available 137 axscript/ByteArrayGlue.h int available(); available 131 axscript/DataIO.cpp uint32 available = Available(); available 134 axscript/DataIO.cpp count = available; available 137 axscript/DataIO.cpp if (count > available) { available 167 shell/ByteArrayGlue.h inline int available() { return get_bytesAvailable(); } available 136 shell/DataIO.cpp uint32_t available = Available(); available 139 shell/DataIO.cpp count = available; available 142 shell/DataIO.cpp if (count > available) { available 714 shell/DebugCLI.cpp currentSourceLen = (uint32_t) f.available(); available 55 shell/FileInputStream.h virtual int64_t available() = 0; available 70 shell/FileInputStream.h int64_t available(); available 245 shell/ShellCore.cpp uint32_t nbytes = (uint32_t) f.available(); available 488 shell/ShellCore.cpp ScriptBuffer code = newScriptBuffer((size_t)f.available()); available 489 shell/ShellCore.cpp f.read(code.getBuffer(), (size_t)f.available());