root/src/DeviceArgument.h

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INCLUDED FROM


#ifndef HALIDE_DEVICE_ARGUMENT_H
#define HALIDE_DEVICE_ARGUMENT_H

/** \file
 * Defines helpers for passing arguments to separate devices, such as GPUs.
 */

#include "IR.h"
#include "Closure.h"

namespace Halide {
namespace Internal {

/** A DeviceArgument looks similar to an Halide::Argument, but has behavioral
 * differences that make it specific to the GPU pipeline; the fact that
 * neither is-a nor has-a Halide::Argument is deliberate. In particular, note
 * that a Halide::Argument that is a buffer can be read or write, but not both,
 * while a DeviceArgument that is a buffer can be read *and* write for some GPU
 * backends. */
struct DeviceArgument {
    /** The name of the argument */
    std::string name;

    /** An argument is either a primitive type (for parameters), or a
     * buffer pointer.
     *
     * If is_buffer == false, then type fully encodes the expected type
     * of the scalar argument.
     *
     * If is_buffer == true, then type.bytes() should be used to determine
     * elem_size of the buffer; additionally, type.code *should* reflect
     * the expected interpretation of the buffer data (e.g. float vs int),
     * but there is no runtime enforcement of this at present.
     */
    bool is_buffer;

    /** If is_buffer is true, this is the dimensionality of the buffer.
     * If is_buffer is false, this value is ignored (and should always be set to zero) */
    uint8_t dimensions;

    /** If this is a scalar parameter, then this is its type.
     *
     * If this is a buffer parameter, this is used to determine elem_size
     * of the buffer_t.
     *
     * Note that type.lanes() should always be 1 here. */
    Type type;

    /** The static size of the argument if known, or zero otherwise. */
    size_t size;

    /** The index of the first element of the argument when packed into a wider
     * type, such as packing scalar floats into vec4 for GLSL. */
    size_t packed_index;

    /** For buffers, these two variables can be used to specify whether the
     * buffer is read or written. By default, we assume that the argument
     * buffer is read-write and set both flags. */
    bool read;
    bool write;

    DeviceArgument() :
        is_buffer(false),
        dimensions(0),
        size(0),
        packed_index(0),
        read(false),
        write(false) {}

    DeviceArgument(const std::string &_name,
                   bool _is_buffer,
                   Type _type,
                   uint8_t _dimensions,
                   size_t _size = 0) :
        name(_name),
        is_buffer(_is_buffer),
        dimensions(_dimensions),
        type(_type),
        size(_size),
        packed_index(0),
        read(_is_buffer),
        write(_is_buffer) {}
};

/** A Closure modified to inspect GPU-specific memory accesses, and
 * produce a vector of DeviceArgument objects. */
class HostClosure : public Closure {
public:
    HostClosure(Stmt s, const std::string &loop_variable = "");

    /** Get a description of the captured arguments. */
    std::vector<DeviceArgument> arguments();

protected:
    using Internal::Closure::visit;
    void visit(const For *loop);
    void visit(const Call *op);
};

}}

#endif

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