root/AudioNode.cpp

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DEFINITIONS

This source file includes following definitions.
  1. m_channelInterpretation
  2. initialize
  3. uninitialize
  4. setNodeType
  5. lazyInitialize
  6. addInput
  7. addOutput
  8. input
  9. output
  10. connect
  11. connect
  12. disconnect
  13. channelCount
  14. setChannelCount
  15. channelCountMode
  16. setChannelCountMode
  17. channelInterpretation
  18. setChannelInterpretation
  19. updateChannelsForInputs
  20. interfaceName
  21. scriptExecutionContext
  22. processIfNecessary
  23. checkNumberOfChannelsForInput
  24. propagatesSilence
  25. pullInputs
  26. inputsAreSilent
  27. silenceOutputs
  28. unsilenceOutputs
  29. enableOutputsIfNecessary
  30. disableOutputsIfNecessary
  31. ref
  32. deref
  33. finishDeref
  34. printNodeCounts

/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "modules/webaudio/AudioNode.h"

#include "bindings/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "modules/webaudio/AudioContext.h"
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/AudioParam.h"
#include "wtf/Atomics.h"
#include "wtf/MainThread.h"

#if DEBUG_AUDIONODE_REFERENCES
#include <stdio.h>
#endif

namespace WebCore {

AudioNode::AudioNode(AudioContext* context, float sampleRate)
    : m_isInitialized(false)
    , m_nodeType(NodeTypeUnknown)
    , m_context(context)
    , m_sampleRate(sampleRate)
    , m_lastProcessingTime(-1)
    , m_lastNonSilentTime(-1)
    , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class)
    , m_connectionRefCount(0)
    , m_isMarkedForDeletion(false)
    , m_isDisabled(false)
    , m_channelCount(2)
    , m_channelCountMode(Max)
    , m_channelInterpretation(AudioBus::Speakers)
{
    ScriptWrappable::init(this);
#if DEBUG_AUDIONODE_REFERENCES
    if (!s_isNodeCountInitialized) {
        s_isNodeCountInitialized = true;
        atexit(AudioNode::printNodeCounts);
    }
#endif
}

AudioNode::~AudioNode()
{
#if DEBUG_AUDIONODE_REFERENCES
    --s_nodeCount[nodeType()];
    fprintf(stderr, "%p: %d: AudioNode::~AudioNode() %d %d\n", this, nodeType(), m_normalRefCount, m_connectionRefCount);
#endif
}

void AudioNode::initialize()
{
    m_isInitialized = true;
}

void AudioNode::uninitialize()
{
    m_isInitialized = false;
}

void AudioNode::setNodeType(NodeType type)
{
    m_nodeType = type;

#if DEBUG_AUDIONODE_REFERENCES
    ++s_nodeCount[type];
#endif
}

void AudioNode::lazyInitialize()
{
    if (!isInitialized())
        initialize();
}

void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input)
{
    m_inputs.append(input);
}

void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output)
{
    m_outputs.append(output);
}

AudioNodeInput* AudioNode::input(unsigned i)
{
    if (i < m_inputs.size())
        return m_inputs[i].get();
    return 0;
}

AudioNodeOutput* AudioNode::output(unsigned i)
{
    if (i < m_outputs.size())
        return m_outputs[i].get();
    return 0;
}

void AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& es)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());

    if (!destination) {
        es.throwDOMException(SyntaxError);
        return;
    }

    // Sanity check input and output indices.
    if (outputIndex >= numberOfOutputs()) {
        es.throwDOMException(IndexSizeError);
        return;
    }

    if (destination && inputIndex >= destination->numberOfInputs()) {
        es.throwDOMException(IndexSizeError);
        return;
    }

    if (context() != destination->context()) {
        es.throwDOMException(SyntaxError);
        return;
    }

    AudioNodeInput* input = destination->input(inputIndex);
    AudioNodeOutput* output = this->output(outputIndex);
    input->connect(output);

    // Let context know that a connection has been made.
    context()->incrementConnectionCount();
}

void AudioNode::connect(AudioParam* param, unsigned outputIndex, ExceptionState& es)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());

    if (!param) {
        es.throwDOMException(SyntaxError);
        return;
    }

    if (outputIndex >= numberOfOutputs()) {
        es.throwDOMException(IndexSizeError);
        return;
    }

    if (context() != param->context()) {
        es.throwDOMException(SyntaxError);
        return;
    }

    AudioNodeOutput* output = this->output(outputIndex);
    param->connect(output);
}

void AudioNode::disconnect(unsigned outputIndex, ExceptionState& es)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());

    // Sanity check input and output indices.
    if (outputIndex >= numberOfOutputs()) {
        es.throwDOMException(IndexSizeError);
        return;
    }

    AudioNodeOutput* output = this->output(outputIndex);
    output->disconnectAll();
}

unsigned long AudioNode::channelCount()
{
    return m_channelCount;
}

void AudioNode::setChannelCount(unsigned long channelCount, ExceptionState& es)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());

    if (channelCount > 0 && channelCount <= AudioContext::maxNumberOfChannels()) {
        if (m_channelCount != channelCount) {
            m_channelCount = channelCount;
            if (m_channelCountMode != Max)
                updateChannelsForInputs();
        }
    } else {
        es.throwDOMException(InvalidStateError);
    }
}

String AudioNode::channelCountMode()
{
    switch (m_channelCountMode) {
    case Max:
        return "max";
    case ClampedMax:
        return "clamped-max";
    case Explicit:
        return "explicit";
    }
    ASSERT_NOT_REACHED();
    return "";
}

void AudioNode::setChannelCountMode(const String& mode, ExceptionState& es)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());

    ChannelCountMode oldMode = m_channelCountMode;

    if (mode == "max")
        m_channelCountMode = Max;
    else if (mode == "clamped-max")
        m_channelCountMode = ClampedMax;
    else if (mode == "explicit")
        m_channelCountMode = Explicit;
    else
        es.throwDOMException(InvalidStateError);

    if (m_channelCountMode != oldMode)
        updateChannelsForInputs();
}

String AudioNode::channelInterpretation()
{
    switch (m_channelInterpretation) {
    case AudioBus::Speakers:
        return "speakers";
    case AudioBus::Discrete:
        return "discrete";
    }
    ASSERT_NOT_REACHED();
    return "";
}

void AudioNode::setChannelInterpretation(const String& interpretation, ExceptionState& es)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());

    if (interpretation == "speakers")
        m_channelInterpretation = AudioBus::Speakers;
    else if (interpretation == "discrete")
        m_channelInterpretation = AudioBus::Discrete;
    else
        es.throwDOMException(InvalidStateError);
}

void AudioNode::updateChannelsForInputs()
{
    for (unsigned i = 0; i < m_inputs.size(); ++i)
        input(i)->changedOutputs();
}

const AtomicString& AudioNode::interfaceName() const
{
    return eventNames().interfaceForAudioNode;
}

ScriptExecutionContext* AudioNode::scriptExecutionContext() const
{
    return const_cast<AudioNode*>(this)->context()->scriptExecutionContext();
}

void AudioNode::processIfNecessary(size_t framesToProcess)
{
    ASSERT(context()->isAudioThread());

    if (!isInitialized())
        return;

    // Ensure that we only process once per rendering quantum.
    // This handles the "fanout" problem where an output is connected to multiple inputs.
    // The first time we're called during this time slice we process, but after that we don't want to re-process,
    // instead our output(s) will already have the results cached in their bus;
    double currentTime = context()->currentTime();
    if (m_lastProcessingTime != currentTime) {
        m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph

        pullInputs(framesToProcess);

        bool silentInputs = inputsAreSilent();
        if (!silentInputs)
            m_lastNonSilentTime = (context()->currentSampleFrame() + framesToProcess) / static_cast<double>(m_sampleRate);

        if (silentInputs && propagatesSilence())
            silenceOutputs();
        else {
            process(framesToProcess);
            unsilenceOutputs();
        }
    }
}

void AudioNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
    ASSERT(context()->isAudioThread() && context()->isGraphOwner());

    ASSERT(m_inputs.contains(input));
    if (!m_inputs.contains(input))
        return;

    input->updateInternalBus();
}

bool AudioNode::propagatesSilence() const
{
    return m_lastNonSilentTime + latencyTime() + tailTime() < context()->currentTime();
}

void AudioNode::pullInputs(size_t framesToProcess)
{
    ASSERT(context()->isAudioThread());

    // Process all of the AudioNodes connected to our inputs.
    for (unsigned i = 0; i < m_inputs.size(); ++i)
        input(i)->pull(0, framesToProcess);
}

bool AudioNode::inputsAreSilent()
{
    for (unsigned i = 0; i < m_inputs.size(); ++i) {
        if (!input(i)->bus()->isSilent())
            return false;
    }
    return true;
}

void AudioNode::silenceOutputs()
{
    for (unsigned i = 0; i < m_outputs.size(); ++i)
        output(i)->bus()->zero();
}

void AudioNode::unsilenceOutputs()
{
    for (unsigned i = 0; i < m_outputs.size(); ++i)
        output(i)->bus()->clearSilentFlag();
}

void AudioNode::enableOutputsIfNecessary()
{
    if (m_isDisabled && m_connectionRefCount > 0) {
        ASSERT(isMainThread());
        AudioContext::AutoLocker locker(context());

        m_isDisabled = false;
        for (unsigned i = 0; i < m_outputs.size(); ++i)
            output(i)->enable();
    }
}

void AudioNode::disableOutputsIfNecessary()
{
    // Disable outputs if appropriate. We do this if the number of connections is 0 or 1. The case
    // of 0 is from finishDeref() where there are no connections left. The case of 1 is from
    // AudioNodeInput::disable() where we want to disable outputs when there's only one connection
    // left because we're ready to go away, but can't quite yet.
    if (m_connectionRefCount <= 1 && !m_isDisabled) {
        // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
        // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...

        // As far as JavaScript is concerned, our outputs must still appear to be connected.
        // But internally our outputs should be disabled from the inputs they're connected to.
        // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.

        // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply
        // because they no longer have any input connections. This needs to be handled more generally where AudioNodes have
        // a tailTime attribute. Then the AudioNode only needs to remain "active" for tailTime seconds after there are no
        // longer any active connections.
        if (nodeType() != NodeTypeConvolver && nodeType() != NodeTypeDelay) {
            m_isDisabled = true;
            for (unsigned i = 0; i < m_outputs.size(); ++i)
                output(i)->disable();
        }
    }
}

void AudioNode::ref(RefType refType)
{
    switch (refType) {
    case RefTypeNormal:
        atomicIncrement(&m_normalRefCount);
        break;
    case RefTypeConnection:
        atomicIncrement(&m_connectionRefCount);
        break;
    default:
        ASSERT_NOT_REACHED();
    }

#if DEBUG_AUDIONODE_REFERENCES
    fprintf(stderr, "%p: %d: AudioNode::ref(%d) %d %d\n", this, nodeType(), refType, m_normalRefCount, m_connectionRefCount);
#endif

    // See the disabling code in finishDeref() below. This handles the case where a node
    // is being re-connected after being used at least once and disconnected.
    // In this case, we need to re-enable.
    if (refType == RefTypeConnection)
        enableOutputsIfNecessary();
}

void AudioNode::deref(RefType refType)
{
    // The actually work for deref happens completely within the audio context's graph lock.
    // In the case of the audio thread, we must use a tryLock to avoid glitches.
    bool hasLock = false;
    bool mustReleaseLock = false;

    if (context()->isAudioThread()) {
        // Real-time audio thread must not contend lock (to avoid glitches).
        hasLock = context()->tryLock(mustReleaseLock);
    } else {
        context()->lock(mustReleaseLock);
        hasLock = true;
    }

    if (hasLock) {
        // This is where the real deref work happens.
        finishDeref(refType);

        if (mustReleaseLock)
            context()->unlock();
    } else {
        // We were unable to get the lock, so put this in a list to finish up later.
        ASSERT(context()->isAudioThread());
        ASSERT(refType == RefTypeConnection);
        context()->addDeferredFinishDeref(this);
    }

    // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
    // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
    // because AudioNodes keep a reference to the context.
    if (context()->isAudioThreadFinished())
        context()->deleteMarkedNodes();
}

void AudioNode::finishDeref(RefType refType)
{
    ASSERT(context()->isGraphOwner());

    switch (refType) {
    case RefTypeNormal:
        ASSERT(m_normalRefCount > 0);
        atomicDecrement(&m_normalRefCount);
        break;
    case RefTypeConnection:
        ASSERT(m_connectionRefCount > 0);
        atomicDecrement(&m_connectionRefCount);
        break;
    default:
        ASSERT_NOT_REACHED();
    }

#if DEBUG_AUDIONODE_REFERENCES
    fprintf(stderr, "%p: %d: AudioNode::deref(%d) %d %d\n", this, nodeType(), refType, m_normalRefCount, m_connectionRefCount);
#endif

    if (!m_connectionRefCount) {
        if (!m_normalRefCount) {
            if (!m_isMarkedForDeletion) {
                // All references are gone - we need to go away.
                for (unsigned i = 0; i < m_outputs.size(); ++i)
                    output(i)->disconnectAll(); // This will deref() nodes we're connected to.

                // Mark for deletion at end of each render quantum or when context shuts down.
                context()->markForDeletion(this);
                m_isMarkedForDeletion = true;
            }
        } else if (refType == RefTypeConnection)
            disableOutputsIfNecessary();
    }
}

#if DEBUG_AUDIONODE_REFERENCES

bool AudioNode::s_isNodeCountInitialized = false;
int AudioNode::s_nodeCount[NodeTypeEnd];

void AudioNode::printNodeCounts()
{
    fprintf(stderr, "\n\n");
    fprintf(stderr, "===========================\n");
    fprintf(stderr, "AudioNode: reference counts\n");
    fprintf(stderr, "===========================\n");

    for (unsigned i = 0; i < NodeTypeEnd; ++i)
        fprintf(stderr, "%d: %d\n", i, s_nodeCount[i]);

    fprintf(stderr, "===========================\n\n\n");
}

#endif // DEBUG_AUDIONODE_REFERENCES

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)

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