root/core/PoolObject-inlines.h
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Mozilla Public License Version
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* The Original Code is [Open Source Virtual Machine.].
*
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* Adobe System Incorporated.
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* the Initial Developer. All Rights Reserved.
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* Contributor(s):
* Adobe AS3 Team
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* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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namespace avmplus
{
#ifdef VMCFG_PRECOMP_NAMES
REALLY_INLINE void* PrecomputedMultinames::operator new(size_t size, size_t extra)
{
// GCRoot requires this allocation to come from FixedMalloc
return MMgc::FixedMalloc::GetFixedMalloc()->Alloc(size+extra, MMgc::kZero);
}
REALLY_INLINE const Multiname* PoolObject::precomputedMultiname(int32_t index)
{
return &precompNames->multinames[index];
}
#endif
REALLY_INLINE int32_t PoolObject::getAPI()
{
return api;
}
REALLY_INLINE const byte* PoolObject::getMetadataInfoPos(uint32_t index)
{
return metadata_infos[index];
}
REALLY_INLINE Traits* PoolObject::resolveTypeName(const byte*& pc, const Toplevel* toplevel, bool allowVoid) const
{
return resolveTypeName(AvmCore::readU30(pc), toplevel, allowVoid);
}
REALLY_INLINE void PoolObject::resolveQName(const byte* &p, Multiname &m, const Toplevel* toplevel) const
{
resolveQName(AvmCore::readU30(p), m, toplevel);
}
REALLY_INLINE void PoolObject::parseMultiname(Multiname& m, uint32_t index) const
{
parseMultiname(_abcStart + cpool_mn_offsets[index], m);
}
REALLY_INLINE bool PoolObject::hasString(int32_t index) const
{
// AbcParser stores pointers into all locations
return (index >= 1 && index < (int32_t) constantStringCount);
}
REALLY_INLINE ScriptBuffer PoolObject::code()
{
return (ScriptBufferImpl*)_code;
}
REALLY_INLINE bool PoolObject::isCodePointer(const byte* pos)
{
return pos > &code()[0] && pos < _code->getBuffer() + code().getSize();
}
REALLY_INLINE uint32_t PoolObject::classCount() const
{
return _classes.size();
}
REALLY_INLINE Traits* PoolObject::getClassTraits(uint32_t i) const
{
return _classes[i];
}
REALLY_INLINE uint32_t PoolObject::scriptCount() const
{
return _scripts.size();
}
REALLY_INLINE Traits* PoolObject::getScriptTraits(uint32_t i) const
{
return _scripts[i];
}
REALLY_INLINE uint32_t PoolObject::methodCount() const
{
return _methods.size();
}
REALLY_INLINE MethodInfo* PoolObject::getMethodInfo(uint32_t i) const
{
return _methods[i];
}
#ifdef DEBUGGER
REALLY_INLINE DebuggerMethodInfo* PoolObject::getDebuggerMethodInfo(uint32_t i) const
{
return (i < _method_dmi.size()) ? _method_dmi[i] : NULL;
}
#endif
REALLY_INLINE PoolObject::ConstantStrings::ConstantStrings(MMgc::GC* gc)
: GCRoot (gc, NULL, 0), data(NULL)
{}
REALLY_INLINE PoolObject::ConstantStrings::~ConstantStrings()
{
mmfx_free(data);
}
REALLY_INLINE void PoolObject::ConstantStrings::setup(uint32_t size)
{
AvmAssert(data == NULL);
size *= sizeof(ConstantStringData);
data = (ConstantStringData*) mmfx_alloc(size);
Set(data, size);
}
#ifdef AVMPLUS_VERBOSE
REALLY_INLINE bool PoolObject::isVerbose(uint32_t flag)
{
return AvmCore::isBitSet(verbose_vb, flag);
}
#endif
} // namespace avmplus