available 137 axscript/ByteArrayGlue.h int available();
available 131 axscript/DataIO.cpp uint32 available = Available();
available 134 axscript/DataIO.cpp count = available;
available 137 axscript/DataIO.cpp if (count > available) {
available 167 shell/ByteArrayGlue.h inline int available() { return get_bytesAvailable(); }
available 136 shell/DataIO.cpp uint32_t available = Available();
available 139 shell/DataIO.cpp count = available;
available 142 shell/DataIO.cpp if (count > available) {
available 714 shell/DebugCLI.cpp currentSourceLen = (uint32_t) f.available();
available 55 shell/FileInputStream.h virtual int64_t available() = 0;
available 70 shell/FileInputStream.h int64_t available();
available 245 shell/ShellCore.cpp uint32_t nbytes = (uint32_t) f.available();
available 488 shell/ShellCore.cpp ScriptBuffer code = newScriptBuffer((size_t)f.available());
available 489 shell/ShellCore.cpp f.read(code.getBuffer(), (size_t)f.available());