/* [<][>][^][v][top][bottom][index][help] */
DEFINITIONS
This source file includes following definitions.
- bits
- reset
- setFrom
- grow
/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nanojit.h"
#ifdef FEATURE_NANOJIT
namespace nanojit
{
BitSet::BitSet(Allocator& allocator, int nbits)
: allocator(allocator)
, cap((nbits+63)>>6)
, bits((int64_t*)allocator.alloc(cap * sizeof(int64_t)))
{
reset();
}
void BitSet::reset()
{
for (int i=0, n=cap; i < n; i++)
bits[i] = 0;
}
bool BitSet::setFrom(BitSet& other)
{
int c = other.cap;
if (c > cap)
grow(c);
int64_t *bits = this->bits;
int64_t *otherbits = other.bits;
int64_t newbits = 0;
for (int i=0; i < c; i++) {
int64_t b = bits[i];
int64_t b2 = otherbits[i];
newbits |= b2 & ~b; // bits in b2 that are not in b
bits[i] = b|b2;
}
return newbits != 0;
}
/** keep doubling the bitset length until w fits */
void BitSet::grow(int w)
{
int cap2 = cap;
do {
cap2 <<= 1;
} while (w > cap2);
int64_t *bits2 = (int64_t*) allocator.alloc(cap2 * sizeof(int64_t));
int j=0;
for (; j < cap; j++)
bits2[j] = bits[j];
for (; j < cap2; j++)
bits2[j] = 0;
cap = cap2;
bits = bits2;
}
}
#endif // FEATURE_NANOJIT