root/utils/wmremote/wmrunner/stdafx.h

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/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: t; tab-width: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is [Open Source Virtual Machine].
 *
 * The Initial Developer of the Original Code is
 * Adobe System Incorporated.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Adobe AS3 Team
 *
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
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 *
 * ***** END LICENSE BLOCK ***** */
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#pragma comment(linker, "/nodefaultlib:libc.lib")
#pragma comment(linker, "/nodefaultlib:libcd.lib")

// NOTE - this value is not strongly correlated to the Windows CE OS version being targeted
#define WINVER _WIN32_WCE

#include <ceconfig.h>
#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
#define SHELL_AYGSHELL
#endif

#ifdef _CE_DCOM
#define _ATL_APARTMENT_THREADED
#endif

#include <windows.h>
#include <commctrl.h>

#include <aygshell.h>
#pragma comment(lib, "aygshell.lib") 


// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
#ifndef _DEVICE_RESOLUTION_AWARE
#define _DEVICE_RESOLUTION_AWARE
#endif
#endif

#ifdef _DEVICE_RESOLUTION_AWARE
#include "DeviceResolutionAware.h"
#endif

#if _WIN32_WCE < 0x500 && ( defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP) )
        #pragma comment(lib, "ccrtrtti.lib")
        #ifdef _X86_    
                #if defined(_DEBUG)
                        #pragma comment(lib, "libcmtx86d.lib")
                #else
                        #pragma comment(lib, "libcmtx86.lib")
                #endif
        #endif
#endif

#include <altcecrt.h>

// TODO: reference additional headers your program requires here

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