root/DefaultAudioDestinationNode.h
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* Copyright (C) 2011, Google Inc. All rights reserved.
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#ifndef DefaultAudioDestinationNode_h
#define DefaultAudioDestinationNode_h
#include "core/platform/audio/AudioDestination.h"
#include "modules/webaudio/AudioDestinationNode.h"
#include "wtf/OwnPtr.h"
namespace WebCore {
class AudioContext;
class ExceptionState;
class DefaultAudioDestinationNode : public AudioDestinationNode {
public:
static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context)
{
return adoptRef(new DefaultAudioDestinationNode(context));
}
virtual ~DefaultAudioDestinationNode();
// AudioNode
virtual void initialize() OVERRIDE;
virtual void uninitialize() OVERRIDE;
virtual void setChannelCount(unsigned long, ExceptionState&) OVERRIDE;
// AudioDestinationNode
virtual void enableInput(const String& inputDeviceId) OVERRIDE;
virtual void startRendering() OVERRIDE;
virtual unsigned long maxChannelCount() const OVERRIDE;
private:
explicit DefaultAudioDestinationNode(AudioContext*);
void createDestination();
OwnPtr<AudioDestination> m_destination;
String m_inputDeviceId;
unsigned m_numberOfInputChannels;
};
} // namespace WebCore
#endif // DefaultAudioDestinationNode_h