root/3rdparty/openexr/IlmImf/ImfMultiView.h

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INCLUDED FROM


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//
// Copyright (c) 2007, Weta Digital Ltd
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#ifndef INCLUDED_IMF_MULTIVIEW_H
#define INCLUDED_IMF_MULTIVIEW_H

#include <ImfChannelList.h>
#include <ImfStringVectorAttribute.h>

//-----------------------------------------------------------------------------
//
//      Functions related to accessing channels and views in multi-view
//      OpenEXR files.
//
//      A multi-view image file contains two or more views of the same
//      scene, as seen from different viewpoints, for example, a left-eye
//      and a right-eye view for stereo displays.  Each view has its own
//      set of image channels.  A naming convention identifies the channels
//      that belong to a given view.
//
//      A "multiView" attribute in the file header lists the names of the
//      views in an image (see ImfStandardAttributes.h), and channel names
//      of the form
//
//              layer.view.channel
//
//      allow channels to be matched with views.
//
//      For compatibility with singe-view images, the first view listed in
//      the multiView attribute is the "default view", and channels that
//      have no periods in their names are considered part of the default
//      view.
//
//      For example, if a file's multiView attribute lists the views
//      "left" and "right", in that order, then "left" is the default
//      view.  Channels
//
//              "R", "left.Z", "diffuse.left.R"
//
//      are part of the "left" view; channels
//
//              "right.R", "right.Z", "diffuse.right.R"
//
//      are part of the "right" view; and channels
//
//              "tmp.R", "right.diffuse.R", "diffuse.tmp.R"
//
//      belong to no view at all.
//
//-----------------------------------------------------------------------------

namespace Imf {

//
// Return the name of the default view given a multi-view string vector,
// that is, return the first element of the string vector.  If the string
// vector is empty, return "".
//

std::string defaultViewName (const StringVector &multiView);


//
// Given the name of a channel, return the name of the view to
// which it belongs.  Returns the empty string ("") if the channel
// is not a member of any named view.
//

std::string viewFromChannelName (const std::string &channel,
                                 const StringVector &multiView);


//
// Return whether channel1 and channel2 are the same channel but
// viewed in different views.  (Return false if either channel
// belongs to no view or if both channels belong to the same view.)
//

bool areCounterparts (const std::string &channel1,
                      const std::string &channel2,
                      const StringVector &multiView);

//
// Return a list of all channels belonging to view viewName.
//

ChannelList channelsInView (const std::string &viewName,
                            const ChannelList &channelList,
                            const StringVector &multiView);

//
// Return a list of channels not associated with any view.
//

ChannelList channelsInNoView (const ChannelList &channelList,
                              const StringVector &multiView);

//
// Given the name of a channel, return a list of the same channel
// in all views (for example, given X.left.Y return X.left.Y,
// X.right.Y, X.centre.Y, etc.).
//

ChannelList channelInAllViews (const std::string &channame,
                               const ChannelList &channelList,
                               const StringVector &multiView);

//
// Given the name of a channel in one view, return the corresponding
// channel name for view otherViewName.  Return "" if no corresponding
// channel exists in view otherViewName, or if view otherViewName doesn't
// exist.
//

std::string channelInOtherView (const std::string &channel,
                                const ChannelList &channelList,
                                const StringVector &multiView,
                                const std::string &otherViewName);

//
// Given a channel name that does not include a view name, insert
// multiView[i] into the channel name at the appropriate location.
// If i is zero and the channel name contains no periods, then do
// not insert the view name.
//

std::string insertViewName (const std::string &channel,
                const StringVector &multiView,
                int i);

} // namespace Imf

#endif

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