root/BiquadDSPKernel.h
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#ifndef BiquadDSPKernel_h
#define BiquadDSPKernel_h
#include "core/platform/audio/AudioDSPKernel.h"
#include "core/platform/audio/Biquad.h"
#include "modules/webaudio/BiquadProcessor.h"
namespace WebCore {
class BiquadProcessor;
// BiquadDSPKernel is an AudioDSPKernel and is responsible for filtering one channel of a BiquadProcessor using a Biquad object.
class BiquadDSPKernel : public AudioDSPKernel {
public:
explicit BiquadDSPKernel(BiquadProcessor* processor)
: AudioDSPKernel(processor)
{
}
// AudioDSPKernel
virtual void process(const float* source, float* dest, size_t framesToProcess);
virtual void reset() { m_biquad.reset(); }
// Get the magnitude and phase response of the filter at the given
// set of frequencies (in Hz). The phase response is in radians.
void getFrequencyResponse(int nFrequencies,
const float* frequencyHz,
float* magResponse,
float* phaseResponse);
virtual double tailTime() const OVERRIDE;
virtual double latencyTime() const OVERRIDE;
protected:
Biquad m_biquad;
BiquadProcessor* biquadProcessor() { return static_cast<BiquadProcessor*>(processor()); }
// To prevent audio glitches when parameters are changed,
// dezippering is used to slowly change the parameters.
// |useSmoothing| implies that we want to update using the
// smoothed values. Otherwise the final target values are
// used. If |forceUpdate| is true, we update the coefficients even
// if they are not dirty. (Used when computing the frequency
// response.)
void updateCoefficientsIfNecessary(bool useSmoothing, bool forceUpdate);
};
} // namespace WebCore
#endif // BiquadDSPKernel_h