root/modules/viz/include/opencv2/viz.hpp

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#ifndef __OPENCV_VIZ_HPP__
#define __OPENCV_VIZ_HPP__

#include <opencv2/viz/types.hpp>
#include <opencv2/viz/widgets.hpp>
#include <opencv2/viz/viz3d.hpp>
#include <opencv2/viz/vizcore.hpp>

/**
  @defgroup viz 3D Visualizer

This section describes 3D visualization window as well as classes and methods that are used to
interact with it.

3D visualization window (see Viz3d) is used to display widgets (see Widget), and it provides several
methods to interact with scene and widgets.

  @{
    @defgroup viz_widget Widget

In this section, the widget framework is explained. Widgets represent 2D or 3D objects, varying from
simple ones such as lines to complex one such as point clouds and meshes.

Widgets are **implicitly shared**. Therefore, one can add a widget to the scene, and modify the
widget without re-adding the widget.

@code
// Create a cloud widget
viz::WCloud cw(cloud, viz::Color::red());
// Display it in a window
myWindow.showWidget("CloudWidget1", cw);
// Modify it, and it will be modified in the window.
cw.setColor(viz::Color::yellow());
@endcode

  @}
*/

#endif /* __OPENCV_VIZ_HPP__ */

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