Available         345 axscript/ByteArrayGlue.cpp 		return m_byteArray.Available();
Available         584 axscript/ByteArrayGlue.cpp 			length = m_byteArray.Available();
Available          81 axscript/ByteArrayGlue.h 		uint32 Available();
Available         131 axscript/DataIO.cpp 		uint32 available = Available();
Available         151 axscript/DataIO.cpp 		if (Available() < count) {
Available         144 axscript/dataio.h 		virtual uint32 Available() = 0;
Available         365 shell/ByteArrayGlue.cpp 		return m_byteArray.Available();
Available         583 shell/ByteArrayGlue.cpp 			length = m_byteArray.Available();
Available         107 shell/ByteArrayGlue.h 		uint32_t Available();
Available         136 shell/DataIO.cpp 		uint32_t available = Available();
Available         156 shell/DataIO.cpp 		if (Available() < count) {
Available         146 shell/DataIO.h 		virtual uint32_t Available() = 0;