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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#ifndef __avmplus_MathClass__
#define __avmplus_MathClass__
namespace avmplus
{
/**
* class Math
*/
class MathClass : public ClassClosure
{
public:
MathClass(VTable* cvtable);
~MathClass()
{
seed.uValue = 0;
seed.uXorMask = 0;
seed.uSequenceLength = 0;
}
// this = argv[0] (ignored)
// arg1 = argv[1]
// argN = argv[argc]
Atom construct(int argc, Atom* argv);
// this = argv[0]
// arg1 = argv[1]
// argN = argv[argc]
Atom call(int argc, Atom* argv);
double abs(double x);
double acos(double x);
double asin(double x);
double atan(double x);
double atan2(double y, double x);
double ceil(double x);
double cos(double x);
double exp(double x);
double floor(double x);
double log(double x);
double pow(double x, double y);
double random();
double round(double x);
double sin(double x);
double sqrt(double x);
double tan(double x);
double _min(double x, double y);
double _max(double x, double y);
inline double min2(double x, double y) { return _min(x, y); }
inline double max2(double x, double y) { return _max(x, y); }
// cn: max/min declared with rest args so we can implement ES3 spec'd length property of 2
// and still allow any number of arguments.
double max(double x, double y, const Atom* argv, uint32_t argc);
double min(double x, double y, const Atom* argv, uint32_t argc);
private:
TRandomFast seed;
DECLARE_SLOTS_MathClass;
};
}
#endif /* __avmplus_MathClass__ */