Available 345 axscript/ByteArrayGlue.cpp return m_byteArray.Available(); Available 584 axscript/ByteArrayGlue.cpp length = m_byteArray.Available(); Available 81 axscript/ByteArrayGlue.h uint32 Available(); Available 131 axscript/DataIO.cpp uint32 available = Available(); Available 151 axscript/DataIO.cpp if (Available() < count) { Available 144 axscript/dataio.h virtual uint32 Available() = 0; Available 365 shell/ByteArrayGlue.cpp return m_byteArray.Available(); Available 583 shell/ByteArrayGlue.cpp length = m_byteArray.Available(); Available 107 shell/ByteArrayGlue.h uint32_t Available(); Available 136 shell/DataIO.cpp uint32_t available = Available(); Available 156 shell/DataIO.cpp if (Available() < count) { Available 146 shell/DataIO.h virtual uint32_t Available() = 0;