root/AudioListener.h
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#ifndef AudioListener_h
#define AudioListener_h
#include "bindings/v8/ScriptWrappable.h"
#include "core/platform/graphics/FloatPoint3D.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
namespace WebCore {
// AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification.
class AudioListener : public ScriptWrappable, public RefCounted<AudioListener> {
public:
static PassRefPtr<AudioListener> create()
{
return adoptRef(new AudioListener());
}
// Position
void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); }
void setPosition(const FloatPoint3D &position) { m_position = position; }
const FloatPoint3D& position() const { return m_position; }
// Orientation
void setOrientation(float x, float y, float z, float upX, float upY, float upZ)
{
setOrientation(FloatPoint3D(x, y, z));
setUpVector(FloatPoint3D(upX, upY, upZ));
}
void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; }
const FloatPoint3D& orientation() const { return m_orientation; }
// Up-vector
void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; }
const FloatPoint3D& upVector() const { return m_upVector; }
// Velocity
void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); }
void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; }
const FloatPoint3D& velocity() const { return m_velocity; }
// Doppler factor
void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFactor; }
double dopplerFactor() const { return m_dopplerFactor; }
// Speed of sound
void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; }
double speedOfSound() const { return m_speedOfSound; }
private:
AudioListener();
// Position / Orientation
FloatPoint3D m_position;
FloatPoint3D m_orientation;
FloatPoint3D m_upVector;
FloatPoint3D m_velocity;
double m_dopplerFactor;
double m_speedOfSound;
};
} // WebCore
#endif // AudioListener_h