available         137 axscript/ByteArrayGlue.h 		int available();
available         131 axscript/DataIO.cpp 		uint32 available = Available();
available         134 axscript/DataIO.cpp 			count = available;
available         137 axscript/DataIO.cpp 		if (count > available) {
available         167 shell/ByteArrayGlue.h 		inline int available() { return get_bytesAvailable(); }
available         136 shell/DataIO.cpp 		uint32_t available = Available();
available         139 shell/DataIO.cpp 			count = available;
available         142 shell/DataIO.cpp 		if (count > available) {
available         714 shell/DebugCLI.cpp 			currentSourceLen = (uint32_t) f.available();
available          55 shell/FileInputStream.h 		virtual int64_t available() = 0;
available          70 shell/FileInputStream.h 		int64_t available();
available         245 shell/ShellCore.cpp 		uint32_t nbytes = (uint32_t) f.available();
available         488 shell/ShellCore.cpp 		ScriptBuffer code = newScriptBuffer((size_t)f.available());
available         489 shell/ShellCore.cpp 		f.read(code.getBuffer(), (size_t)f.available());