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//========================================================================
//
// SplashFTFontFile.h
//
//========================================================================
#ifndef SPLASHFTFONTFILE_H
#define SPLASHFTFONTFILE_H
#include <aconf.h>
#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include <ft2build.h>
#include FT_FREETYPE_H
#include "SplashFontFile.h"
class SplashFontFileID;
class SplashFTFontEngine;
//------------------------------------------------------------------------
// SplashFTFontFile
//------------------------------------------------------------------------
class SplashFTFontFile: public SplashFontFile {
public:
static SplashFontFile *loadType1Font(SplashFTFontEngine *engineA,
SplashFontFileID *idA, char *fileNameA,
GBool deleteFileA, char **encA);
static SplashFontFile *loadCIDFont(SplashFTFontEngine *engineA,
SplashFontFileID *idA, char *fileNameA,
GBool deleteFileA,
Gushort *codeToCIDA, int codeToGIDLenA);
static SplashFontFile *loadTrueTypeFont(SplashFTFontEngine *engineA,
SplashFontFileID *idA,
char *fileNameA,
GBool deleteFileA,
Gushort *codeToGIDA,
int codeToGIDLenA);
virtual ~SplashFTFontFile();
// Create a new SplashFTFont, i.e., a scaled instance of this font
// file.
virtual SplashFont *makeFont(SplashCoord *mat,
SplashCoord *textMat);
private:
SplashFTFontFile(SplashFTFontEngine *engineA,
SplashFontFileID *idA,
char *fileNameA, GBool deleteFileA,
FT_Face faceA,
Gushort *codeToGIDA, int codeToGIDLenA,
GBool trueTypeA);
SplashFTFontEngine *engine;
FT_Face face;
Gushort *codeToGID;
int codeToGIDLen;
GBool trueType;
friend class SplashFTFont;
};
#endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H
#endif