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DEFINITIONS
This source file includes following definitions.
- abs
- acos
- asin
- atan
- atan2
- ceil
- cos
- exp
- floor
- frexp
- log
- mod
- powInternal
- sin
- sqrt
- tan
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is [Open Source Virtual Machine.].
 *
 * The Initial Developer of the Original Code is
 * Adobe System Incorporated.
 * Portions created by the Initial Developer are Copyright (C) 2004-2006
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Adobe AS3 Team
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */
#include "avmplus.h"
namespace avmplus
{
        // todo need asm versions from Player
        
        double MathUtils::abs(double value)
        {
                return ::fabs(value);
        }
        
        double MathUtils::acos(double value)
        {
                return ::acos(value);
        }
        
        double MathUtils::asin(double value)
        {
                return ::asin(value);
        }
        
        double MathUtils::atan(double value)
        {
                return ::atan(value);
        }
        double MathUtils::atan2(double y, double x)
        {
                return ::atan2(y, x);
        }
        
        double MathUtils::ceil(double value)
        {
// MacOS X Intel 10.5 incorrectly make ceil(-0.5) -> 0.0 instead of -0.0
// special-case and correct.
#if defined(AVMPLUS_MAC) && (defined(AVMPLUS_IA32) || defined(AVMPLUS_AMD64))
                double r = ::ceil(value);
                if (r == 0.0 && value < 0.0) r = -0.0;
                return r;
#else
                return ::ceil(value);
#endif
        }
        double MathUtils::cos(double value)
        {
                return ::cos(value);
        }
        
        double MathUtils::exp(double value)
        {
                return ::exp(value);
        }
        double MathUtils::floor(double value)
        {
                return ::floor(value);
        }
        uint64 MathUtils::frexp(double value, int *eptr)
        {
                double fracMantissa = ::frexp(value, eptr);
                // correct mantissa and eptr to get integer values
                //  for both
                *eptr -= 53; // 52 mantissa bits + the hidden bit
                return (uint64)(fracMantissa * (double)(1LL << 53));
        }
        
        double MathUtils::log(double value)
        {
                return ::log(value);
        }
        double MathUtils::mod(double x, double y)
        {
                return ::fmod(x, y);
        }
        double MathUtils::powInternal(double x, double y)
        {
                return ::pow(x, y);
        }
        
        double MathUtils::sin(double value)
        {
                return ::sin(value);
        }
        double MathUtils::sqrt(double value)
        {
                return ::sqrt(value);
        }
        double MathUtils::tan(double value)
        {
                return ::tan(value);
        }
}