This source file includes following definitions.
- affineMap
- warpAffinePtr
- perspectiveMap
- warpPerspectivePtr
#pragma once
#ifndef __OPENCV_CUDEV_PTR2D_WARPING_HPP__
#define __OPENCV_CUDEV_PTR2D_WARPING_HPP__
#include "../common.hpp"
#include "traits.hpp"
#include "remap.hpp"
#include "gpumat.hpp"
namespace cv { namespace cudev {
struct AffineMapPtr
{
typedef float2 value_type;
typedef float index_type;
const float* warpMat;
__device__ __forceinline__ float2 operator ()(float y, float x) const
{
const float xcoo = warpMat[0] * x + warpMat[1] * y + warpMat[2];
const float ycoo = warpMat[3] * x + warpMat[4] * y + warpMat[5];
return make_float2(xcoo, ycoo);
}
};
struct AffineMapPtrSz : AffineMapPtr
{
int rows, cols;
};
template <> struct PtrTraits<AffineMapPtrSz> : PtrTraitsBase<AffineMapPtrSz, AffineMapPtr>
{
};
__host__ static AffineMapPtrSz affineMap(Size dstSize, const GpuMat_<float>& warpMat)
{
CV_Assert( warpMat.rows == 2 && warpMat.cols == 3 );
CV_Assert( warpMat.isContinuous() );
AffineMapPtrSz map;
map.warpMat = warpMat[0];
map.rows = dstSize.height;
map.cols = dstSize.width;
return map;
}
template <class SrcPtr>
__host__ RemapPtr1Sz<typename PtrTraits<SrcPtr>::ptr_type, AffineMapPtr>
warpAffinePtr(const SrcPtr& src, Size dstSize, const GpuMat_<float>& warpMat)
{
return remapPtr(src, affineMap(dstSize, warpMat));
}
struct PerspectiveMapPtr
{
typedef float2 value_type;
typedef float index_type;
const float* warpMat;
__device__ __forceinline__ float2 operator ()(float y, float x) const
{
const float coeff = 1.0f / (warpMat[6] * x + warpMat[7] * y + warpMat[8]);
const float xcoo = coeff * (warpMat[0] * x + warpMat[1] * y + warpMat[2]);
const float ycoo = coeff * (warpMat[3] * x + warpMat[4] * y + warpMat[5]);
return make_float2(xcoo, ycoo);
}
};
struct PerspectiveMapPtrSz : PerspectiveMapPtr
{
int rows, cols;
};
template <> struct PtrTraits<PerspectiveMapPtrSz> : PtrTraitsBase<PerspectiveMapPtrSz, PerspectiveMapPtr>
{
};
__host__ static PerspectiveMapPtrSz perspectiveMap(Size dstSize, const GpuMat_<float>& warpMat)
{
CV_Assert( warpMat.rows == 3 && warpMat.cols == 3 );
CV_Assert( warpMat.isContinuous() );
PerspectiveMapPtrSz map;
map.warpMat = warpMat[0];
map.rows = dstSize.height;
map.cols = dstSize.width;
return map;
}
template <class SrcPtr>
__host__ RemapPtr1Sz<typename PtrTraits<SrcPtr>::ptr_type, PerspectiveMapPtr>
warpPerspectivePtr(const SrcPtr& src, Size dstSize, const GpuMat_<float>& warpMat)
{
return remapPtr(src, perspectiveMap(dstSize, warpMat));
}
}}
#endif