channelCount 210 AudioNode.cpp if (channelCount > 0 && channelCount <= AudioContext::maxNumberOfChannels()) { channelCount 211 AudioNode.cpp if (m_channelCount != channelCount) { channelCount 212 AudioNode.cpp m_channelCount = channelCount; channelCount 170 AudioNode.h unsigned long channelCount(); channelCount 154 AudioNodeInput.cpp return node()->channelCount(); channelCount 167 AudioNodeInput.cpp maxChannels = min(maxChannels, static_cast<unsigned>(node()->channelCount())); channelCount 82 DefaultAudioDestinationNode.cpp m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate); channelCount 121 DefaultAudioDestinationNode.cpp if (!maxChannelCount() || channelCount > maxChannelCount()) { channelCount 126 DefaultAudioDestinationNode.cpp unsigned long oldChannelCount = this->channelCount(); channelCount 127 DefaultAudioDestinationNode.cpp AudioNode::setChannelCount(channelCount, es); channelCount 129 DefaultAudioDestinationNode.cpp if (!es.hadException() && this->channelCount() != oldChannelCount && isInitialized()) {