root/OfflineAudioDestinationNode.h
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* Copyright (C) 2011, Google Inc. All rights reserved.
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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#ifndef OfflineAudioDestinationNode_h
#define OfflineAudioDestinationNode_h
#include "modules/webaudio/AudioBuffer.h"
#include "modules/webaudio/AudioDestinationNode.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/Threading.h"
namespace WebCore {
class AudioBus;
class AudioContext;
class OfflineAudioDestinationNode : public AudioDestinationNode {
public:
static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
{
return adoptRef(new OfflineAudioDestinationNode(context, renderTarget));
}
virtual ~OfflineAudioDestinationNode();
// AudioNode
virtual void initialize() OVERRIDE;
virtual void uninitialize() OVERRIDE;
// AudioDestinationNode
virtual void enableInput(const String&) OVERRIDE { }
virtual void startRendering() OVERRIDE;
virtual float sampleRate() const { return m_renderTarget->sampleRate(); }
private:
OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
// This AudioNode renders into this AudioBuffer.
RefPtr<AudioBuffer> m_renderTarget;
// Temporary AudioBus for each render quantum.
RefPtr<AudioBus> m_renderBus;
// Rendering thread.
volatile ThreadIdentifier m_renderThread;
bool m_startedRendering;
static void offlineRenderEntry(void* threadData);
void offlineRender();
// For completion callback on main thread.
static void notifyCompleteDispatch(void* userData);
void notifyComplete();
};
} // namespace WebCore
#endif // OfflineAudioDestinationNode_h