root/DelayDSPKernel.h
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#ifndef DelayDSPKernel_h
#define DelayDSPKernel_h
#include "core/platform/audio/AudioArray.h"
#include "core/platform/audio/AudioDSPKernel.h"
#include "modules/webaudio/DelayProcessor.h"
namespace WebCore {
class DelayProcessor;
class DelayDSPKernel : public AudioDSPKernel {
public:
explicit DelayDSPKernel(DelayProcessor*);
DelayDSPKernel(double maxDelayTime, float sampleRate);
virtual void process(const float* source, float* destination, size_t framesToProcess);
virtual void reset();
double maxDelayTime() const { return m_maxDelayTime; }
void setDelayFrames(double numberOfFrames) { m_desiredDelayFrames = numberOfFrames; }
virtual double tailTime() const OVERRIDE;
virtual double latencyTime() const OVERRIDE;
private:
AudioFloatArray m_buffer;
double m_maxDelayTime;
int m_writeIndex;
double m_currentDelayTime;
double m_smoothingRate;
bool m_firstTime;
double m_desiredDelayFrames;
AudioFloatArray m_delayTimes;
DelayProcessor* delayProcessor() { return static_cast<DelayProcessor*>(processor()); }
size_t bufferLengthForDelay(double delayTime, double sampleRate) const;
};
} // namespace WebCore
#endif // DelayDSPKernel_h