root/AudioSummingJunction.h
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#ifndef AudioSummingJunction_h
#define AudioSummingJunction_h
#include "core/platform/audio/AudioBus.h"
#include "wtf/HashSet.h"
#include "wtf/Vector.h"
namespace WebCore {
class AudioContext;
class AudioNodeOutput;
// An AudioSummingJunction represents a point where zero, one, or more AudioNodeOutputs connect.
class AudioSummingJunction {
public:
explicit AudioSummingJunction(AudioContext*);
virtual ~AudioSummingJunction();
// Can be called from any thread.
AudioContext* context() { return m_context.get(); }
// This must be called whenever we modify m_outputs.
void changedOutputs();
// This copies m_outputs to m_renderingOutputs. Please see comments for these lists below.
// This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
void updateRenderingState();
// Rendering code accesses its version of the current connections here.
unsigned numberOfRenderingConnections() const { return m_renderingOutputs.size(); }
AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; }
const AudioNodeOutput* renderingOutput(unsigned i) const { return m_renderingOutputs[i]; }
bool isConnected() const { return numberOfRenderingConnections() > 0; }
virtual bool canUpdateState() = 0;
virtual void didUpdate() = 0;
protected:
RefPtr<AudioContext> m_context;
// m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
// The rendering code should never use this directly, but instead uses m_renderingOutputs.
HashSet<AudioNodeOutput*> m_outputs;
// numberOfConnections() should never be called from the audio rendering thread.
// Instead numberOfRenderingConnections() and renderingOutput() should be used.
unsigned numberOfConnections() const { return m_outputs.size(); }
// m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread.
// This is the list which is used by the rendering code.
// Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time.
// Most of the time, m_renderingOutputs is identical to m_outputs.
Vector<AudioNodeOutput*> m_renderingOutputs;
// m_renderingStateNeedUpdating keeps track if m_outputs is modified.
bool m_renderingStateNeedUpdating;
};
} // namespace WebCore
#endif // AudioSummingJunction_h