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DEFINITIONS
This source file includes following definitions.
- backgroundColor
- backgroundColor
- compose
- compose
- fileName
- fileName
- fillColor
- fillColor
- font
- font
- geometry
- geometry
- gravity
- gravity
- label
- label
- penColor
- penColor
- pointSize
- pointSize
- shadow
- shadow
- strokeColor
- strokeColor
- texture
- texture
- tile
- tile
- title
- title
- transparentColor
- transparentColor
- borderColor
- borderColor
- borderWidth
- borderWidth
- frameGeometry
- frameGeometry
- matteColor
- matteColor
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003
//
// Definition of Montage class used to specify montage options.
//
#if !defined(Magick_Montage_header)
#define Magick_Montage_header
#include "Magick++/Include.h"
#include <string>
#include "Magick++/Color.h"
#include "Magick++/Geometry.h"
//
// Basic (Un-framed) Montage
//
namespace Magick
{
class MagickDLLDecl Montage
{
public:
Montage( void );
virtual ~Montage( void );
void backgroundColor ( const Color &backgroundColor_ );
Color backgroundColor ( void ) const;
void compose ( CompositeOperator compose_ );
CompositeOperator compose ( void ) const;
void fileName( const std::string &fileName_ );
std::string fileName( void ) const;
void fillColor ( const Color &fill_ );
Color fillColor ( void ) const;
void font ( const std::string &font_ );
std::string font ( void ) const;
void geometry ( const Geometry &geometry_ );
Geometry geometry ( void ) const;
void gravity ( GravityType gravity_ );
GravityType gravity ( void ) const;
// Apply as attribute to all images before montage
void label( const std::string &label_ );
std::string label( void ) const;
// Same as fill color
void penColor ( const Color &pen_ );
Color penColor ( void ) const;
void pointSize ( unsigned int pointSize_ );
unsigned int pointSize ( void ) const;
void shadow ( bool shadow_ );
bool shadow ( void ) const;
void strokeColor ( const Color &stroke_ );
Color strokeColor ( void ) const;
void texture ( const std::string &texture_ );
std::string texture ( void ) const;
void tile ( const Geometry &tile_ );
Geometry tile ( void ) const;
void title ( const std::string &title_ );
std::string title ( void ) const;
// Apply to montage with TransparentImage()
void transparentColor ( const Color &transparentColor_ );
Color transparentColor ( void ) const;
//
// Implementation methods/members
//
// Update elements in existing MontageInfo structure
virtual void updateMontageInfo ( MagickLib::MontageInfo &montageInfo_ ) const;
protected:
private:
Color _backgroundColor; // Color that thumbnails are composed on
CompositeOperator _compose; // Composition algorithm to use (e.g. ReplaceCompositeOp)
std::string _fileName; // Filename to save montages to
Color _fill; // Fill color
std::string _font; // Label font
Geometry _geometry; // Thumbnail width & height plus border width & height
GravityType _gravity; // Thumbnail position (e.g. SouthWestGravity)
std::string _label; // Thumbnail label (applied to image prior to montage)
unsigned int _pointSize; // Font point size
bool _shadow; // Enable drop-shadows on thumbnails
Color _stroke; // Outline color
std::string _texture; // Background texture image
Geometry _tile; // Thumbnail rows and colmns
std::string _title; // Montage title
Color _transparentColor; // Transparent color
};
//
// Montage With Frames (Extends Basic Montage)
//
class MagickDLLDecl MontageFramed : public Montage
{
public:
MontageFramed ( void );
/* virtual */ ~MontageFramed ( void );
void borderColor ( const Color &borderColor_ );
Color borderColor ( void ) const;
void borderWidth ( unsigned int borderWidth_ );
unsigned int borderWidth ( void ) const;
void frameGeometry ( const Geometry &frame_ );
Geometry frameGeometry ( void ) const;
void matteColor ( const Color &matteColor_ );
Color matteColor ( void ) const;
//
// Implementation methods/members
//
// Update elements in existing MontageInfo structure
/* virtual */ void updateMontageInfo ( MagickLib::MontageInfo &montageInfo_ ) const;
protected:
private:
Color _borderColor; // Frame border color
unsigned int _borderWidth; // Pixels between thumbnail and surrounding frame
Geometry _frame; // Frame geometry (width & height frame thickness)
Color _matteColor; // Frame foreground color
};
} // namespace Magick
//
// Inlines
//
//
// Implementation of Montage
//
inline void Magick::Montage::backgroundColor ( const Magick::Color &backgroundColor_ )
{
_backgroundColor = backgroundColor_;
}
inline Magick::Color Magick::Montage::backgroundColor ( void ) const
{
return _backgroundColor;
}
inline void Magick::Montage::compose ( Magick::CompositeOperator compose_ )
{
_compose = compose_;
}
inline Magick::CompositeOperator Magick::Montage::compose ( void ) const
{
return _compose;
}
inline void Magick::Montage::fileName( const std::string &fileName_ )
{
_fileName = fileName_;
}
inline std::string Magick::Montage::fileName( void ) const
{
return _fileName;
}
inline void Magick::Montage::fillColor ( const Color &fill_ )
{
_fill=fill_;
}
inline Magick::Color Magick::Montage::fillColor ( void ) const
{
return _fill;
}
inline void Magick::Montage::font ( const std::string &font_ )
{
_font = font_;
}
inline std::string Magick::Montage::font ( void ) const
{
return _font;
}
inline void Magick::Montage::geometry ( const Magick::Geometry &geometry_ )
{
_geometry = geometry_;
}
inline Magick::Geometry Magick::Montage::geometry ( void ) const
{
return _geometry;
}
inline void Magick::Montage::gravity ( Magick::GravityType gravity_ )
{
_gravity = gravity_;
}
inline Magick::GravityType Magick::Montage::gravity ( void ) const
{
return _gravity;
}
// Apply as attribute to all images before doing montage
inline void Magick::Montage::label( const std::string &label_ )
{
_label = label_;
}
inline std::string Magick::Montage::label( void ) const
{
return _label;
}
inline void Magick::Montage::penColor ( const Color &pen_ )
{
_fill=pen_;
_stroke=Color("none");
}
inline Magick::Color Magick::Montage::penColor ( void ) const
{
return _fill;
}
inline void Magick::Montage::pointSize ( unsigned int pointSize_ )
{
_pointSize = pointSize_;
}
inline unsigned int Magick::Montage::pointSize ( void ) const
{
return _pointSize;
}
inline void Magick::Montage::shadow ( bool shadow_ )
{
_shadow = shadow_;
}
inline bool Magick::Montage::shadow ( void ) const
{
return _shadow;
}
inline void Magick::Montage::strokeColor ( const Color &stroke_ )
{
_stroke=stroke_;
}
inline Magick::Color Magick::Montage::strokeColor ( void ) const
{
return _stroke;
}
inline void Magick::Montage::texture ( const std::string &texture_ )
{
_texture = texture_;
}
inline std::string Magick::Montage::texture ( void ) const
{
return _texture;
}
inline void Magick::Montage::tile ( const Geometry &tile_ )
{
_tile = tile_;
}
inline Magick::Geometry Magick::Montage::tile ( void ) const
{
return _tile;
}
inline void Magick::Montage::title ( const std::string &title_ )
{
_title = title_;
}
inline std::string Magick::Montage::title ( void ) const
{
return _title;
}
// Applied after the fact to montage with TransparentImage()
inline void Magick::Montage::transparentColor ( const Magick::Color &transparentColor_ )
{
_transparentColor = transparentColor_;
}
inline Magick::Color Magick::Montage::transparentColor ( void ) const
{
return _transparentColor;
}
//
// Implementation of MontageFramed
//
inline void Magick::MontageFramed::borderColor ( const Magick::Color &borderColor_ )
{
_borderColor = borderColor_;
}
inline Magick::Color Magick::MontageFramed::borderColor ( void ) const
{
return _borderColor;
}
inline void Magick::MontageFramed::borderWidth ( unsigned int borderWidth_ )
{
_borderWidth = borderWidth_;
}
inline unsigned int Magick::MontageFramed::borderWidth ( void ) const
{
return _borderWidth;
}
inline void Magick::MontageFramed::frameGeometry ( const Magick::Geometry &frame_ )
{
_frame = frame_;
}
inline Magick::Geometry Magick::MontageFramed::frameGeometry ( void ) const
{
return _frame;
}
inline void Magick::MontageFramed::matteColor ( const Magick::Color &matteColor_ )
{
_matteColor = matteColor_;
}
inline Magick::Color Magick::MontageFramed::matteColor ( void ) const
{
return _matteColor;
}
#endif // Magick_Montage_header