root/lib/pdf/xpdf/SplashTypes.h

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INCLUDED FROM


DEFINITIONS

This source file includes following definitions.
  1. splashRGB8R
  2. splashRGB8G
  3. splashRGB8B
  4. splashBGR8R
  5. splashBGR8G
  6. splashBGR8B
  7. splashCMYK8C
  8. splashCMYK8M
  9. splashCMYK8Y
  10. splashCMYK8K
  11. splashColorCopy
  12. splashColorXor

//========================================================================
//
// SplashTypes.h
//
//========================================================================

#ifndef SPLASHTYPES_H
#define SPLASHTYPES_H

#include <aconf.h>
#include "gtypes.h"

//------------------------------------------------------------------------
// coordinates
//------------------------------------------------------------------------

#if USE_FIXEDPOINT
#include "FixedPoint.h"
typedef FixedPoint SplashCoord;
#else
typedef double SplashCoord;
#endif

//------------------------------------------------------------------------
// antialiasing
//------------------------------------------------------------------------

#define splashAASize 4

//------------------------------------------------------------------------
// colors
//------------------------------------------------------------------------

enum SplashColorMode {
  splashModeMono1,              // 1 bit per component, 8 pixels per byte,
                                //   MSbit is on the left
  splashModeMono8,              // 1 byte per component, 1 byte per pixel
  splashModeRGB8,               // 1 byte per component, 3 bytes per pixel:
                                //   RGBRGB...
  splashModeBGR8                // 1 byte per component, 3 bytes per pixel:
                                //   BGRBGR...

#if SPLASH_CMYK
  ,
  splashModeCMYK8               // 1 byte per component, 4 bytes per pixel:
                                //   CMYKCMYK...
#endif
};

// number of components in each color mode
// (defined in SplashState.cc)
extern int splashColorModeNComps[];

// max number of components in any SplashColor
#if SPLASH_CMYK
#  define splashMaxColorComps 4
#else
#  define splashMaxColorComps 3
#endif

typedef Guchar SplashColor[splashMaxColorComps];
typedef Guchar *SplashColorPtr;

// RGB8
static inline Guchar splashRGB8R(SplashColorPtr rgb8) { return rgb8[0]; }
static inline Guchar splashRGB8G(SplashColorPtr rgb8) { return rgb8[1]; }
static inline Guchar splashRGB8B(SplashColorPtr rgb8) { return rgb8[2]; }

// BGR8
static inline Guchar splashBGR8R(SplashColorPtr bgr8) { return bgr8[2]; }
static inline Guchar splashBGR8G(SplashColorPtr bgr8) { return bgr8[1]; }
static inline Guchar splashBGR8B(SplashColorPtr bgr8) { return bgr8[0]; }

#if SPLASH_CMYK
// CMYK8
static inline Guchar splashCMYK8C(SplashColorPtr cmyk8) { return cmyk8[0]; }
static inline Guchar splashCMYK8M(SplashColorPtr cmyk8) { return cmyk8[1]; }
static inline Guchar splashCMYK8Y(SplashColorPtr cmyk8) { return cmyk8[2]; }
static inline Guchar splashCMYK8K(SplashColorPtr cmyk8) { return cmyk8[3]; }
#endif

static inline void splashColorCopy(SplashColorPtr dest, SplashColorPtr src) {
  dest[0] = src[0];
  dest[1] = src[1];
  dest[2] = src[2];
#if SPLASH_CMYK
  dest[3] = src[3];
#endif
}

static inline void splashColorXor(SplashColorPtr dest, SplashColorPtr src) {
  dest[0] ^= src[0];
  dest[1] ^= src[1];
  dest[2] ^= src[2];
#if SPLASH_CMYK
  dest[3] ^= src[3];
#endif
}

//------------------------------------------------------------------------
// blend functions
//------------------------------------------------------------------------

typedef void (*SplashBlendFunc)(SplashColorPtr src, SplashColorPtr dest,
                                SplashColorPtr blend, SplashColorMode cm);

//------------------------------------------------------------------------
// screen parameters
//------------------------------------------------------------------------

enum SplashScreenType {
  splashScreenDispersed,
  splashScreenClustered,
  splashScreenStochasticClustered
};

struct SplashScreenParams {
  SplashScreenType type;
  int size;
  int dotRadius;
  SplashCoord gamma;
  SplashCoord blackThreshold;
  SplashCoord whiteThreshold;
};

//------------------------------------------------------------------------
// error results
//------------------------------------------------------------------------

typedef int SplashError;

#endif

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