root/WaveShaperProcessor.h
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#ifndef WaveShaperProcessor_h
#define WaveShaperProcessor_h
#include "core/platform/audio/AudioDSPKernel.h"
#include "core/platform/audio/AudioDSPKernelProcessor.h"
#include "modules/webaudio/AudioNode.h"
#include "wtf/Float32Array.h"
#include "wtf/RefPtr.h"
#include "wtf/Threading.h"
namespace WebCore {
// WaveShaperProcessor is an AudioDSPKernelProcessor which uses WaveShaperDSPKernel objects to implement non-linear distortion effects.
class WaveShaperProcessor : public AudioDSPKernelProcessor {
public:
enum OverSampleType {
OverSampleNone,
OverSample2x,
OverSample4x
};
WaveShaperProcessor(float sampleRate, size_t numberOfChannels);
virtual ~WaveShaperProcessor();
virtual PassOwnPtr<AudioDSPKernel> createKernel();
virtual void process(const AudioBus* source, AudioBus* destination, size_t framesToProcess);
void setCurve(Float32Array*);
Float32Array* curve() { return m_curve.get(); }
void setOversample(OverSampleType);
OverSampleType oversample() const { return m_oversample; }
private:
// m_curve represents the non-linear shaping curve.
RefPtr<Float32Array> m_curve;
OverSampleType m_oversample;
// This synchronizes process() with setCurve().
mutable Mutex m_processLock;
};
} // namespace WebCore
#endif // WaveShaperProcessor_h