTURE_1D = 0x8063,
PROXY_TEXTURE_2D = 0x8064,
REPEAT = 0x2901,
R3_G3_B2 = 0x2A10,
RGB4 = 0x804F,
RGB5 = 0x8050,
RGB8 = 0x8051,
RGB10 = 0x8052,
RGB12 = 0x8053,
RGB16 = 0x8054,
RGBA2 = 0x8055,
RGBA4 = 0x8056,
RGB5_A1 = 0x8057,
RGBA8 = 0x8058,
RGB10_A2 = 0x8059,
RGBA12 = 0x805A,
RGBA16 = 0x805B,
CONSTANT_COLOR = 0x8001,
ONE_MINUS_CONSTANT_COLOR = 0x8002,
CONSTANT_ALPHA = 0x8003,
ONE_MINUS_CONSTANT_ALPHA = 0x8004,
BLEND_COLOR = 0x8005,
FUNC_ADD = 0x8006,
MIN = 0x8007,
MAX = 0x8008,
BLEND_EQUATION = 0x8009,
FUNC_SUBTRACT = 0x800A,
FUNC_REVERSE_SUBTRACT = 0x800B,
CONVOLUTION_1D = 0x8010,
CONVOLUTION_2D = 0x8011,
SEPARABLE_2D = 0x8012,
CONVOLUTION_BORDER_MODE = 0x8013,
CONVOLUTION_FILTER_SCALE = 0x8014,
CONVOLUTION_FILTER_BIAS = 0x8015,
REDUCE = 0x8016,
CONVOLUTION_FORMAT = 0x8017,
CONVOLUTION_WIDTH = 0x8018,
CONVOLUTION_HEIGHT = 0x8019,
MAX_CONVOLUTION_WIDTH = 0x801A,
MAX_CONVOLUTION_HEIGHT = 0x801B,
POST_CONVOLUTION_RED_SCALE = 0x801C,
POST_CONVOLUTION_GREEN_SCALE = 0x801D,
POST_CONVOLUTION_BLUE_SCALE = 0x801E,
POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
POST_CONVOLUTION_RED_BIAS = 0x8020,
POST_CONVOLUTION_GREEN_BIAS = 0x8021,
POST_CONVOLUTION_BLUE_BIAS = 0x8022,
POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
HISTOGRAM = 0x8024,
PROXY_HISTOGRAM = 0x8025,
HISTOGRAM_WIDTH = 0x8026,
HISTOGRAM_FORMAT = 0x8027,
HISTOGRAM_RED_SIZE = 0x8028,
HISTOGRAM_GREEN_SIZE = 0x8029,
HISTOGRAM_BLUE_SIZE = 0x802A,
HISTOGRAM_ALPHA_SIZE = 0x802B,
HISTOGRAM_LUMINANCE_SIZE = 0x802C,
HISTOGRAM_SINK = 0x802D,
MINMAX = 0x802E,
MINMAX_FORMAT = 0x802F,
MINMAX_SINK = 0x8030,
TABLE_TOO_LARGE = 0x8031,
COLOR_MATRIX = 0x80B1,
COLOR_MATRIX_STACK_DEPTH = 0x80B2,
MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
COLOR_TABLE = 0x80D0,
POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
PROXY_COLOR_TABLE = 0x80D3,
PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
COLOR_TABLE_SCALE = 0x80D6,
COLOR_TABLE_BIAS = 0x80D7,
COLOR_TABLE_FORMAT = 0x80D8,
COLOR_TABLE_WIDTH = 0x80D9,
COLOR_TABLE_RED_SIZE = 0x80DA,
COLOR_TABLE_GREEN_SIZE = 0x80DB,
COLOR_TABLE_BLUE_SIZE = 0x80DC,
COLOR_TABLE_ALPHA_SIZE = 0x80DD,
COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
CONSTANT_BORDER = 0x8151,
REPLICATE_BORDER = 0x8153,
CONVOLUTION_BORDER_COLOR = 0x8154,
UNSIGNED_BYTE_3_3_2 = 0x8032,
UNSIGNED_SHORT_4_4_4_4 = 0x8033,
UNSIGNED_SHORT_5_5_5_1 = 0x8034,
UNSIGNED_INT_8_8_8_8 = 0x8035,
UNSIGNED_INT_10_10_10_2 = 0x8036,
TEXTURE_BINDING_3D = 0x806A,
PACK_SKIP_IMAGES = 0x806B,
PACK_IMAGE_HEIGHT = 0x806C,
UNPACK_SKIP_IMAGES = 0x806D,
UNPACK_IMAGE_HEIGHT = 0x806E,
TEXTURE_3D = 0x806F,
PROXY_TEXTURE_3D = 0x8070,
TEXTURE_DEPTH = 0x8071,
TEXTURE_WRAP_R = 0x8072,
MAX_3D_TEXTURE_SIZE = 0x8073,
UNSIGNED_BYTE_2_3_3_REV = 0x8362,
UNSIGNED_SHORT_5_6_5 = 0x8363,
UNSIGNED_SHORT_5_6_5_REV = 0x8364,
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
UNSIGNED_INT_8_8_8_8_REV = 0x8367,
UNSIGNED_INT_2_10_10_10_REV = 0x8368,
BGR = 0x80E0,
BGRA = 0x80E1,
MAX_ELEMENTS_VERTICES = 0x80E8,
MAX_ELEMENTS_INDICES = 0x80E9,
CLAMP_TO_EDGE = 0x812F,
TEXTURE_MIN_LOD = 0x813A,
TEXTURE_MAX_LOD = 0x813B,
TEXTURE_BASE_LEVEL = 0x813C,
TEXTURE_MAX_LEVEL = 0x813D,
SMOOTH_POINT_SIZE_RANGE = 0x0B12,
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
ALIASED_LINE_WIDTH_RANGE = 0x846E,
TEXTURE0 = 0x84C0,
TEXTURE1 = 0x84C1,
TEXTURE2 = 0x84C2,
TEXTURE3 = 0x84C3,
TEXTURE4 = 0x84C4,
TEXTURE5 = 0x84C5,
TEXTURE6 = 0x84C6,
TEXTURE7 = 0x84C7,
TEXTURE8 = 0x84C8,
TEXTURE9 = 0x84C9,
TEXTURE10 = 0x84CA,
TEXTURE11 = 0x84CB,
TEXTURE12 = 0x84CC,
TEXTURE13 = 0x84CD,
TEXTURE14 = 0x84CE,
TEXTURE15 = 0x84CF,
TEXTURE16 = 0x84D0,
TEXTURE17 = 0x84D1,
TEXTURE18 = 0x84D2,
TEXTURE19 = 0x84D3,
TEXTURE20 = 0x84D4,
TEXTURE21 = 0x84D5,
TEXTURE22 = 0x84D6,
TEXTURE23 = 0x84D7,
TEXTURE24 = 0x84D8,
TEXTURE25 = 0x84D9,
TEXTURE26 = 0x84DA,
TEXTURE27 = 0x84DB,
TEXTURE28 = 0x84DC,
TEXTURE29 = 0x84DD,
TEXTURE30 = 0x84DE,
TEXTURE31 = 0x84DF,
ACTIVE_TEXTURE = 0x84E0,
MULTISAMPLE = 0x809D,
SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
SAMPLE_ALPHA_TO_ONE = 0x809F,
SAMPLE_COVERAGE = 0x80A0,
SAMPLE_BUFFERS = 0x80A8,
SAMPLES = 0x80A9,
SAMPLE_COVERAGE_VALUE = 0x80AA,
SAMPLE_COVERAGE_INVERT = 0x80AB,
TEXTURE_CUBE_MAP = 0x8513,
TEXTURE_BINDING_CUBE_MAP = 0x8514,
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
PROXY_TEXTURE_CUBE_MAP = 0x851B,
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
COMPRESSED_RGB = 0x84ED,
COMPRESSED_RGBA = 0x84EE,
TEXTURE_COMPRESSION_HINT = 0x84EF,
TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
TEXTURE_COMPRESSED = 0x86A1,
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
COMPRESSED_TEXTURE_FORMATS = 0x86A3,
CLAMP_TO_BORDER = 0x812D,
BLEND_DST_RGB = 0x80C8,
BLEND_SRC_RGB = 0x80C9,
BLEND_DST_ALPHA = 0x80CA,
BLEND_SRC_ALPHA = 0x80CB,
POINT_FADE_THRESHOLD_SIZE = 0x8128,
DEPTH_COMPONENT16 = 0x81A5,
DEPTH_COMPONENT24 = 0x81A6,
DEPTH_COMPONENT32 = 0x81A7,
MIRRORED_REPEAT = 0x8370,
MAX_TEXTURE_LOD_BIAS = 0x84FD,
TEXTURE_LOD_BIAS = 0x8501,
INCR_WRAP = 0x8507,
DECR_WRAP = 0x8508,
TEXTURE_DEPTH_SIZE = 0x884A,
TEXTURE_COMPARE_MODE = 0x884C,
TEXTURE_COMPARE_FUNC = 0x884D,
BUFFER_SIZE = 0x8764,
BUFFER_USAGE = 0x8765,
QUERY_COUNTER_BITS = 0x8864,
CURRENT_QUERY = 0x8865,
QUERY_RESULT = 0x8866,
QUERY_RESULT_AVAILABLE = 0x8867,
ARRAY_BUFFER = 0x8892,
ELEMENT_ARRAY_BUFFER = 0x8893,
ARRAY_BUFFER_BINDING = 0x8894,
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
READ_ONLY = 0x88B8,
WRITE_ONLY = 0x88B9,
READ_WRITE = 0x88BA,
BUFFER_ACCESS = 0x88BB,
BUFFER_MAPPED = 0x88BC,
BUFFER_MAP_POINTER = 0x88BD,
STREAM_DRAW = 0x88E0,
STREAM_READ = 0x88E1,
STREAM_COPY = 0x88E2,
STATIC_DRAW = 0x88E4,
STATIC_READ = 0x88E5,
STATIC_COPY = 0x88E6,
DYNAMIC_DRAW = 0x88E8,
DYNAMIC_READ = 0x88E9,
DYNAMIC_COPY = 0x88EA,
SAMPLES_PASSED = 0x8914,
SRC1_ALPHA = 0x8589,
BLEND_EQUATION_RGB = 0x8009,
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
CURRENT_VERTEX_ATTRIB = 0x8626,
VERTEX_PROGRAM_POINT_SIZE = 0x8642,
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
STENCIL_BACK_FUNC = 0x8800,
STENCIL_BACK_FAIL = 0x8801,
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
MAX_DRAW_BUFFERS = 0x8824,
DRAW_BUFFER0 = 0x8825,
DRAW_BUFFER1 = 0x8826,
DRAW_BUFFER2 = 0x8827,
DRAW_BUFFER3 = 0x8828,
DRAW_BUFFER4 = 0x8829,
DRAW_BUFFER5 = 0x882A,
DRAW_BUFFER6 = 0x882B,
DRAW_BUFFER7 = 0x882C,
DRAW_BUFFER8 = 0x882D,
DRAW_BUFFER9 = 0x882E,
DRAW_BUFFER10 = 0x882F,
DRAW_BUFFER11 = 0x8830,
DRAW_BUFFER12 = 0x8831,
DRAW_BUFFER13 = 0x8832,
DRAW_BUFFER14 = 0x8833,
DRAW_BUFFER15 = 0x8834,
BLEND_EQUATION_ALPHA = 0x883D,
MAX_VERTEX_ATTRIBS = 0x8869,
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
MAX_TEXTURE_IMAGE_UNITS = 0x8872,
FRAGMENT_SHADER = 0x8B30,
VERTEX_SHADER = 0x8B31,
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
MAX_VARYING_FLOATS = 0x8B4B,
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
SHADER_TYPE = 0x8B4F,
FLOAT_VEC2 = 0x8B50,
FLOAT_VEC3 = 0x8B51,
FLOAT_VEC4 = 0x8B52,
INT_VEC2 = 0x8B53,
INT_VEC3 = 0x8B54,
INT_VEC4 = 0x8B55,
BOOL = 0x8B56,
BOOL_VEC2 = 0x8B57,
BOOL_VEC3 = 0x8B58,
BOOL_VEC4 = 0x8B59,
FLOAT_MAT2 = 0x8B5A,
FLOAT_MAT3 = 0x8B5B,
FLOAT_MAT4 = 0x8B5C,
SAMPLER_1D = 0x8B5D,
SAMPLER_2D = 0x8B5E,
SAMPLER_3D = 0x8B5F,
SAMPLER_CUBE = 0x8B60,
SAMPLER_1D_SHADOW = 0x8B61,
SAMPLER_2D_SHADOW = 0x8B62,
DELETE_STATUS = 0x8B80,
COMPILE_STATUS = 0x8B81,
LINK_STATUS = 0x8B82,
VALIDATE_STATUS = 0x8B83,
INFO_LOG_LENGTH = 0x8B84,
ATTACHED_SHADERS = 0x8B85,
ACTIVE_UNIFORMS = 0x8B86,
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
SHADER_SOURCE_LENGTH = 0x8B88,
ACTIVE_ATTRIBUTES = 0x8B89,
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
SHADING_LANGUAGE_VERSION = 0x8B8C,
CURRENT_PROGRAM = 0x8B8D,
POINT_SPRITE_COORD_ORIGIN = 0x8CA0,
LOWER_LEFT = 0x8CA1,
UPPER_LEFT = 0x8CA2,
STENCIL_BACK_REF = 0x8CA3,
STENCIL_BACK_VALUE_MASK = 0x8CA4,
STENCIL_BACK_WRITEMASK = 0x8CA5,
PIXEL_PACK_BUFFER = 0x88EB,
PIXEL_UNPACK_BUFFER = 0x88EC,
PIXEL_PACK_BUFFER_BINDING = 0x88ED,
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
FLOAT_MAT2x3 = 0x8B65,
FLOAT_MAT2x4 = 0x8B66,
FLOAT_MAT3x2 = 0x8B67,
FLOAT_MAT3x4 = 0x8B68,
FLOAT_MAT4x2 = 0x8B69,
FLOAT_MAT4x3 = 0x8B6A,
SRGB = 0x8C40,
SRGB8 = 0x8C41,
SRGB_ALPHA = 0x8C42,
SRGB8_ALPHA8 = 0x8C43,
COMPRESSED_SRGB = 0x8C48,
COMPRESSED_SRGB_ALPHA = 0x8C49,
VERTEX_ARRAY_BINDING = 0x85B5,
RG = 0x8227,
RG_INTEGER = 0x8228,
R8 = 0x8229,
R16 = 0x822A,
RG8 = 0x822B,
RG16 = 0x822C,
R16F = 0x822D,
R32F = 0x822E,
RG16F = 0x822F,
RG32F = 0x8230,
R8I = 0x8231,
R8UI = 0x8232,
R16I = 0x8233,
R16UI = 0x8234,
R32I = 0x8235,
R32UI = 0x8236,
RG8I = 0x8237,
RG8UI = 0x8238,
RG16I = 0x8239,
RG16UI = 0x823A,
RG32I = 0x823B,
RG32UI = 0x823C,
COMPRESSED_RED_RGTC1 = 0x8DBB,
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
COMPRESSED_RG_RGTC2 = 0x8DBD,
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
MAP_READ_BIT = 0x0001,
MAP_WRITE_BIT = 0x0002,
MAP_INVALIDATE_RANGE_BIT = 0x0004,
MAP_INVALIDATE_BUFFER_BIT = 0x0008,
MAP_FLUSH_EXPLICIT_BIT = 0x0010,
MAP_UNSYNCHRONIZED_BIT = 0x0020,
HALF_FLOAT = 0x140B,
FRAMEBUFFER_SRGB = 0x8DB9,
INVALID_FRAMEBUFFER_OPERATION = 0x0506,
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
FRAMEBUFFER_DEFAULT = 0x8218,
FRAMEBUFFER_UNDEFINED = 0x8219,
DEPTH_STENCIL_ATTACHMENT = 0x821A,
INDEX = 0x8222,
MAX_RENDERBUFFER_SIZE = 0x84E8,
DEPTH_STENCIL = 0x84F9,
UNSIGNED_INT_24_8 = 0x84FA,
DEPTH24_STENCIL8 = 0x88F0,
TEXTURE_STENCIL_SIZE = 0x88F1,
TEXTURE_RED_TYPE = 0x8C10,
TEXTURE_GREEN_TYPE = 0x8C11,
TEXTURE_BLUE_TYPE = 0x8C12,
TEXTURE_ALPHA_TYPE = 0x8C13,
TEXTURE_DEPTH_TYPE = 0x8C16,
UNSIGNED_NORMALIZED = 0x8C17,
FRAMEBUFFER_BINDING = 0x8CA6,
DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
RENDERBUFFER_BINDING = 0x8CA7,
READ_FRAMEBUFFER = 0x8CA8,
DRAW_FRAMEBUFFER = 0x8CA9,
READ_FRAMEBUFFER_BINDING = 0x8CAA,
RENDERBUFFER_SAMPLES = 0x8CAB,
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
FRAMEBUFFER_COMPLETE = 0x8CD5,
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
MAX_COLOR_ATTACHMENTS = 0x8CDF,
COLOR_ATTACHMENT0 = 0x8CE0,
COLOR_ATTACHMENT1 = 0x8CE1,
COLOR_ATTACHMENT2 = 0x8CE2,
COLOR_ATTACHMENT3 = 0x8CE3,
COLOR_ATTACHMENT4 = 0x8CE4,
COLOR_ATTACHMENT5 = 0x8CE5,
COLOR_ATTACHMENT6 = 0x8CE6,
COLOR_ATTACHMENT7 = 0x8CE7,
COLOR_ATTACHMENT8 = 0x8CE8,
COLOR_ATTACHMENT9 = 0x8CE9,
COLOR_ATTACHMENT10 = 0x8CEA,
COLOR_ATTACHMENT11 = 0x8CEB,
COLOR_ATTACHMENT12 = 0x8CEC,
COLOR_ATTACHMENT13 = 0x8CED,
COLOR_ATTACHMENT14 = 0x8CEE,
COLOR_ATTACHMENT15 = 0x8CEF,
DEPTH_ATTACHMENT = 0x8D00,
STENCIL_ATTACHMENT = 0x8D20,
FRAMEBUFFER = 0x8D40,
RENDERBUFFER = 0x8D41,
RENDERBUFFER_WIDTH = 0x8D42,
RENDERBUFFER_HEIGHT = 0x8D43,
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
STENCIL_INDEX1 = 0x8D46,
STENCIL_INDEX4 = 0x8D47,
STENCIL_INDEX8 = 0x8D48,
STENCIL_INDEX16 = 0x8D49,
RENDERBUFFER_RED_SIZE = 0x8D50,
RENDERBUFFER_GREEN_SIZE = 0x8D51,
RENDERBUFFER_BLUE_SIZE = 0x8D52,
RENDERBUFFER_ALPHA_SIZE = 0x8D53,
RENDERBUFFER_DEPTH_SIZE = 0x8D54,
RENDERBUFFER_STENCIL_SIZE = 0x8D55,
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
MAX_SAMPLES = 0x8D57,
TEXTURE_LUMINANCE_TYPE = 0x8C14,
TEXTURE_INTENSITY_TYPE = 0x8C15,
DEPTH_COMPONENT32F = 0x8CAC,
DEPTH32F_STENCIL8 = 0x8CAD,
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
COMPARE_REF_TO_TEXTURE = 0x884E,
CLIP_DISTANCE0 = 0x3000,
CLIP_DISTANCE1 = 0x3001,
CLIP_DISTANCE2 = 0x3002,
CLIP_DISTANCE3 = 0x3003,
CLIP_DISTANCE4 = 0x3004,
CLIP_DISTANCE5 = 0x3005,
CLIP_DISTANCE6 = 0x3006,
CLIP_DISTANCE7 = 0x3007,
MAX_CLIP_DISTANCES = 0x0D32,
MAJOR_VERSION = 0x821B,
MINOR_VERSION = 0x821C,
NUM_EXTENSIONS = 0x821D,
CONTEXT_FLAGS = 0x821E,
COMPRESSED_RED = 0x8225,
COMPRESSED_RG = 0x8226,
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001,
RGBA32F = 0x8814,
RGB32F = 0x8815,
RGBA16F = 0x881A,
RGB16F = 0x881B,
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
CLAMP_READ_COLOR = 0x891C,
FIXED_ONLY = 0x891D,
TEXTURE_1D_ARRAY = 0x8C18,
PROXY_TEXTURE_1D_ARRAY = 0x8C19,
TEXTURE_2D_ARRAY = 0x8C1A,
PROXY_TEXTURE_2D_ARRAY = 0x8C1B,
TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
R11F_G11F_B10F = 0x8C3A,
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
RGB9_E5 = 0x8C3D,
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
TEXTURE_SHARED_SIZE = 0x8C3F,
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
PRIMITIVES_GENERATED = 0x8C87,
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
RASTERIZER_DISCARD = 0x8C89,
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
INTERLEAVED_ATTRIBS = 0x8C8C,
SEPARATE_ATTRIBS = 0x8C8D,
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
RGBA32UI = 0x8D70,
RGB32UI = 0x8D71,
RGBA16UI = 0x8D76,
RGB16UI = 0x8D77,
RGBA8UI = 0x8D7C,
RGB8UI = 0x8D7D,
RGBA32I = 0x8D82,
RGB32I = 0x8D83,
RGBA16I = 0x8D88,
RGB16I = 0x8D89,
RGBA8I = 0x8D8E,
RGB8I = 0x8D8F,
RED_INTEGER = 0x8D94,
GREEN_INTEGER = 0x8D95,
BLUE_INTEGER = 0x8D96,
RGB_INTEGER = 0x8D98,
RGBA_INTEGER = 0x8D99,
BGR_INTEGER = 0x8D9A,
BGRA_INTEGER = 0x8D9B,
SAMPLER_1D_ARRAY = 0x8DC0,
SAMPLER_2D_ARRAY = 0x8DC1,
SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
SAMPLER_CUBE_SHADOW = 0x8DC5,
UNSIGNED_INT_VEC2 = 0x8DC6,
UNSIGNED_INT_VEC3 = 0x8DC7,
UNSIGNED_INT_VEC4 = 0x8DC8,
INT_SAMPLER_1D = 0x8DC9,
INT_SAMPLER_2D = 0x8DCA,
INT_SAMPLER_3D = 0x8DCB,
INT_SAMPLER_CUBE = 0x8DCC,
INT_SAMPLER_1D_ARRAY = 0x8DCE,
INT_SAMPLER_2D_ARRAY = 0x8DCF,
UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
QUERY_WAIT = 0x8E13,
QUERY_NO_WAIT = 0x8E14,
QUERY_BY_REGION_WAIT = 0x8E15,
QUERY_BY_REGION_NO_WAIT = 0x8E16,
BUFFER_ACCESS_FLAGS = 0x911F,
BUFFER_MAP_LENGTH = 0x9120,
BUFFER_MAP_OFFSET = 0x9121,
UNIFORM_BUFFER = 0x8A11,
UNIFORM_BUFFER_BINDING = 0x8A28,
UNIFORM_BUFFER_START = 0x8A29,
UNIFORM_BUFFER_SIZE = 0x8A2A,
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
ACTIVE_UNIFORM_BLOCKS = 0x8A36,
UNIFORM_TYPE = 0x8A37,
UNIFORM_SIZE = 0x8A38,
UNIFORM_NAME_LENGTH = 0x8A39,
UNIFORM_BLOCK_INDEX = 0x8A3A,
UNIFORM_OFFSET = 0x8A3B,
UNIFORM_ARRAY_STRIDE = 0x8A3C,
UNIFORM_MATRIX_STRIDE = 0x8A3D,
UNIFORM_IS_ROW_MAJOR = 0x8A3E,
UNIFORM_BLOCK_BINDING = 0x8A3F,
UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
INVALID_INDEX = 0xFFFFFFFF,
MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
COPY_READ_BUFFER = 0x8F36,
COPY_WRITE_BUFFER = 0x8F37,
COPY_READ_BUFFER_BINDING = 0x8F36,
COPY_WRITE_BUFFER_BINDING = 0x8F37,
SAMPLER_2D_RECT = 0x8B63,
SAMPLER_2D_RECT_SHADOW = 0x8B64,
SAMPLER_BUFFER = 0x8DC2,
INT_SAMPLER_2D_RECT = 0x8DCD,
INT_SAMPLER_BUFFER = 0x8DD0,
UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5,
UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
TEXTURE_BUFFER = 0x8C2A,
MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
TEXTURE_BINDING_BUFFER = 0x8C2C,
TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
TEXTURE_RECTANGLE = 0x84F5,
TEXTURE_BINDING_RECTANGLE = 0x84F6,
PROXY_TEXTURE_RECTANGLE = 0x84F7,
MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8,
RED_SNORM = 0x8F90,
RG_SNORM = 0x8F91,
RGB_SNORM = 0x8F92,
RGBA_SNORM = 0x8F93,
R8_SNORM = 0x8F94,
RG8_SNORM = 0x8F95,
RGB8_SNORM = 0x8F96,
RGBA8_SNORM = 0x8F97,
R16_SNORM = 0x8F98,
RG16_SNORM = 0x8F99,
RGB16_SNORM = 0x8F9A,
RGBA16_SNORM = 0x8F9B,
SIGNED_NORMALIZED = 0x8F9C,
PRIMITIVE_RESTART = 0x8F9D,
PRIMITIVE_RESTART_INDEX = 0x8F9E,
VERTEX_ARRAY = 0x8074,
NORMAL_ARRAY = 0x8075,
COLOR_ARRAY = 0x8076,
TEXTURE_COORD_ARRAY = 0x8078,
TEXTURE_ENV = 0x2300,
TEXTURE_ENV_MODE = 0x2200,
MODELVIEW = 0x1700,
PROJECTION = 0x1701,
LIGHTING = 0x0B50
};
extern void (CODEGEN_FUNCPTR *CullFace)(GLenum mode);
extern void (CODEGEN_FUNCPTR *FrontFace)(GLenum mode);
extern void (CODEGEN_FUNCPTR *Hint)(GLenum target, GLenum mode);
extern void (CODEGEN_FUNCPTR *LineWidth)(GLfloat width);
extern void (CODEGEN_FUNCPTR *PointSize)(GLfloat size);
extern void (CODEGEN_FUNCPTR *PolygonMode)(GLenum face, GLenum mode);
extern void (CODEGEN_FUNCPTR *Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
extern void (CODEGEN_FUNCPTR *TexParameterf)(GLenum target, GLenum pname, GLfloat param);
extern void (CODEGEN_FUNCPTR *TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
extern void (CODEGEN_FUNCPTR *TexParameteri)(GLenum target, GLenum pname, GLint param);
extern void (CODEGEN_FUNCPTR *TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
extern void (CODEGEN_FUNCPTR *TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *DrawBuffer)(GLenum mode);
extern void (CODEGEN_FUNCPTR *Clear)(GLbitfield mask);
extern void (CODEGEN_FUNCPTR *ClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void (CODEGEN_FUNCPTR *ClearStencil)(GLint s);
extern void (CODEGEN_FUNCPTR *ClearDepth)(GLdouble depth);
extern void (CODEGEN_FUNCPTR *StencilMask)(GLuint mask);
extern void (CODEGEN_FUNCPTR *ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void (CODEGEN_FUNCPTR *DepthMask)(GLboolean flag);
extern void (CODEGEN_FUNCPTR *Disable)(GLenum cap);
extern void (CODEGEN_FUNCPTR *Enable)(GLenum cap);
extern void (CODEGEN_FUNCPTR *Finish)();
extern void (CODEGEN_FUNCPTR *Flush)();
extern void (CODEGEN_FUNCPTR *BlendFunc)(GLenum sfactor, GLenum dfactor);
extern void (CODEGEN_FUNCPTR *LogicOp)(GLenum opcode);
extern void (CODEGEN_FUNCPTR *StencilFunc)(GLenum func, GLint ref, GLuint mask);
extern void (CODEGEN_FUNCPTR *StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
extern void (CODEGEN_FUNCPTR *DepthFunc)(GLenum func);
extern void (CODEGEN_FUNCPTR *PixelStoref)(GLenum pname, GLfloat param);
extern void (CODEGEN_FUNCPTR *PixelStorei)(GLenum pname, GLint param);
extern void (CODEGEN_FUNCPTR *ReadBuffer)(GLenum mode);
extern void (CODEGEN_FUNCPTR *ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *GetBooleanv)(GLenum pname, GLboolean *params);
extern void (CODEGEN_FUNCPTR *GetDoublev)(GLenum pname, GLdouble *params);
extern GLenum (CODEGEN_FUNCPTR *GetError)();
extern void (CODEGEN_FUNCPTR *GetFloatv)(GLenum pname, GLfloat *params);
extern void (CODEGEN_FUNCPTR *GetIntegerv)(GLenum pname, GLint *params);
extern const GLubyte * (CODEGEN_FUNCPTR *GetString)(GLenum name);
extern void (CODEGEN_FUNCPTR *GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
extern void (CODEGEN_FUNCPTR *GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void (CODEGEN_FUNCPTR *GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
extern GLboolean (CODEGEN_FUNCPTR *IsEnabled)(GLenum cap);
extern void (CODEGEN_FUNCPTR *DepthRange)(GLdouble ren_near, GLdouble ren_far);
extern void (CODEGEN_FUNCPTR *Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
extern void (CODEGEN_FUNCPTR *DrawArrays)(GLenum mode, GLint first, GLsizei count);
extern void (CODEGEN_FUNCPTR *DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void (CODEGEN_FUNCPTR *GetPointerv)(GLenum pname, GLvoid* *params);
extern void (CODEGEN_FUNCPTR *PolygonOffset)(GLfloat factor, GLfloat units);
extern void (CODEGEN_FUNCPTR *CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void (CODEGEN_FUNCPTR *CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void (CODEGEN_FUNCPTR *CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void (CODEGEN_FUNCPTR *CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (CODEGEN_FUNCPTR *TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *BindTexture)(GLenum target, GLuint texture);
extern void (CODEGEN_FUNCPTR *DeleteTextures)(GLsizei n, const GLuint *textures);
extern void (CODEGEN_FUNCPTR *GenTextures)(GLsizei n, GLuint *textures);
extern GLboolean (CODEGEN_FUNCPTR *IsTexture)(GLuint texture);
extern void (CODEGEN_FUNCPTR *Indexub)(GLubyte c);
extern void (CODEGEN_FUNCPTR *Indexubv)(const GLubyte *c);
extern void (CODEGEN_FUNCPTR *BlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void (CODEGEN_FUNCPTR *BlendEquation)(GLenum mode);
extern void (CODEGEN_FUNCPTR *DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
extern void (CODEGEN_FUNCPTR *TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
extern void (CODEGEN_FUNCPTR *CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (CODEGEN_FUNCPTR *ActiveTexture)(GLenum texture);
extern void (CODEGEN_FUNCPTR *SampleCoverage)(GLfloat value, GLboolean invert);
extern void (CODEGEN_FUNCPTR *CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
extern void (CODEGEN_FUNCPTR *BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
extern void (CODEGEN_FUNCPTR *MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
extern void (CODEGEN_FUNCPTR *MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
extern void (CODEGEN_FUNCPTR *PointParameterf)(GLenum pname, GLfloat param);
extern void (CODEGEN_FUNCPTR *PointParameterfv)(GLenum pname, const GLfloat *params);
extern void (CODEGEN_FUNCPTR *PointParameteri)(GLenum pname, GLint param);
extern void (CODEGEN_FUNCPTR *PointParameteriv)(GLenum pname, const GLint *params);
extern void (CODEGEN_FUNCPTR *GenQueries)(GLsizei n, GLuint *ids);
extern void (CODEGEN_FUNCPTR *DeleteQueries)(GLsizei n, const GLuint *ids);
extern GLboolean (CODEGEN_FUNCPTR *IsQuery)(GLuint id);
extern void (CODEGEN_FUNCPTR *BeginQuery)(GLenum target, GLuint id);
extern void (CODEGEN_FUNCPTR *EndQuery)(GLenum target);
extern void (CODEGEN_FUNCPTR *GetQueryiv)(GLenum target, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
extern void (CODEGEN_FUNCPTR *BindBuffer)(GLenum target, GLuint buffer);
extern void (CODEGEN_FUNCPTR *DeleteBuffers)(GLsizei n, const GLuint *buffers);
extern void (CODEGEN_FUNCPTR *GenBuffers)(GLsizei n, GLuint *buffers);
extern GLboolean (CODEGEN_FUNCPTR *IsBuffer)(GLuint buffer);
extern void (CODEGEN_FUNCPTR *BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
extern void (CODEGEN_FUNCPTR *BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
extern void (CODEGEN_FUNCPTR *GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
extern GLvoid* (CODEGEN_FUNCPTR *MapBuffer)(GLenum target, GLenum access);
extern GLboolean (CODEGEN_FUNCPTR *UnmapBuffer)(GLenum target);
extern void (CODEGEN_FUNCPTR *GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetBufferPointerv)(GLenum target, GLenum pname, GLvoid* *params);
extern void (CODEGEN_FUNCPTR *BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
extern void (CODEGEN_FUNCPTR *DrawBuffers)(GLsizei n, const GLenum *bufs);
extern void (CODEGEN_FUNCPTR *StencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
extern void (CODEGEN_FUNCPTR *StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
extern void (CODEGEN_FUNCPTR *StencilMaskSeparate)(GLenum face, GLuint mask);
extern void (CODEGEN_FUNCPTR *AttachShader)(GLuint program, GLuint shader);
extern void (CODEGEN_FUNCPTR *BindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
extern void (CODEGEN_FUNCPTR *CompileShader)(GLuint shader);
extern GLuint (CODEGEN_FUNCPTR *CreateProgram)();
extern GLuint (CODEGEN_FUNCPTR *CreateShader)(GLenum type);
extern void (CODEGEN_FUNCPTR *DeleteProgram)(GLuint program);
extern void (CODEGEN_FUNCPTR *DeleteShader)(GLuint shader);
extern void (CODEGEN_FUNCPTR *DetachShader)(GLuint program, GLuint shader);
extern void (CODEGEN_FUNCPTR *DisableVertexAttribArray)(GLuint index);
extern void (CODEGEN_FUNCPTR *EnableVertexAttribArray)(GLuint index);
extern void (CODEGEN_FUNCPTR *GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
extern void (CODEGEN_FUNCPTR *GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
extern void (CODEGEN_FUNCPTR *GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
extern GLint (CODEGEN_FUNCPTR *GetAttribLocation)(GLuint program, const GLchar *name);
extern void (CODEGEN_FUNCPTR *GetProgramiv)(GLuint program, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
extern void (CODEGEN_FUNCPTR *GetShaderiv)(GLuint shader, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
extern void (CODEGEN_FUNCPTR *GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
extern GLint (CODEGEN_FUNCPTR *GetUniformLocation)(GLuint program, const GLchar *name);
extern void (CODEGEN_FUNCPTR *GetUniformfv)(GLuint program, GLint location, GLfloat *params);
extern void (CODEGEN_FUNCPTR *GetUniformiv)(GLuint program, GLint location, GLint *params);
extern void (CODEGEN_FUNCPTR *GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
extern void (CODEGEN_FUNCPTR *GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
extern void (CODEGEN_FUNCPTR *GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
extern GLboolean (CODEGEN_FUNCPTR *IsProgram)(GLuint program);
extern GLboolean (CODEGEN_FUNCPTR *IsShader)(GLuint shader);
extern void (CODEGEN_FUNCPTR *LinkProgram)(GLuint program);
extern void (CODEGEN_FUNCPTR *ShaderSource)(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
extern void (CODEGEN_FUNCPTR *UseProgram)(GLuint program);
extern void (CODEGEN_FUNCPTR *Uniform1f)(GLint location, GLfloat v0);
extern void (CODEGEN_FUNCPTR *Uniform2f)(GLint location, GLfloat v0, GLfloat v1);
extern void (CODEGEN_FUNCPTR *Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void (CODEGEN_FUNCPTR *Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void (CODEGEN_FUNCPTR *Uniform1i)(GLint location, GLint v0);
extern void (CODEGEN_FUNCPTR *Uniform2i)(GLint location, GLint v0, GLint v1);
extern void (CODEGEN_FUNCPTR *Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
extern void (CODEGEN_FUNCPTR *Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void (CODEGEN_FUNCPTR *Uniform1fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *Uniform2fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *Uniform3fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *Uniform4fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *Uniform1iv)(GLint location, GLsizei count, const GLint *value);
extern void (CODEGEN_FUNCPTR *Uniform2iv)(GLint location, GLsizei count, const GLint *value);
extern void (CODEGEN_FUNCPTR *Uniform3iv)(GLint location, GLsizei count, const GLint *value);
extern void (CODEGEN_FUNCPTR *Uniform4iv)(GLint location, GLsizei count, const GLint *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *ValidateProgram)(GLuint program);
extern void (CODEGEN_FUNCPTR *VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
extern void (CODEGEN_FUNCPTR *UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *BindVertexArray)(GLuint ren_array);
extern void (CODEGEN_FUNCPTR *DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
extern void (CODEGEN_FUNCPTR *GenVertexArrays)(GLsizei n, GLuint *arrays);
extern GLboolean (CODEGEN_FUNCPTR *IsVertexArray)(GLuint ren_array);
extern GLvoid* (CODEGEN_FUNCPTR *MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
extern void (CODEGEN_FUNCPTR *FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
extern GLboolean (CODEGEN_FUNCPTR *IsRenderbuffer)(GLuint renderbuffer);
extern void (CODEGEN_FUNCPTR *BindRenderbuffer)(GLenum target, GLuint renderbuffer);
extern void (CODEGEN_FUNCPTR *DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
extern void (CODEGEN_FUNCPTR *GenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
extern void (CODEGEN_FUNCPTR *RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
extern void (CODEGEN_FUNCPTR *GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
extern GLboolean (CODEGEN_FUNCPTR *IsFramebuffer)(GLuint framebuffer);
extern void (CODEGEN_FUNCPTR *BindFramebuffer)(GLenum target, GLuint framebuffer);
extern void (CODEGEN_FUNCPTR *DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
extern void (CODEGEN_FUNCPTR *GenFramebuffers)(GLsizei n, GLuint *framebuffers);
extern GLenum (CODEGEN_FUNCPTR *CheckFramebufferStatus)(GLenum target);
extern void (CODEGEN_FUNCPTR *FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void (CODEGEN_FUNCPTR *FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void (CODEGEN_FUNCPTR *FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
extern void (CODEGEN_FUNCPTR *FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
extern void (CODEGEN_FUNCPTR *GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GenerateMipmap)(GLenum target);
extern void (CODEGEN_FUNCPTR *BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern void (CODEGEN_FUNCPTR *RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
extern void (CODEGEN_FUNCPTR *FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
extern void (CODEGEN_FUNCPTR *ColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
extern void (CODEGEN_FUNCPTR *GetBooleani_v)(GLenum target, GLuint index, GLboolean *data);
extern void (CODEGEN_FUNCPTR *GetIntegeri_v)(GLenum target, GLuint index, GLint *data);
extern void (CODEGEN_FUNCPTR *Enablei)(GLenum target, GLuint index);
extern void (CODEGEN_FUNCPTR *Disablei)(GLenum target, GLuint index);
extern GLboolean (CODEGEN_FUNCPTR *IsEnabledi)(GLenum target, GLuint index);
extern void (CODEGEN_FUNCPTR *BeginTransformFeedback)(GLenum primitiveMode);
extern void (CODEGEN_FUNCPTR *EndTransformFeedback)();
extern void (CODEGEN_FUNCPTR *BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
extern void (CODEGEN_FUNCPTR *BindBufferBase)(GLenum target, GLuint index, GLuint buffer);
extern void (CODEGEN_FUNCPTR *TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
extern void (CODEGEN_FUNCPTR *GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
extern void (CODEGEN_FUNCPTR *ClampColor)(GLenum target, GLenum clamp);
extern void (CODEGEN_FUNCPTR *BeginConditionalRender)(GLuint id, GLenum mode);
extern void (CODEGEN_FUNCPTR *EndConditionalRender)();
extern void (CODEGEN_FUNCPTR *VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (CODEGEN_FUNCPTR *GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
extern void (CODEGEN_FUNCPTR *VertexAttribI1i)(GLuint index, GLint x);
extern void (CODEGEN_FUNCPTR *VertexAttribI2i)(GLuint index, GLint x, GLint y);
extern void (CODEGEN_FUNCPTR *VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
extern void (CODEGEN_FUNCPTR *VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
extern void (CODEGEN_FUNCPTR *VertexAttribI1ui)(GLuint index, GLuint x);
extern void (CODEGEN_FUNCPTR *VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
extern void (CODEGEN_FUNCPTR *VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
extern void (CODEGEN_FUNCPTR *VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
extern void (CODEGEN_FUNCPTR *VertexAttribI1iv)(GLuint index, const GLint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI2iv)(GLuint index, const GLint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI3iv)(GLuint index, const GLint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI4iv)(GLuint index, const GLint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI1uiv)(GLuint index, const GLuint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI2uiv)(GLuint index, const GLuint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI3uiv)(GLuint index, const GLuint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI4uiv)(GLuint index, const GLuint *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI4bv)(GLuint index, const GLbyte *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI4sv)(GLuint index, const GLshort *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI4ubv)(GLuint index, const GLubyte *v);
extern void (CODEGEN_FUNCPTR *VertexAttribI4usv)(GLuint index, const GLushort *v);
extern void (CODEGEN_FUNCPTR *GetUniformuiv)(GLuint program, GLint location, GLuint *params);
extern void (CODEGEN_FUNCPTR *BindFragDataLocation)(GLuint program, GLuint color, const GLchar *name);
extern GLint (CODEGEN_FUNCPTR *GetFragDataLocation)(GLuint program, const GLchar *name);
extern void (CODEGEN_FUNCPTR *Uniform1ui)(GLint location, GLuint v0);
extern void (CODEGEN_FUNCPTR *Uniform2ui)(GLint location, GLuint v0, GLuint v1);
extern void (CODEGEN_FUNCPTR *Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
extern void (CODEGEN_FUNCPTR *Uniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
extern void (CODEGEN_FUNCPTR *Uniform1uiv)(GLint location, GLsizei count, const GLuint *value);
extern void (CODEGEN_FUNCPTR *Uniform2uiv)(GLint location, GLsizei count, const GLuint *value);
extern void (CODEGEN_FUNCPTR *Uniform3uiv)(GLint location, GLsizei count, const GLuint *value);
extern void (CODEGEN_FUNCPTR *Uniform4uiv)(GLint location, GLsizei count, const GLuint *value);
extern void (CODEGEN_FUNCPTR *TexParameterIiv)(GLenum target, GLenum pname, const GLint *params);
extern void (CODEGEN_FUNCPTR *TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params);
extern void (CODEGEN_FUNCPTR *GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params);
extern void (CODEGEN_FUNCPTR *ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
extern void (CODEGEN_FUNCPTR *ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
extern void (CODEGEN_FUNCPTR *ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
extern void (CODEGEN_FUNCPTR *ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
extern const GLubyte * (CODEGEN_FUNCPTR *GetStringi)(GLenum name, GLuint index);
extern void (CODEGEN_FUNCPTR *GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
extern void (CODEGEN_FUNCPTR *GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
extern GLuint (CODEGEN_FUNCPTR *GetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
extern void (CODEGEN_FUNCPTR *GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
extern void (CODEGEN_FUNCPTR *GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
extern void (CODEGEN_FUNCPTR *UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
extern void (CODEGEN_FUNCPTR *CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
extern void (CODEGEN_FUNCPTR *DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
extern void (CODEGEN_FUNCPTR *DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
extern void (CODEGEN_FUNCPTR *TexBuffer)(GLenum target, GLenum internalformat, GLuint buffer);
extern void (CODEGEN_FUNCPTR *PrimitiveRestartIndex)(GLuint index);
extern void (CODEGEN_FUNCPTR *EnableClientState)(GLenum cap);
extern void (CODEGEN_FUNCPTR *DisableClientState)(GLenum cap);
extern void (CODEGEN_FUNCPTR *VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *TexEnvi)(GLenum target, GLenum pname, GLint param);
extern void (CODEGEN_FUNCPTR *MatrixMode)(GLenum mode);
extern void (CODEGEN_FUNCPTR *LoadIdentity)(void);
extern void (CODEGEN_FUNCPTR *Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
extern void (CODEGEN_FUNCPTR *Color3d)(GLdouble red, GLdouble green, GLdouble blue);
}
#endif