channelCount      210 AudioNode.cpp      if (channelCount > 0 && channelCount <= AudioContext::maxNumberOfChannels()) {
channelCount      211 AudioNode.cpp          if (m_channelCount != channelCount) {
channelCount      212 AudioNode.cpp              m_channelCount = channelCount;
channelCount      170 AudioNode.h        unsigned long channelCount();
channelCount      154 AudioNodeInput.cpp         return node()->channelCount();
channelCount      167 AudioNodeInput.cpp         maxChannels = min(maxChannels, static_cast<unsigned>(node()->channelCount()));
channelCount       82 DefaultAudioDestinationNode.cpp     m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate);
channelCount      121 DefaultAudioDestinationNode.cpp     if (!maxChannelCount() || channelCount > maxChannelCount()) {
channelCount      126 DefaultAudioDestinationNode.cpp     unsigned long oldChannelCount = this->channelCount();
channelCount      127 DefaultAudioDestinationNode.cpp     AudioNode::setChannelCount(channelCount, es);
channelCount      129 DefaultAudioDestinationNode.cpp     if (!es.hadException() && this->channelCount() != oldChannelCount && isInitialized()) {