#ifndef _LAYOUT_HELPERS_H_
#define _LAYOUT_HELPERS_H_
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
namespace Layout {
enum location { UL, UR, LL, LR };
struct info {
int window_width;
int window_height;
};
const struct info &setup(int image_width, int image_height);
void draw_image(enum location location, const uint8_t *data, int width, int height, const std::string &label);
void draw_texture(enum location location, GLuint texture_id, int width, int height, const std::string &label);
}
#endif