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//========================================================================
//
// SplashGlyphBitmap.h
//
//========================================================================
#ifndef SPLASHGLYPHBITMAP_H
#define SPLASHGLYPHBITMAP_H
#include <aconf.h>
#include "gtypes.h"
//------------------------------------------------------------------------
// SplashGlyphBitmap
//------------------------------------------------------------------------
struct SplashGlyphBitmap {
  int x, y, w, h;               // offset and size of glyph
  GBool aa;                     // anti-aliased: true means 8-bit alpha
                                //   bitmap; false means 1-bit
  Guchar *data;                 // bitmap data
  GBool freeData;               // true if data memory should be freed
};
#endif