root/axscript/AdaptActiveScriptSite.h

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INCLUDED FROM


/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is [ActiveScripting implemented with Tamarin].
 *
 * The Initial Developer of the Original Code is
 * Adobe System Incorporated.
 * Portions created by the Initial Developer are Copyright (C) 2007
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Mark Hammond
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef __axtam_AdaptActiveScriptSite__
#define __axtam_AdaptActiveScriptSite__


namespace axtam
{
        class AdaptActiveScriptSite : public ScriptObject
        {
                friend class AdaptActiveScriptSiteClass;
                AdaptActiveScriptSite(VTable* vtable, ScriptObject* prototype, IActiveScriptSite *);
        private:
                ArrayObject *GetItemInfo(Stringp name, unsigned flags);
                Stringp GetDocVersionString() {return NULL;}
                int OnStateChange(unsigned state);
                int OnEnterScript(void);
                int OnLeaveScript(void);

                // *sob* - this is still confusing MarkH
                //CComPtr<IActiveScriptSite> site;
        };

        class AdaptActiveScriptSiteClass : public ClassClosure
        {
        public:
                AdaptActiveScriptSiteClass(VTable* cvtable);
                ~AdaptActiveScriptSiteClass();

                // Create an instance from native code.
                //AdaptActiveScriptSite* create(IUnknown *pUnk, Atom obj);

                DECLARE_NATIVE_MAP(AdaptActiveScriptSiteClass)
        };

}

#endif /* __axtam_AdaptActiveScriptSite__ */

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