channelCount 210 AudioNode.cpp if (channelCount > 0 && channelCount <= AudioContext::maxNumberOfChannels()) {
channelCount 211 AudioNode.cpp if (m_channelCount != channelCount) {
channelCount 212 AudioNode.cpp m_channelCount = channelCount;
channelCount 170 AudioNode.h unsigned long channelCount();
channelCount 154 AudioNodeInput.cpp return node()->channelCount();
channelCount 167 AudioNodeInput.cpp maxChannels = min(maxChannels, static_cast<unsigned>(node()->channelCount()));
channelCount 82 DefaultAudioDestinationNode.cpp m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate);
channelCount 121 DefaultAudioDestinationNode.cpp if (!maxChannelCount() || channelCount > maxChannelCount()) {
channelCount 126 DefaultAudioDestinationNode.cpp unsigned long oldChannelCount = this->channelCount();
channelCount 127 DefaultAudioDestinationNode.cpp AudioNode::setChannelCount(channelCount, es);
channelCount 129 DefaultAudioDestinationNode.cpp if (!es.hadException() && this->channelCount() != oldChannelCount && isInitialized()) {