/***************************************************************************** * Copyright (C) 2013-2017 MulticoreWare, Inc * * Authors: Steve Borho <steve@borho.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA. * * This program is also available under a commercial proprietary license. * For more information, contact us at license @ x265.com. *****************************************************************************/ #include "primitives.h" #include "x265.h" /* The #if logic here must match the file lists in CMakeLists.txt */ #if X265_ARCH_X86 #if defined(__INTEL_COMPILER) #define HAVE_SSE3 #define HAVE_SSSE3 #define HAVE_SSE4 #define HAVE_AVX2 #elif defined(__GNUC__) #define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) #if __clang__ || GCC_VERSION >= 40300 /* gcc_version >= gcc-4.3.0 */ #define HAVE_SSE3 #define HAVE_SSSE3 #define HAVE_SSE4 #endif #if __clang__ || GCC_VERSION >= 40700 /* gcc_version >= gcc-4.7.0 */ #define HAVE_AVX2 #endif #elif defined(_MSC_VER) #define HAVE_SSE3 #define HAVE_SSSE3 #define HAVE_SSE4 #if _MSC_VER >= 1700 // VC11 #define HAVE_AVX2 #endif #endif // compiler checks #endif // if X265_ARCH_X86 namespace X265_NS { // private x265 namespace void setupIntrinsicDCT_sse3(EncoderPrimitives&); void setupIntrinsicDCT_ssse3(EncoderPrimitives&); void setupIntrinsicDCT_sse41(EncoderPrimitives&); /* Use primitives for the best available vector architecture */ void setupInstrinsicPrimitives(EncoderPrimitives &p, int cpuMask) { #ifdef HAVE_SSE3 if (cpuMask & X265_CPU_SSE3) { setupIntrinsicDCT_sse3(p); } #endif #ifdef HAVE_SSSE3 if (cpuMask & X265_CPU_SSSE3) { setupIntrinsicDCT_ssse3(p); } #endif #ifdef HAVE_SSE4 if (cpuMask & X265_CPU_SSE4) { setupIntrinsicDCT_sse41(p); } #endif (void)p; (void)cpuMask; } }