root/core/AtomArray.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is [Open Source Virtual Machine.].
 *
 * The Initial Developer of the Original Code is
 * Adobe System Incorporated.
 * Portions created by the Initial Developer are Copyright (C) 1993-2006
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Adobe AS3 Team
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */


#ifndef __avmplus_AtomArray__
#define __avmplus_AtomArray__

namespace avmplus
{
        class AtomArray
        {
        public:
                AtomArray(int initialCapacity = 0);
                ~AtomArray();

                /////////////////////////////////////////////////////
                // Array AS API support
                /////////////////////////////////////////////////////

                // Pop last element off the end of the array and shrink length
                Atom pop();

                // n arguments are pushed on the array (argc is returned)
                uint32 push(Atom *args, int argc);

                // Reverse array elements
                void reverse();

                // return 0th element, shift rest down
                Atom shift();

                // insertPoint arg - place to insert
                // insertCount arg - number to insert
                // deleteCount - number to delete
                // args - #insertCount args to insert
                // offset - offset in args to start the insertion from.
                void splice(uint32 insertPoint, uint32 insertCount, uint32 deleteCount, AtomArray *args, int offset=0);

                // insert array of arguments at front of array
                Atom unshift(Atom *args, int argc);

                /////////////////////////////////////////////////////

                uint32 getLength() const { return m_length; };
                void setLength(uint32 len) { m_length = len; }
                uint32 capacity()  const 
                { 
                        return (uint32)(MMgc::GC::Size(m_atoms)/sizeof(Atom));
                }

                void push (Atom a);
                void push (const AtomArray *a);
                void removeAt (uint32 index);

                void insert (uint32 index, Atom a);
                void setAt (uint32 index, Atom a);

                void clear();

                Atom operator[](uint32 index) const { return getAt(index); };
                Atom getAt(uint32 index) const;

                // ONLY USE THIS IF YOU PRE-CHECK THE LENGTH 
                Atom getAtFast(uint32 index) const 
                { 
                        AvmAssert(index < m_length); 
                        return m_atoms[index]; 
                };

                /**
                 * Compacts the AtomArray so it is exactly large enough
                 * to hold the contents of the array.
                 *
                 * This is useful for conserving memory.
                 */
                void pack();

                void checkCapacity (int newLength);

        private:
                uint32  m_length;
                Atom* m_atoms;

                const static int  kMinCapacity = 4;

                void setAtInternal(uint32 index, Atom a)
                {
                        // m_arr[index] = a;
                        WBATOM( MMgc::GC::GetGC(m_atoms), m_atoms, m_atoms + index, a);
                }

                void setAtoms(MMgc::GC *gc, Atom *atoms)
                {
                        WB(gc, gc->FindBeginningFast(this), &m_atoms, atoms);
                }
        };
}

#endif /* __avmplus_AtomArray__ */

/* [<][>][^][v][top][bottom][index][help] */